Showing results 94 to 153 of 203
Learning a physics-based basketball dribbling policy via masked motion imitation = 부분적 모방 학습을 이용한 물리 기반 농구 드리블 동작 학습link Park, Joonkyu; Noh, Junyong; et al, 한국과학기술원, 2023 |
LeGO: Leveraging a surface deformation network for animatable stylized face generation with one example = 표면 변형 네트워크를 활용한 하나의 예시 기반의 애니메이션 가능한 스타일화 된 얼굴 생성link Yoon, Soyeon; 윤소연; et al, 한국과학기술원, 2024 |
LightShop: An interactive lighting system incorporating the 2D image editing paradigm Kim, Y.; Noh, Junyong, LECTURE NOTES IN COMPUTER SCIENCE (INCLUDING SUBSERIES LECTURE NOTES IN ARTIFICIAL INTELLIGENCE AND LECTURE NOTES IN BIOINFORMATICS), v.5876 LNCS, no.PART 2, pp.59 - 70, 2009-12 |
LightShop: An interactive lighting system incorporating the 2D image editing paradigm Kim, Younghui; Noh, Junyong, International Symposium on Visual Computing(ISVC) 2009, pp.59 - 70, International Symposium on Visual Computing, 2009-12-02 |
Low Viscosity Flow Simulations for Animation Molemaker, Jeroen; Cohen, Jonathan M.; Patel, Sanjit; Noh, Junyong, SIGGRAPH 2008, pp.9 - 18, ACM Special Interest Group on Computer Graphics and Interactive Techniques (SIGGRAPH), 2008-07-07 |
Manipulating facial expressions of a 3D character using hand-drawn 2D sketches = 손으로 그린 2D 스케치를 통한 3D 캐릭터의 얼굴 표정 조작법link Chung, SeongWoo; Noh, Junyong; et al, 한국과학기술원, 2019 |
Method and apparatus for assisting object registration in a smart home system Noh, Junyong; Seo, Hyunggoog; Kim, Jaedong; Seo, Kwanggun; Kim, Bumki |
Method and apparatus for framing three dimensional target object for generation of virtual camera layout Noh, Junyong; Yoo, Jung Eun; Seo, Kwanggun; Park, Sanghun; Kim, Jaedong; Lee, Dawon |
METHOD FOR ESTIMATING SUITABILITY AS MULTI-SCREEN PROJECTING TYPE THEATRE SYSTEM Noh, Junyong; Lee, Jungjin; Lee, Sangwoo; Kim, Younghui; Kim, Bumki |
METHOD FOR PROVIDING AGE-RELATED GAIT MOTION TRASNFORMATION BASED ON BIOMECHANICAL OBSERVATIONS AND AN APPRATUS USING IT Noh, Junyong; Jung, Sunjin; Hong, Seokpyo; Cho, Kyungmin; Eom, Haegwang; Choi, Byung Kuk |
Model Predictive Control with a Visuomotor System for Physics-based Character Animation Eom, Haegwang; Han, Daseong; Shin, Joseph S.; Noh, Junyong, ACM TRANSACTIONS ON GRAPHICS, v.39, no.1, pp.1 - 11, 2020-02 |
Model Predictive Control with a Visuomotor System for Physics-based Character Animation Eom, Haegwang; Han, Daseong; Shin, Joseph S.; Noh, Junyong, SIGGRAPH 2020, pp.1 - 11, Association for Computing Machinery (ACM), 2020-08-25 |
Model predictive control with a visuomotor system for physics-based character animation = 물리 기반 캐릭터 애니메이션을 위한 시각운동 시스템을 결합한 모델 예측 제어link Eom, Haegwang; Noh, Junyong; et al, 한국과학기술원, 2020 |
Motion edit method and apparatus for articulated object Noh, Junyong; Choi, Byungkuk; Roger Blanco i Ribera; Hong, Seokpyo; Eom, Haegwang; Jung, Sunjin; J. P. Lewis; et al |
Motion processing method and apparatus Noh, Junyong; Eom, Haegwang; Choi, ByungKuk; Cho, Kyungmin; Jung, Sunjin; Hong, Seokpyo |
