Showing results 162 to 186 of 186
u-BabSang: a context-aware food recommendation system Oh, Yoosoo; Choi, Ahyoung; Woo, Woontack, JOURNAL OF SUPERCOMPUTING, v.54, no.1, pp.61 - 81, 2010-10 |
Unified Visual Perception Model for Context-aware Wearable AR Woo, Woontack; Jang, Youngkyoon, ISMAR 2013, pp.1 - 4, IEEE, 2013-10-01 |
User behavior modeling for AR personalized recommendations in spatial transitions Shakeri, Maryam; Park, Hyerim; Jeon, Ikbeom; Sadeghi-Niaraki, Abolghasem; Woo, Woontack, VIRTUAL REALITY, v.27, pp.3033 - 3050, 2023-10 |
User identification with users stepping pattern over the UbiFloorII Yun, Jaeseok; Abowd, Gregory D.; Ryu, Jeha; Woo, Woontack, INTERNATIONAL JOURNAL OF PATTERN RECOGNITION AND ARTIFICIAL INTELLIGENCE, v.22, no.3, pp.497 - 514, 2008-05 |
User-centric conflict management for media services using personal companions Shin, Choonsung; Yoon, Hyoseok; Woo, Woontack, ETRI JOURNAL, v.29, no.3, pp.311 - 321, 2007-06 |
User-independent face landmark detection and tracking for spatial AR interaction Jang, Youngkyoon; Jung, Eunah; Kim, Sung Sil; Yu, Jeongmin; Woo, Woontack, 18th International Conference on Human-Computer Interaction, HCI International 2016, pp.210 - 220, Springer Verlag, 2016-07-18 |
Video Content Representation to Support the Hyper-reality Experience in Virtual Reality Park, Hyerim; Woo, Woontack, 2021 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021, pp.411 - 419, IEEE, 2021-03 |
Video-Based In Situ Tagging on Mobile Phones Lee, Wonwoo; Park, Youngmin; Lepetit, Vincent; Woo, Woontack, IEEE TRANSACTIONS ON CIRCUITS AND SYSTEMS FOR VIDEO TECHNOLOGY, v.21, no.10, pp.1487 - 1496, 2011-10 |
Video-based object recognition using novel set-of-sets representations Liu, Yang; Jang, Youngkyoon; Woo, Woontack; Kim, Tae-Kyun, 2014 IEEE Conference on Computer Vision and Pattern Recognition Workshops, CVPRW 2014, pp.533 - 540, IEEE Computer Society and the Computer Vision Foundation (CVF), 2014-06 |
Vision-based all-in-one solution for augmented reality and its storytelling applications Kim, Kiyoung; Park, Noh-young; Woo, Woontack, VISUAL COMPUTER, v.30, no.4, pp.417 - 429, 2014-04 |
Visualization and Management of u-Contents for Ubiquitous VR Woo, Woontack; Kim, Kiyoung; Han, Jonghyun; Kang, Changgu, HCII 2011, v.6774, pp.352 - 361, SERSC (Science & Engineering Research Support soCiety), 2011-07 |
Visualizing Hand Force with Wearable Muscle Sensing for Enhanced Mixed Reality Remote Collaboration Kim, Hyung-il; Yoon, Boram; Oh, Seo Young; Woo, Woontack, IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, v.29, no.11, pp.4611 - 4621, 2023-11 |
WeARHand: Head-worn, RGB-D camera-based, bare-hand user interface with visually enhanced depth perception Ha, TaeJin; Feiner, Steven; Woo, Woontack, 13th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2014, pp.219 - 228, IEEE Computer Society Visualization and Graphics Technical Committee, 2014-09 |
Workshop on amplification and augmentation of human perception Schmidt, Albrecht; Schneegass, Stefan; Kunze, Kai; Rekimoto, Jun; Woo, Woontack, 2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI EA 2017, pp.668 - 673, Association for Computing Machinery, 2017-05 |
WristLens: Enabling Single-Handed Surface Gesture Interaction for Wrist-Worn Devices Using Optical Motion Sensor Yeo, Hui-Shyong; Lee, Juyoung; Bianchi, Andrea; Samboy, Alejandro; Koike, Hideki; Woo, Woontack; Quigley, Aaron, 2020 Augmented Humans International Conference, AHs 2020, pp.27:1 - 27:8, Association for Computing Machinery, 2020-03 |
드라마 영상을 사용한 증강현실 스페이스텔링 프레임워크 지원을 위한 메타데이터 스키마 디자인 = Metadata schema design for supporting AR spacetelling framework using TV drama clipslink 박혜림; 우운택; et al, 한국과학기술원, 2017 |
손가락 접촉을 통한 HMD 기반 증강현실 환경에서의 3D 제스처 인터랙션 시간적 입력 정확도 향상 = Finger contact in 3D gesture interaction to improve temporal input accuracy in HMD-based augmented realitylink 오서영; 우운택; et al, 한국과학기술원, 2020 |
스마트 글래스와 스마트폰의 끊김 없는 사용을 위한 객체 이동 및 배치 기법 = Object transfer and placement for seamless use of smart glasses and smartphoneslink 장석성; 우운택; et al, 한국과학기술원, 2021 |
스마트폰과 AR HMD를 연동한 확장 디스플레이 환경에서 증강 정보의 위치와 크기가 사용자 경험에 미치는 영향 = The effect of placement and size of augmented information on user experience in a smartphone - AR HMD extended display environmentlink 방선영; 우운택; et al, 한국과학기술원, 2020 |
실내 공간 복원을 위한 다중 평면 추정 = Multiple plane estimation for indoor scene reconstructionlink 전진우; 우운택; et al, 한국과학기술원, 2018 |
아동의 주의력에 따른 모바일 증강현실 정보배치 연구 = (A) study on information layout of mobile augmented reality according to the attention of childrenlink 이현진; 우운택; et al, 한국과학기술원, 2018 |
자가 시점 비전 환경에서 조작 물체의 속성 정보를 이용한 26 자유도 손가락 관절 자세의 실시간 추적 방법 = Egocentric vision-based real time tracking of 26-DOF hand articulations using object attribute priorlink 전익범; 우운택; et al, 한국과학기술원, 2017 |
증강현실 기반 원격 협업 시스템에서 가상 아바타의 외형이 사용자의 사회적 실재감에 미치는 영향 = (The) effect of virtual avatar appearance on user's social presence in an augmented reality-based remote collaboration Systemlink 윤보람; 우운택; et al, 한국과학기술원, 2018 |
증강현실에서 실제 환경 정보를 활용한 인스턴트 래디오시티 기반의 전역 조명 기법 = Instant radiosity-based global illumination in AR considering a real-world environmentlink 박진우; Park, Jin-Woo; et al, 한국과학기술원, 2016 |
(Undefined) |
Discover