Showing results 121 to 180 of 203
Object Segmentation Ensuring Consistency across Multi-viewpoint Images Jeong, Seunghwa; Lee, Jungjin; Kim, Bumki; Kim, Young Hui; Noh, Junyong, IEEE TRANSACTIONS ON PATTERN ANALYSIS AND MACHINE INTELLIGENCE, v.40, no.10, pp.2455 - 2468, 2018-10 |
Omnidirectional environmental projection mapping with single projector and single spherical mirror = 단일 프로젝터와 돔형 미러를 활용한 전 방향 프로젝션 시스템link Kim, Bumki; 김범기; et al, 한국과학기술원, 2014 |
On-line Real-time Physics-based Predictive Motion Control with Balance Recovery Noh, Junyong; Han, Daseong; Jin, Xiaogang; Shin, Joseph S., Eurographics 2014, Eurographics, 2014-04-07 |
On-line real-time physics-based predictive motion control with balance recovery Han, Da Seong; Noh, Junyong; Jin, Xiaogang; Shin, Joseph S., COMPUTER GRAPHICS FORUM, v.33, no.2, pp.245 - 254, 2014-05 |
Online Avatar Motion Adaptation to Morphologically-similar Spaces Choi, Soo Jin; Hong, Seokpyo; Cho, Kyungmin; Kim, Chaelin; Noh, Junyong, COMPUTER GRAPHICS FORUM, v.42, no.2, pp.13 - 24, 2023-05 |
Online Avatar Motion Adaptation to Morphologically‐similar Spaces Choi, Soo Jin; Hong, Seokpyo; Cho, Kyungmin; Kim, Chaelin; Noh, Junyong, Eurographics 2023, pp.13 - 24, Saarland Informatics Campus (SIC), 2023-05-09 |
Online character motion adaptation to similar indoor environments = 유사한 구조의 실내 환경으로의 온라인 캐릭터 모션 적응link Choi, Soojin; Noh, Junyong; et al, 한국과학기술원, 2022 |
Online real-time locomotive motion transformation based on biomechanical observations Han, Da Seong; Hong, Seokpyo; Noh, Junyong; Jin, Xiaogang; Shin, Joseph S., COMPUTER ANIMATION AND VIRTUAL WORLDS, v.27, no.3-4, pp.378 - 384, 2016-05 |
Online Real-time Locomotive Motion Transformation Based on Biomechanical Observations Han, Da Seong; Noh, Junyong; Hong, Seokpyo; Shin, Sung Yong, The International Conference on Computer Animation and Social Agent(CASA) 2016, The International Conference on Computer Animation and Social Agent, 2016-05-23 |
Optimized image-space representations of panoramic contents = 이미지 공간 내 최적화를 통한 파노라마 콘텐츠의 표현link Lee, Jungjin; 이정진; et al, 한국과학기술원, 2017 |
Outfielder trajectory synthesis based on psychological models = 심리학 모델에 기반한 야구 외야수 궤적 생성link Cho, Kyung-min; Noh, Junyong; et al, 한국과학기술원, 2016 |
Overthere : A Simple and Intuitive Object Registration Method for an Absolute Mid-air Pointing Interface Noh, Junyong; Seo, Hyunggoog; Kim, Jaedong; Seo, Kwanggun; Ribera, Roger Blanco I., ACM Ubicomp 2021, pp.1 - 24, ACM Ubicomp, 2021-09-23 |
Overthere : A Simple and Intuitive Object Registration Method for an Absolute Mid-air Pointing Interface Seo, Hyunggoog; Kim, Jaedong; Kwanggyoon Seo; Kim, Bumki; Noh, Junyong, Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, v.5, no.3, pp.1 - 24, 2021-09 |
Panoramic content production system for focus+context immersive display = 포커스+콘텍스트 몰입형 디스플레이를 위한 파노라믹 콘텐츠 제작 시스템link Lee, Hanui; Noh, Junyong; et al, 한국과학기술원, 2017 |
Physics-based full-body soccer motion control for dribbling and shooting Hong, Seokpyo; Han, Daseong; Cho, Kyungmin; Shin, Joseph S.; Noh, Junyong, SIGGRAPH 2019, pp.1, ACM SIGGRAPH, 2019-07-31 |