Motion Recommendation for Online Character Control Cho, Kyungmin; Kim, Chaelin; Park, Jungjin; Park, Joonkyu; Noh, Junyong, ACM TRANSACTIONS ON GRAPHICS, v.40, no.6, pp.1 - 16, 2021-12 |
Motion recommendation for online character control Cho, Kyungmin; Kim, Chaelin; Park, JungJin; Park, Joonkyu; Noh, Junyong, SIGGRAPH Asia 2021, Association for Computing Machinery (ACM), 2021-12-14 |
Motion recommendation for online character control = 온라인 캐릭터 제어를 위한 모션 추천 시스템link Cho, Kyungmin; Noh, Junyong; et al, 한국과학기술원, 2022 |
Motion retargeting method for character animation and apparatus thererof Noh, Junyong; Song, Jae Won; Roger Blanco Ribera; Cho, Kyung Min; Yu, Mi; Choi, Byung Kuk |
Motion to Dance Music Generation using Latent Diffusion Model Tan, Vanessa Hinayon; Nam, Junghyun; Noh, Junyong; Nam, Juhan, SIGGRAPH Asia 2023, Association for Computing Machinery, Inc, 2023-12-13 |
Multilevel vorticity confinement for water turbulence simulation Jang, Taekwon; Seo, Jaewoo; Bae, Jinhyuk; Kim, Heeyoung; Noh, Junyong, Computer Graphics International 2010, Computer Graphics International, 2010-06-10 |
Multilinear Fluid Simulation with Model Reduction for Pressure Projection Noh, Junyong; Bae, Jinhyuk; Park, SeHwi; Park, Jinho, The International Conference on Computer Animation and Social Agent(CASA) 2011, The International Conference on Computer Animation and Social Agent, 2011-05-26 |
Muscle-driven motion path planning using reinforcement learning = 강화 학습을 이용한 근육 기반 운동 경로 계획link Hong, Seokpyo; 홍석표; et al, 한국과학기술원, 2014 |
NeRFFaceSpeech: one-shot audio-diven 3D talking head synthesis via generative prior = 생성적 사전 지식을 이용한 단일 이미지로부터 음성 입력 기반 말하는 3D 얼굴 생성link Kim, Gihoon; 김기훈; et al, 한국과학기술원, 2024 |
Neural based image metamorphosislink Park, Sanghun; Noh, Junyong; et al, 2021 |
Neural Crossbreed: Neural Based Image Metamorphosis Park, Sanghun; Seo, Kwanggyoon; Noh, Junyong, ACM TRANSACTIONS ON GRAPHICS, v.39, no.6, pp.1 - 15, 2020-12 |
Neural Crossbreed: Neural Based Image Metamorphosis Park, Sanghun; Seo, Kwanggun; Noh, Junyong, SIGGRAPH Asia 2020, pp.1 - 15, Association for Computing Machinery, Inc, 2020-12-12 |
Object Segmentation Ensuring Consistency across Multi-viewpoint Images Jeong, Seunghwa; Lee, Jungjin; Kim, Bumki; Kim, Young Hui; Noh, Junyong, IEEE TRANSACTIONS ON PATTERN ANALYSIS AND MACHINE INTELLIGENCE, v.40, no.10, pp.2455 - 2468, 2018-10 |
Omnidirectional environmental projection mapping with single projector and single spherical mirror = 단일 프로젝터와 돔형 미러를 활용한 전 방향 프로젝션 시스템link Kim, Bumki; 김범기; et al, 한국과학기술원, 2014 |
On-line Real-time Physics-based Predictive Motion Control with Balance Recovery Noh, Junyong; Han, Daseong; Jin, Xiaogang; Shin, Joseph S., Eurographics 2014, Eurographics, 2014-04-07 |
On-line real-time physics-based predictive motion control with balance recovery Han, Da Seong; Noh, Junyong; Jin, Xiaogang; Shin, Joseph S., COMPUTER GRAPHICS FORUM, v.33, no.2, pp.245 - 254, 2014-05 |
