Browse "Graduate School of Culture Technology(문화기술대학원)" by Author Noh, Junyong

Showing results 81 to 140 of 203

81
Image processing apparatus and method using video signal of planar coordinate system and spherical coordinate system

Noh, Junyong; Lee, Hanui; Lee, Sangwoo; Kim, Bumki; Lee, Jungjin

82
Image processing method and apparatus

Noh, Junyong; Park, Sanghun; Seo, Kwanggun

83
Image processing method and device therefor

Noh, Junyong; Lee, Hanui; Kim, Bumki; Kim, Gukho; Lelong, Julie Alfonsine E.; Karimi Dastjerdi Mohammad Reza; Kim, Allen; et al

84
Immersive display apparatus and method for creation of peripheral view corresponding to input video

Noh, Junyong; Lee, Sangwoo; Lee, Jungjin; Kim, Kyehyun; Kim, Bumki

85
Indoor and outdoor illumination estimation from a single image using deep learning = 딥러닝을 사용하여 단일 이미지로부터 실내와 실외 환경에서의 광원 추출link

Lee, Jiwon; Noh, Junyong; et al, 한국과학기술원, 2021

86
Interactive Locomotion Style Control for a Human Character based on Gait Cycle Features

Kim, Chaelin; Eom, Haekwang; Yoo, Jung Eun; Choi, Soojin; Noh, Junyong, COMPUTER GRAPHICS FORUM, v.43, no.1, pp.1 - 14, 2024-02

87
Interactive rigging

Bang, Seungbae; Choi, Byungkuk; Ribera, Roger Blanco I.; Kim, Meekyoung; Lee, Sung-Hee; Noh, Junyong, International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2015, ACM SIGGRAPH, 2015-08

88
Interactive rigging = 인터렉티브 리깅 : 뼈대 수정을 통한 가중치 계산link

Bang, Seungbae; 방승배; et al, 한국과학기술원, 2014

89
Interactive Rigging with Intuitive Tools

Bang, Seungbae; Choi, Byungkuk; Ribera, Roger Blanco I.; Kim, Meekyoung; Lee, Sung-Hee; Noh, Junyong, COMPUTER GRAPHICS FORUM, v.34, no.7, pp.123 - 132, 2015-10

90
Interactive Rigging with Intuitive Tools

Bang, Seung Bae; Choi, Byung Kuk; Ribera, Roger Blanco I.; Lee, Sung Hee; Kim, Mee Kyoung; Noh, Junyong, SIGGRAPH 2015, ACM Special Interest Group on Computer Graphics and Interactive Techniques (SIGGRAPH), 2015-08

91
Interactive shadow removal using a conditional generative adversarial network = 생성적 적대 신경망을 사용한 상호작용적 그림자 제거link

Seo, Kwanggun; Noh, Junyong; et al, 한국과학기술원, 2018

92
Interface for Efficient Fluid Simulation

Kim,S.; Jang, T.; Noh, Junyong, 한국컴퓨터그래픽스학회 2010 학술대회, Korea Computer Graphics Society, 2010-06-29

93
Investigating user behavior in 360$\circ$ video watching and its effect on user experience in edited NFOV video = 360도 비디오 시청에 대한 유저의 행동양식 분석 및 NFOV 비디오 편집에 반영했을 때 가지는 효과 탐구link

Yoo, JungEun; Noh, Junyong; et al, 한국과학기술원, 2018

94
Learning a physics-based basketball dribbling policy via masked motion imitation = 부분적 모방 학습을 이용한 물리 기반 농구 드리블 동작 학습link

Park, Joonkyu; Noh, Junyong; et al, 한국과학기술원, 2023

95
LeGO: Leveraging a surface deformation network for animatable stylized face generation with one example = 표면 변형 네트워크를 활용한 하나의 예시 기반의 애니메이션 가능한 스타일화 된 얼굴 생성link

Yoon, Soyeon; 윤소연; et al, 한국과학기술원, 2024

96
LightShop: An interactive lighting system incorporating the 2D image editing paradigm

Kim, Y.; Noh, Junyong, LECTURE NOTES IN COMPUTER SCIENCE (INCLUDING SUBSERIES LECTURE NOTES IN ARTIFICIAL INTELLIGENCE AND LECTURE NOTES IN BIOINFORMATICS), v.5876 LNCS, no.PART 2, pp.59 - 70, 2009-12