Physics-based full-body soccer motion control for dribbling and shooting = 축구 동작 생성을 위한 물리 기반 전신 동작 제어link Hong, Seokpyo; Noh, Junyong; et al, 한국과학기술원, 2020 |
Physics-based Full-body Soccer Motion Control for Dribbling and Shooting Hong, Seokpyo; Han, Daseong; Cho, Kyungmin; Shin, Sung-Yong; Noh, Junyong, ACM TRANSACTIONS ON GRAPHICS, v.38, no.4, pp.1 - 12, 2019-07 |
Physics-based trajectory optimization with automatic time warping Han, Daseong; Noh, Junyong; Shin, Joseph S., COMPUTER ANIMATION AND VIRTUAL WORLDS, v.29, no.3-4, 2018-05 |
Physics-based trajectory optimization with automatic time warping Han, Daseong; Noh, Junyong; Shin, Joseph S., The International Conference on Computer Animation and Social Agent(CASA) 2018, The International Conference on Computer Animation and Social Agent, 2018-05-22 |
Popstage : spatio-temporal matching based stage cross-editing video generation = 시공간 매칭 기반 무대 교차편집 영상 자동 생성link Lee, Dawon; Noh, Junyong; et al, 한국과학기술원, 2019 |
PopStage: The Generation of Stage Cross-Editing Video based on Spatio-Temporal Matching Lee, DaWon; Noh, Junyong; Yoo, Jung Eun; Cho, Kyungmin; Kim, Bumki; Im, Gyeonghun, SIGGRAPH Asia 2022, Association for Computing Machinery, 2022-12-06 |
PopStage: The Generation of Stage Cross-Editing Video based on Spatio-Temporal Matching Lee, Dawon; Yoo, Jung Eun; Cho, Kyungmin; Kim, Bumki; Gyeonghun Im; Noh, Junyong, ACM TRANSACTIONS ON GRAPHICS, v.41, no.6, pp.1 - 13, 2022-12 |
Pose Space Editing of Blendshape Based Facial Animation Seol, Yeongho; Lewis, J.P.; Kim, Paul Hyunjin; Seo, Jaewoo; Noh, Junyong, The CGI Workshop on VFX, Animation, and Stereo Movies, 2011, CGI, 2011-06-12 |
Real-Time CNN Training and Compression for Neural-Enhanced Adaptive Live Streaming Jeong, Seunghwa; Kim, Bumki; Cha, Seunghoon; Seo, Kwanggyoon; Chang, Hayoung; Lee, Jungjin; Kim, Younghui; et al, IEEE Transactions on Pattern Analysis and Machine Intelligence, pp.1 - 16, 2024-03 |
Real-time Content Projection onto a Tunnel from a Moving Subway Train Kim, Jaedong; Kim, Jihwan; Noh, Junyong; Eom, Haegwang; Kim, Young Hui, The 28th and 29th Pacific Conference on Computer Graphics and Applications, Pacific Graphics 20+21, Pacific Graphics, 2021-10-20 |
Real-time content projection onto a tunnel from a moving subway train = 움직이는 지하철 열차에서 터널 위 실시간 콘텐츠 투사link Kim, Jaedong; Noh, Junyong; et al, 한국과학기술원, 2022 |
Real-Time Human Shadow Removal in a Front Projection System Kim, Jaedong; Seo, Hyunggoog; Cha, Seung Hoon; Noh, Junyong, COMPUTER GRAPHICS FORUM, v.38, no.1, pp.443 - 454, 2019-03 |
Real-Time Human Shadow Removal in a Front Projection System Noh, Junyong; Kim, Jaedong; Seo, Hyunggoog; Cha, Seung Hoon, Eurographics 2019, pp.443 - 454, Eurographics Association (EG), 2019-05-07 |
Real-time keystone correction and image stabilization for a mobile projector = 미니 빔프로젝터를 위한 실시간 키스톤 보정 및 영상 안정화link Kim, Sang Hoon; Noh, Junyong; et al, 한국과학기술원, 2019 |
Real-time Shadow Removal using a Volumetric Skeleton Model in a Front Projection System Kim, Jaedong; Noh, Junyong; Seo, Hyunggoog; Cha, Seung Hoon, Pacific Graphics 2017, pp.1 - 4, Pacific Graphics 2017, 2017-10-17 |