Online Avatar Motion Adaptation to Morphologically-similar Spaces Choi, Soo Jin; Hong, Seokpyo; Cho, Kyungmin; Kim, Chaelin; Noh, Junyong, COMPUTER GRAPHICS FORUM, v.42, no.2, pp.13 - 24, 2023-05 |
Online Avatar Motion Adaptation to Morphologically‐similar Spaces Choi, Soo Jin; Hong, Seokpyo; Cho, Kyungmin; Kim, Chaelin; Noh, Junyong, Eurographics 2023, pp.13 - 24, Saarland Informatics Campus (SIC), 2023-05-09 |
Online character motion adaptation to similar indoor environments = 유사한 구조의 실내 환경으로의 온라인 캐릭터 모션 적응link Choi, Soojin; Noh, Junyong; et al, 한국과학기술원, 2022 |
Online real-time locomotive motion transformation based on biomechanical observations Han, Da Seong; Hong, Seokpyo; Noh, Junyong; Jin, Xiaogang; Shin, Joseph S., COMPUTER ANIMATION AND VIRTUAL WORLDS, v.27, no.3-4, pp.378 - 384, 2016-05 |
Online Real-time Locomotive Motion Transformation Based on Biomechanical Observations Han, Da Seong; Noh, Junyong; Hong, Seokpyo; Shin, Sung Yong, The International Conference on Computer Animation and Social Agent(CASA) 2016, The International Conference on Computer Animation and Social Agent, 2016-05-23 |
Optimized image-space representations of panoramic contents = 이미지 공간 내 최적화를 통한 파노라마 콘텐츠의 표현link Lee, Jungjin; 이정진; et al, 한국과학기술원, 2017 |
Outfielder trajectory synthesis based on psychological models = 심리학 모델에 기반한 야구 외야수 궤적 생성link Cho, Kyung-min; Noh, Junyong; et al, 한국과학기술원, 2016 |
Overthere : A Simple and Intuitive Object Registration Method for an Absolute Mid-air Pointing Interface Noh, Junyong; Seo, Hyunggoog; Kim, Jaedong; Seo, Kwanggun; Ribera, Roger Blanco I., ACM Ubicomp 2021, pp.1 - 24, ACM Ubicomp, 2021-09-23 |
Overthere : A Simple and Intuitive Object Registration Method for an Absolute Mid-air Pointing Interface Seo, Hyunggoog; Kim, Jaedong; Kwanggyoon Seo; Kim, Bumki; Noh, Junyong, Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, v.5, no.3, pp.1 - 24, 2021-09 |
Panoramic content production system for focus+context immersive display = 포커스+콘텍스트 몰입형 디스플레이를 위한 파노라믹 콘텐츠 제작 시스템link Lee, Hanui; Noh, Junyong; et al, 한국과학기술원, 2017 |
Physics-based full-body soccer motion control for dribbling and shooting Hong, Seokpyo; Han, Daseong; Cho, Kyungmin; Shin, Joseph S.; Noh, Junyong, SIGGRAPH 2019, pp.1, ACM SIGGRAPH, 2019-07-31 |
Physics-based full-body soccer motion control for dribbling and shooting = 축구 동작 생성을 위한 물리 기반 전신 동작 제어link Hong, Seokpyo; Noh, Junyong; et al, 한국과학기술원, 2020 |
Physics-based Full-body Soccer Motion Control for Dribbling and Shooting Hong, Seokpyo; Han, Daseong; Cho, Kyungmin; Shin, Sung-Yong; Noh, Junyong, ACM TRANSACTIONS ON GRAPHICS, v.38, no.4, pp.1 - 12, 2019-07 |
Physics-based trajectory optimization with automatic time warping Han, Daseong; Noh, Junyong; Shin, Joseph S., COMPUTER ANIMATION AND VIRTUAL WORLDS, v.29, no.3-4, 2018-05 |
Physics-based trajectory optimization with automatic time warping Han, Daseong; Noh, Junyong; Shin, Joseph S., The International Conference on Computer Animation and Social Agent(CASA) 2018, The International Conference on Computer Animation and Social Agent, 2018-05-22 |
