Browse "Graduate School of Culture Technology(문화기술대학원)" by Author Noh, Junyong

Showing results 128 to 187 of 195

128
Panoramic content production system for focus+context immersive display = 포커스+콘텍스트 몰입형 디스플레이를 위한 파노라믹 콘텐츠 제작 시스템link

Lee, Hanui; Noh, Junyong; et al, 한국과학기술원, 2017

129
Physics-based full-body soccer motion control for dribbling and shooting

Hong, Seokpyo; Han, Daseong; Cho, Kyungmin; Shin, Joseph S.; Noh, Junyong, SIGGRAPH 2019, pp.1, ACM SIGGRAPH, 2019-07-31

130
Physics-based full-body soccer motion control for dribbling and shooting = 축구 동작 생성을 위한 물리 기반 전신 동작 제어link

Hong, Seokpyo; Noh, Junyong; et al, 한국과학기술원, 2020

131
Physics-based Full-body Soccer Motion Control for Dribbling and Shooting

Hong, Seokpyo; Han, Daseong; Cho, Kyungmin; Shin, Sung-Yong; Noh, Junyong, ACM TRANSACTIONS ON GRAPHICS, v.38, no.4, pp.1 - 12, 2019-07

132
Physics-based trajectory optimization with automatic time warping

Han, Daseong; Noh, Junyong; Shin, Joseph S., COMPUTER ANIMATION AND VIRTUAL WORLDS, v.29, no.3-4, 2018-05

133
Physics-based trajectory optimization with automatic time warping

Han, Daseong; Noh, Junyong; Shin, Joseph S., The International Conference on Computer Animation and Social Agent(CASA) 2018, The International Conference on Computer Animation and Social Agent, 2018-05-22

134
Popstage : spatio-temporal matching based stage cross-editing video generation = 시공간 매칭 기반 무대 교차편집 영상 자동 생성link

Lee, Dawon; Noh, Junyong; et al, 한국과학기술원, 2019

135
PopStage: The Generation of Stage Cross-Editing Video based on Spatio-Temporal Matching

Lee, DaWon; Noh, Junyong; Yoo, Jung Eun; Cho, Kyungmin; Kim, Bumki; Im, Gyeonghun, SIGGRAPH Asia 2022, Association for Computing Machinery, 2022-12-06

136
PopStage: The Generation of Stage Cross-Editing Video based on Spatio-Temporal Matching

Lee, Dawon; Yoo, Jung Eun; Cho, Kyungmin; Kim, Bumki; Gyeonghun Im; Noh, Junyong, ACM TRANSACTIONS ON GRAPHICS, v.41, no.6, pp.1 - 13, 2022-12

137
Pose Space Editing of Blendshape Based Facial Animation

Seol, Yeongho; Lewis, J.P.; Kim, Paul Hyunjin; Seo, Jaewoo; Noh, Junyong, The CGI Workshop on VFX, Animation, and Stereo Movies, 2011, CGI, 2011-06-12

138
Real-Time CNN Training and Compression for Neural-Enhanced Adaptive Live Streaming

Jeong, Seunghwa; Kim, Bumki; Cha, Seunghoon; Seo, Kwanggyoon; Chang, Hayoung; Lee, Jungjin; Kim, Younghui; et al, IEEE Transactions on Pattern Analysis and Machine Intelligence, pp.1 - 16, 2024-03

139
Real-time Content Projection onto a Tunnel from a Moving Subway Train

Kim, Jaedong; Kim, Jihwan; Noh, Junyong; Eom, Haegwang; Kim, Young Hui, The 28th and 29th Pacific Conference on Computer Graphics and Applications, Pacific Graphics 20+21, Pacific Graphics, 2021-10-20

140
Real-time content projection onto a tunnel from a moving subway train = 움직이는 지하철 열차에서 터널 위 실시간 콘텐츠 투사link

Kim, Jaedong; Noh, Junyong; et al, 한국과학기술원, 2022

141
Real-Time Human Shadow Removal in a Front Projection System

Kim, Jaedong; Seo, Hyunggoog; Cha, Seung Hoon; Noh, Junyong, COMPUTER GRAPHICS FORUM, v.38, no.1, pp.443 - 454, 2019-03