Real-time Tunnel Projection from a Moving Subway Train Kim, Jaedong; Eom, Haegwang; Kim, Jihwan; Kim, Younghui; Noh, Junyong, VISUAL COMPUTER, v.39, no.7, pp.2711 - 2724, 2023-07 |
Realistic Paint Simulation based on Fluidity, Diffusion, and Absorption Noh, Junyong; You, Mi; Cha, Seunghoon; Kim, Jihwan, The International Conference on Computer Animation and Social Agent(CASA) 2013, Computer Animation and Social Agents, 2013-05-16 |
Realistic paint simulation based on fluidity, diffusion, and absorption You, Mi; Jang, Taekwon; Cha, Seunghoon; Kim, Jihwan; Noh, Junyong, COMPUTER ANIMATION AND VIRTUAL WORLDS, v.24, no.3-4, pp.297 - 306, 2013-05 |
Recurrent Motion Refiner for Locomotion Stitching Kim, Haemin; Cho, Kyungmin; Hong, Seokhyeon; Noh, Junyong, COMPUTER GRAPHICS FORUM, v.42, no.6, 2023-09 |
Reference Based Sketch Extraction via Attention Mechanism Seo, Chang Wook; Ashtari, Amirsaman; Noh, Junyong; Cha, Sihun; Cholmin Kang, SIGGRAPH Asia 2022, Association for Computing Machinery, 2022-12-07 |
Reference Based Sketch Extraction via Attention Mechanism Ashtari, Amirsaman; Seo, Chang Wook; Kang, Cholmin; Cha, Sihun; Noh, Junyong, ACM TRANSACTIONS ON GRAPHICS, v.41, no.6, pp.1 - 16, 2022-12 |
Rich360: Optimized Spherical Representation from Structured Panoramic Camera Arrays Lee, Jungjin; Kim, Bumki; Kim, Kyehyun; Kim, Young Hui; Noh, Junyong, ACM TRANSACTIONS ON GRAPHICS, v.35, no.4, 2016-07 |
Rich360: Optimized Spherical Representation from Structured Panoramic Camera Arrays Lee, Jungjin; Noh, Junyong; Kim, Bumki; Kim, Kyehyun; Kim, Young Hui, SIGGRAPH 2016, ACM SIGGRAPH, 2016-07-26 |
Rigging Transfer Seo, Jaewoo; Kim, Younghui; Wi, Daehyeon; Seol, Yeongho; Noh, Junyong, The International Conference on Computer Animation and Social Agent(CASA) 2010, The International Conference on Computer Animation and Social Agent, 2010-05-31 |
Rigging transfer Seo, Jaewoo; Seol, Yeongho; Wi, Daehyeon; Kim, Younghui; Noh, Junyong, COMPUTER ANIMATION AND VIRTUAL WORLDS, v.21, no.3-4, pp.375 - 386, 2010-05 |
Saliency Diagrams : a tool for analyzing animation through the relative importance of keyposes Nghiem, Nicolas; Roberts, Richard; Lewis, JP; Noh, Junyong, SIGGRAPH ASIA 2019, pp.49 - 52, ACM SIGGRAPH, 2019-11-18 |
Scene-space video extrapolation = 장면 정보 기반 비디오 영역 확장 기술link Lee, Sang-Woo; Noh, Junyong; et al, 한국과학기술원, 2018 |
ScreenX: Public Immersive Theatres with Uniform Movie Viewing Experiences Lee, Jungjin; Lee, Sangwoo; Kim, Young Hui; Noh, Junyong, IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, v.23, no.2, pp.1124 - 1138, 2017-02 |
ScreenX: Public Immersive Theatres with Uniform Movie Viewing Experiences Lee, Sangwoo; Lee, Jungjin; Noh, Junyong; Kim, Young Hui, IEEE Virtual Reality 2017, IEEE Virtual Reality, 2017-03-21 |
Self-adjusting facial animation retargeting = 부드러운 메쉬 표면 및 대응점 움직임의 주성분에 의해 조정된 얼굴 애니메이션 리타겟팅link Blanco i Ribera, Roger; 블란코 리베라, 루제; et al, 한국과학기술원, 2017 |
