Video Content Representation to Support the Hyper-reality Experience in Virtual Reality

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Most research on providing location-based content in 3D interactive virtual reality has been limited to social media content. Few studies have suggested how to represent the video clip of movies or TV shows in virtual reality. This paper investigates a video content representation method to provide a hyper-reality experience of the narrative world in virtual reality. We reflect the time and place settings of the video content in virtual reality and have participants watch the video in four different virtual reality environments. We reveal that reflecting the story's environment settings to the virtual reality environment significantly improves the spatial presence and narratives engagement. We also confirm a positive correlation between spatial presence and narrative engagement, including subscales such as emotional engagement and narrative presence. Based on the study results, we discuss how to provide the hyper-reality experience in content-adaptive virtual reality.
Publisher
IEEE
Issue Date
2021-03
Language
English
Citation

2021 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021, pp.411 - 419

DOI
10.1109/vr50410.2021.00064
URI
http://hdl.handle.net/10203/288101
Appears in Collection
GCT-Conference Papers(학술회의논문)
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