142
Real-Time Human Shadow Removal in a Front Projection System

Noh, Junyong; Kim, Jaedong; Seo, Hyunggoog; Cha, Seung Hoon, Eurographics 2019, pp.443 - 454, Eurographics Association (EG), 2019-05-07

143
Real-time keystone correction and image stabilization for a mobile projector = 미니 빔프로젝터를 위한 실시간 키스톤 보정 및 영상 안정화link

Kim, Sang Hoon; Noh, Junyong; et al, 한국과학기술원, 2019

144
Real-time Shadow Removal using a Volumetric Skeleton Model in a Front Projection System

Kim, Jaedong; Noh, Junyong; Seo, Hyunggoog; Cha, Seung Hoon, Pacific Graphics 2017, pp.1 - 4, Pacific Graphics 2017, 2017-10-17

145
Real-time Tunnel Projection from a Moving Subway Train

Kim, Jaedong; Eom, Haegwang; Kim, Jihwan; Kim, Younghui; Noh, Junyong, VISUAL COMPUTER, v.39, no.7, pp.2711 - 2724, 2023-07

146
Realistic Paint Simulation based on Fluidity, Diffusion, and Absorption

Noh, Junyong; You, Mi; Cha, Seunghoon; Kim, Jihwan, The International Conference on Computer Animation and Social Agent(CASA) 2013, Computer Animation and Social Agents, 2013-05-16

147
Realistic paint simulation based on fluidity, diffusion, and absorption

You, Mi; Jang, Taekwon; Cha, Seunghoon; Kim, Jihwan; Noh, Junyong, COMPUTER ANIMATION AND VIRTUAL WORLDS, v.24, no.3-4, pp.297 - 306, 2013-05

148
Recurrent Motion Refiner for Locomotion Stitching

Kim, Haemin; Cho, Kyungmin; Hong, Seokhyeon; Noh, Junyong, COMPUTER GRAPHICS FORUM, v.42, no.6, 2023-09

149
Reference Based Sketch Extraction via Attention Mechanism

Seo, Chang Wook; Ashtari, Amirsaman; Noh, Junyong; Cha, Sihun; Cholmin Kang, SIGGRAPH Asia 2022, Association for Computing Machinery, 2022-12-07

150
Reference Based Sketch Extraction via Attention Mechanism

Ashtari, Amirsaman; Seo, Chang Wook; Kang, Cholmin; Cha, Sihun; Noh, Junyong, ACM TRANSACTIONS ON GRAPHICS, v.41, no.6, pp.1 - 16, 2022-12

151
Rich360: Optimized Spherical Representation from Structured Panoramic Camera Arrays

Lee, Jungjin; Kim, Bumki; Kim, Kyehyun; Kim, Young Hui; Noh, Junyong, ACM TRANSACTIONS ON GRAPHICS, v.35, no.4, 2016-07

152
Rich360: Optimized Spherical Representation from Structured Panoramic Camera Arrays

Lee, Jungjin; Noh, Junyong; Kim, Bumki; Kim, Kyehyun; Kim, Young Hui, SIGGRAPH 2016, ACM SIGGRAPH, 2016-07-26

153
Rigging Transfer

Seo, Jaewoo; Kim, Younghui; Wi, Daehyeon; Seol, Yeongho; Noh, Junyong, The International Conference on Computer Animation and Social Agent(CASA) 2010, The International Conference on Computer Animation and Social Agent, 2010-05-31

154
Rigging transfer

Seo, Jaewoo; Seol, Yeongho; Wi, Daehyeon; Kim, Younghui; Noh, Junyong, COMPUTER ANIMATION AND VIRTUAL WORLDS, v.21, no.3-4, pp.375 - 386, 2010-05

155
Saliency Diagrams : a tool for analyzing animation through the relative importance of keyposes

Nghiem, Nicolas; Roberts, Richard; Lewis, JP; Noh, Junyong, SIGGRAPH ASIA 2019, pp.49 - 52, ACM SIGGRAPH, 2019-11-18

156
Scene-space video extrapolation = 장면 정보 기반 비디오 영역 확장 기술link

Lee, Sang-Woo; Noh, Junyong; et al, 한국과학기술원, 2018

157
ScreenX: Public Immersive Theatres with Uniform Movie Viewing Experiences

Lee, Jungjin; Lee, Sangwoo; Kim, Young Hui; Noh, Junyong, IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, v.23, no.2, pp.1124 - 1138, 2017-02