Semi-supervised reference-based sketch extraction using a contrastive learning framework Seo, Chang Wook; Ashtari, Amirsaman; Noh, Junyong, SIGGRAPH 2023, pp.1 - 12, Association for Computing Machinery (ACM), 2023-08-07 |
Semi-supervised reference-based sketch extraction using a contrastive learning framework SEO, CHANG WOOK; Ashtari, Amirsaman; Noh, Junyong, ACM TRANSACTIONS ON GRAPHICS, v.42, no.4, pp.1 - 12, 2023-08 |
Shadow removal in front projection system using skeleton model = 스켈레톤 모델을 이용한 전방 프로젝션 환경에서 그림자 제거link Kim, Jaedong; Noh, Junyong; et al, 한국과학기술원, 2015 |
Simulating SPH Fluid with Multi-Level Vorticity Jang, Taekwon; Blanco, Roger; Bae, Jinhyuk; Noh, Junyong, The International Conference on Computer Animation and Social Agent(CASA) 2011, The International Conference on Computer Animation and Social Agents, 2011-05-26 |
Simulating SPH Fluid with Multi-Level Vorticity Jang, Taekwon; Ribera, Roger Blanco i; Bae, Jinhyuk; Noh, Junyong, The International Journal of Virtual Reality, v.10, no.1, pp.21 - 27, 2011-05 |
Simulating Water Turbulence in Particle Fluids Noh, Junyong; You, Mi; Hwang, Jonghyun; Cha, Seunghoon; Hwang, Huicheol; Jang, Taekwon, Computer Graphics International 2012, Computer Graphics International, 2012-06-14 |
Sketch-based motion editing for 3D articulated characters = 3차원 다 관절체 캐릭터를 위한 스케치 기반 동작 편집link Choi, Byungkuk; 최병국; et al, 한국과학기술원, 2016 |
SketchiMo: Sketch-based Motion Editing for Articulated Characters Choi, Byungkuk; Ribera, Roger Blanco I.; Lewis, J. P.; Seol, Yeongho; Hong, Seokpyo; Eom, Haegwang; Jung, Sunjin; et al, ACM TRANSACTIONS ON GRAPHICS, v.35, no.4, 2016-07 |
SketchiMo: Sketch-based Motion Editing for Articulated Characters Choi, Byungkuk; Noh, Junyong; Ribera, Roger Blanco I.; Lewis, J. P.; Seol, Yeong Ho; Hong, Seokpyo; Eom, Haegwang; et al, SIGGRAPH 2016, ACM SIGGRAPH, 2016-07-28 |
Sketching of Mirror-Symmetric Shapes Cordier, Frederic; Seo, Hyewon; Park, Jinho; Noh, Junyong, IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, v.17, no.11, pp.1650 - 1662, 2011-11 |
Spacetime Expression Cloning for Blendshapes Noh, Junyong; Yeongho Seo; Anjyo, K.; Byungkuk Choi; Jaewoo Seo; Lewis, J.P., SIGGRAPH 2012, ACM SIGGRAPH Symposium on Computer Animation, 2012-08-06 |
Sparse Rig Parameter Optimization for Character Animation Song, Jaewon; Ribera, Roger Blanco I.; Cho, Kyungmin; You, Mi; Lewis, JP; Choi, Byungkuk; Noh, Junyong, COMPUTER GRAPHICS FORUM, v.36, no.2, pp.85 - 94, 2017-05 |
Sparse Rig Parameter Optimization for Character Animation Song, Jaewon; Noh, Junyong; Ribera, Roger Blanco I.; Cho, Kyungmin; You mi; J.P. LEWIS; Choi, Byungkuk, Eurographics 2017, pp.85 - 94, Eurographics Association (EG), 2017-04-25 |
Speech animation synthesis based on a Korean co-articulation model = 한국어 동시조음 모델에 기반한 스피치 애니메이션 생성link Jang, Junyong; Noh, Junyong; et al, 한국과학기술원, 2020 |
Stereoscopic image generation of background terrain scenes Hwang, Huicheol; Kim, Kyehyun; Blanco i Ribera, Roger; Noh, Junyong, COMPUTER ANIMATION AND VIRTUAL WORLDS, v.22, no.2-3, pp.317 - 323, 2011-05 |
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