Popstage : spatio-temporal matching based stage cross-editing video generation = 시공간 매칭 기반 무대 교차편집 영상 자동 생성link Lee, Dawon; Noh, Junyong; et al, 한국과학기술원, 2019 |
PopStage: The Generation of Stage Cross-Editing Video based on Spatio-Temporal Matching Lee, DaWon; Noh, Junyong; Yoo, Jung Eun; Cho, Kyungmin; Kim, Bumki; Im, Gyeonghun, SIGGRAPH Asia 2022, Association for Computing Machinery, 2022-12-06 |
PopStage: The Generation of Stage Cross-Editing Video based on Spatio-Temporal Matching Lee, Dawon; Yoo, Jung Eun; Cho, Kyungmin; Kim, Bumki; Gyeonghun Im; Noh, Junyong, ACM TRANSACTIONS ON GRAPHICS, v.41, no.6, pp.1 - 13, 2022-12 |
Pose Space Editing of Blendshape Based Facial Animation Seol, Yeongho; Lewis, J.P.; Kim, Paul Hyunjin; Seo, Jaewoo; Noh, Junyong, The CGI Workshop on VFX, Animation, and Stereo Movies, 2011, CGI, 2011-06-12 |
Real-Time CNN Training and Compression for Neural-Enhanced Adaptive Live Streaming Jeong, Seunghwa; Kim, Bumki; Cha, Seunghoon; Seo, Kwanggyoon; Chang, Hayoung; Lee, Jungjin; Kim, Younghui; et al, IEEE Transactions on Pattern Analysis and Machine Intelligence, pp.1 - 16, 2024-03 |
Real-time Content Projection onto a Tunnel from a Moving Subway Train Kim, Jaedong; Kim, Jihwan; Noh, Junyong; Eom, Haegwang; Kim, Young Hui, The 28th and 29th Pacific Conference on Computer Graphics and Applications, Pacific Graphics 20+21, Pacific Graphics, 2021-10-20 |
Real-time content projection onto a tunnel from a moving subway train = 움직이는 지하철 열차에서 터널 위 실시간 콘텐츠 투사link Kim, Jaedong; Noh, Junyong; et al, 한국과학기술원, 2022 |
Real-Time Human Shadow Removal in a Front Projection System Kim, Jaedong; Seo, Hyunggoog; Cha, Seung Hoon; Noh, Junyong, COMPUTER GRAPHICS FORUM, v.38, no.1, pp.443 - 454, 2019-03 |
Real-Time Human Shadow Removal in a Front Projection System Noh, Junyong; Kim, Jaedong; Seo, Hyunggoog; Cha, Seung Hoon, Eurographics 2019, pp.443 - 454, Eurographics Association (EG), 2019-05-07 |
Real-time keystone correction and image stabilization for a mobile projector = 미니 빔프로젝터를 위한 실시간 키스톤 보정 및 영상 안정화link Kim, Sang Hoon; Noh, Junyong; et al, 한국과학기술원, 2019 |
Real-time Shadow Removal using a Volumetric Skeleton Model in a Front Projection System Kim, Jaedong; Noh, Junyong; Seo, Hyunggoog; Cha, Seung Hoon, Pacific Graphics 2017, pp.1 - 4, Pacific Graphics 2017, 2017-10-17 |
Real-time Tunnel Projection from a Moving Subway Train Kim, Jaedong; Eom, Haegwang; Kim, Jihwan; Kim, Younghui; Noh, Junyong, VISUAL COMPUTER, v.39, no.7, pp.2711 - 2724, 2023-07 |
Realistic Paint Simulation based on Fluidity, Diffusion, and Absorption Noh, Junyong; You, Mi; Cha, Seunghoon; Kim, Jihwan, The International Conference on Computer Animation and Social Agent(CASA) 2013, Computer Animation and Social Agents, 2013-05-16 |
Realistic paint simulation based on fluidity, diffusion, and absorption You, Mi; Jang, Taekwon; Cha, Seunghoon; Kim, Jihwan; Noh, Junyong, COMPUTER ANIMATION AND VIRTUAL WORLDS, v.24, no.3-4, pp.297 - 306, 2013-05 |
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