158
ScreenX: Public Immersive Theatres with Uniform Movie Viewing Experiences

Lee, Sangwoo; Lee, Jungjin; Noh, Junyong; Kim, Young Hui, IEEE Virtual Reality 2017, IEEE Virtual Reality, 2017-03-21

159
Self-adjusting facial animation retargeting = 부드러운 메쉬 표면 및 대응점 움직임의 주성분에 의해 조정된 얼굴 애니메이션 리타겟팅link

Blanco i Ribera, Roger; 블란코 리베라, 루제; et al, 한국과학기술원, 2017

160
Semi-supervised reference-based sketch extraction using a contrastive learning framework

Seo, Chang Wook; Ashtari, Amirsaman; Noh, Junyong, SIGGRAPH 2023, pp.1 - 12, Association for Computing Machinery (ACM), 2023-08-07

161
Semi-supervised reference-based sketch extraction using a contrastive learning framework

SEO, CHANG WOOK; Ashtari, Amirsaman; Noh, Junyong, ACM TRANSACTIONS ON GRAPHICS, v.42, no.4, pp.1 - 12, 2023-08

162
Shadow removal in front projection system using skeleton model = 스켈레톤 모델을 이용한 전방 프로젝션 환경에서 그림자 제거link

Kim, Jaedong; Noh, Junyong; et al, 한국과학기술원, 2015

163
Simulating SPH Fluid with Multi-Level Vorticity

Jang, Taekwon; Blanco, Roger; Bae, Jinhyuk; Noh, Junyong, The International Conference on Computer Animation and Social Agent(CASA) 2011, The International Conference on Computer Animation and Social Agents, 2011-05-26

164
Simulating SPH Fluid with Multi-Level Vorticity

Jang, Taekwon; Ribera, Roger Blanco i; Bae, Jinhyuk; Noh, Junyong, The International Journal of Virtual Reality, v.10, no.1, pp.21 - 27, 2011-05

165
Simulating Water Turbulence in Particle Fluids

Noh, Junyong; You, Mi; Hwang, Jonghyun; Cha, Seunghoon; Hwang, Huicheol; Jang, Taekwon, Computer Graphics International 2012, Computer Graphics International, 2012-06-14

166
Sketch-based motion editing for 3D articulated characters = 3차원 다 관절체 캐릭터를 위한 스케치 기반 동작 편집link

Choi, Byungkuk; 최병국; et al, 한국과학기술원, 2016

167
SketchiMo: Sketch-based Motion Editing for Articulated Characters

Choi, Byungkuk; Ribera, Roger Blanco I.; Lewis, J. P.; Seol, Yeongho; Hong, Seokpyo; Eom, Haegwang; Jung, Sunjin; et al, ACM TRANSACTIONS ON GRAPHICS, v.35, no.4, 2016-07

168
SketchiMo: Sketch-based Motion Editing for Articulated Characters

Choi, Byungkuk; Noh, Junyong; Ribera, Roger Blanco I.; Lewis, J. P.; Seol, Yeong Ho; Hong, Seokpyo; Eom, Haegwang; et al, SIGGRAPH 2016, ACM SIGGRAPH, 2016-07-28

169
Sketching of Mirror-Symmetric Shapes

Cordier, Frederic; Seo, Hyewon; Park, Jinho; Noh, Junyong, IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, v.17, no.11, pp.1650 - 1662, 2011-11

170
Spacetime Expression Cloning for Blendshapes

Noh, Junyong; Yeongho Seo; Anjyo, K.; Byungkuk Choi; Jaewoo Seo; Lewis, J.P., SIGGRAPH 2012, ACM SIGGRAPH Symposium on Computer Animation, 2012-08-06

171
Sparse Rig Parameter Optimization for Character Animation

Song, Jaewon; Ribera, Roger Blanco I.; Cho, Kyungmin; You, Mi; Lewis, JP; Choi, Byungkuk; Noh, Junyong, COMPUTER GRAPHICS FORUM, v.36, no.2, pp.85 - 94, 2017-05

172
Sparse Rig Parameter Optimization for Character Animation

Song, Jaewon; Noh, Junyong; Ribera, Roger Blanco I.; Cho, Kyungmin; You mi; J.P. LEWIS; Choi, Byungkuk, Eurographics 2017, pp.85 - 94, Eurographics Association (EG), 2017-04-25

173
Speech animation synthesis based on a Korean co-articulation model = 한국어 동시조음 모델에 기반한 스피치 애니메이션 생성link

Jang, Junyong; Noh, Junyong; et al, 한국과학기술원, 2020

174
Stereoscopic image generation of background terrain scenes

Hwang, Huicheol; Kim, Kyehyun; Blanco i Ribera, Roger; Noh, Junyong, COMPUTER ANIMATION AND VIRTUAL WORLDS, v.22, no.2-3, pp.317 - 323, 2011-05

175
Stereoscopic Image Generation of Background Terrain Scenes

Hwang, Huicheol; Kim, Kyehyun; Blanco, Roger; Noh, Junyong, The International Conference on Computer Animation and Social Agent(CASA) 2011, The International Conference on Computer Animation and Social Agents, 2011-05-27

176
StylePortraitVideo: Editing Portrait Videos with Expression Optimization

Seo, Kwanggun; Oh, Seoung Wug; Lu, Jingwan; Kim, Seonghyeon; Noh, Junyong, COMPUTER GRAPHICS FORUM, v.41, no.7, pp.165 - 175, 2022-10

177
StylePortraitVideo: Editing Portrait Videos with Expression Optimization

Seo, Kwanggun; Noh, Junyong; Oh, Seoung Wug; Lu, Jingwan; Lee, Joon-Young; Kim, Seonghyeon, Pacific Graphics 2022, AsiaGraphics Association., 2022-10-06

178
Synthesis of 3D faces

Enciso, R.; Li, J.; Fidaleo, D.; Kim, T.Y.; Noh, Junyong; Neumann, U., Digital and Computational Video, 1999

179
Synthesizing Character Animation with Smoothly Decomposed Motion Layers

Eom, Haegwang; Choi, Byungkuk; Cho, Kyungmin; Jung, Sunjin; Hong, Seokpyo; Noh, Junyong, COMPUTER GRAPHICS FORUM, v.39, no.1, pp.595 - 606, 2020-02

180
Synthesizing Character Animation with Smoothly Decomposed Motion Layers

Eom, Haegwang; Noh, Junyong; Jung, Sunjin; Hong, Seokpyo; Choi, Byungkuk; Cho, Kyungmin, Eurographics 2020, Eurographics Association (EG), 2020-05-28

181
Talking Face

Noh, Junyong; Neumann, Ulrich, IEEE International Conference on Multimedia and Expo, 2000-07

182
Terrain Geometry from Monocular Image Sequences

McKenzie, Alexander; Vendrovsky, Eugene; Noh, Junyong, JOURNAL OF COMPUTING SCIENCE AND ENGINEERING, v.2, no.1, pp.98 - 108, 2008-03

183
The State of The Art CG Technology and its Application to 3D Contents

Choi, B.; Seol, Y.; Seo, J.; Noh, Junyong, Computer Graphics and Interaction Society, pp.5 - 10, 2011-04

184
The Study on Realistic Paint Simulation

Noh, Junyong; You, Mi; Cha, Seung Hoon; Kim, Jihwan, Communications of the Korean Institute of Information Scientists and Engineers, pp.29 - 33, Communications of the Korean Institute of Information Scientists and Engineers, 2013-11

185
Toon Rendering of Water Animation

Noh, Junyong; You, Mi; Park, Jinho; Choi, Byungkuk, Pacific Graphics 2009, Pacific Graphics, 2009-10-07

186
Trcollage: Efficient image collage using tree-based layer reordering

Liu, Shiguang; Wang, Xiaobing; Li, Ping; Noh, Junyong, 7th International Conference on Virtual Reality and Visualization, ICVRV 2017, pp.454 - 455, Institute of Electrical and Electronics Engineers Inc., 2017-10

187
User-friendly object and display registration method for a mid-air pointing interface = 공중 포인팅 인터페이스를 위한 사용자 친화적인 오브젝트 및 디스플레이 레지스트레이션 방법link

Seo, Hyung-Goog; Noh, Junyong; et al, 한국과학기술원, 2022

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