97
LightShop: An interactive lighting system incorporating the 2D image editing paradigm

Kim, Younghui; Noh, Junyong, International Symposium on Visual Computing(ISVC) 2009, pp.59 - 70, International Symposium on Visual Computing, 2009-12-02

98
Low Viscosity Flow Simulations for Animation

Molemaker, Jeroen; Cohen, Jonathan M.; Patel, Sanjit; Noh, Junyong, SIGGRAPH 2008, pp.9 - 18, ACM Special Interest Group on Computer Graphics and Interactive Techniques (SIGGRAPH), 2008-07-07

99
Manipulating facial expressions of a 3D character using hand-drawn 2D sketches = 손으로 그린 2D 스케치를 통한 3D 캐릭터의 얼굴 표정 조작법link

Chung, SeongWoo; Noh, Junyong; et al, 한국과학기술원, 2019

100
Method and apparatus for assisting object registration in a smart home system

Noh, Junyong; Seo, Hyunggoog; Kim, Jaedong; Seo, Kwanggun; Kim, Bumki

101
Method and apparatus for framing three dimensional target object for generation of virtual camera layout

Noh, Junyong; Yoo, Jung Eun; Seo, Kwanggun; Park, Sanghun; Kim, Jaedong; Lee, Dawon

102
METHOD FOR ESTIMATING SUITABILITY AS MULTI-SCREEN PROJECTING TYPE THEATRE SYSTEM

Noh, Junyong; Lee, Jungjin; Lee, Sangwoo; Kim, Younghui; Kim, Bumki

103
METHOD FOR PROVIDING AGE-RELATED GAIT MOTION TRASNFORMATION BASED ON BIOMECHANICAL OBSERVATIONS AND AN APPRATUS USING IT

Noh, Junyong; Jung, Sunjin; Hong, Seokpyo; Cho, Kyungmin; Eom, Haegwang; Choi, Byung Kuk

104
Model Predictive Control with a Visuomotor System for Physics-based Character Animation

Eom, Haegwang; Han, Daseong; Shin, Joseph S.; Noh, Junyong, ACM TRANSACTIONS ON GRAPHICS, v.39, no.1, pp.1 - 11, 2020-02

105
Model Predictive Control with a Visuomotor System for Physics-based Character Animation

Eom, Haegwang; Han, Daseong; Shin, Joseph S.; Noh, Junyong, SIGGRAPH 2020, pp.1 - 11, Association for Computing Machinery (ACM), 2020-08-25

106
Model predictive control with a visuomotor system for physics-based character animation = 물리 기반 캐릭터 애니메이션을 위한 시각운동 시스템을 결합한 모델 예측 제어link

Eom, Haegwang; Noh, Junyong; et al, 한국과학기술원, 2020

107
Motion edit method and apparatus for articulated object

Noh, Junyong; Choi, Byungkuk; Roger Blanco i Ribera; Hong, Seokpyo; Eom, Haegwang; Jung, Sunjin; J. P. Lewis; et al

108
Motion processing method and apparatus

Noh, Junyong; Eom, Haegwang; Choi, ByungKuk; Cho, Kyungmin; Jung, Sunjin; Hong, Seokpyo

109
Motion Recommendation for Online Character Control

Cho, Kyungmin; Kim, Chaelin; Park, Jungjin; Park, Joonkyu; Noh, Junyong, ACM TRANSACTIONS ON GRAPHICS, v.40, no.6, pp.1 - 16, 2021-12

110
Motion recommendation for online character control

Cho, Kyungmin; Kim, Chaelin; Park, JungJin; Park, Joonkyu; Noh, Junyong, SIGGRAPH Asia 2021, Association for Computing Machinery (ACM), 2021-12-14

111
Motion recommendation for online character control = 온라인 캐릭터 제어를 위한 모션 추천 시스템link

Cho, Kyungmin; Noh, Junyong; et al, 한국과학기술원, 2022

112
Motion retargeting method for character animation and apparatus thererof

Noh, Junyong; Song, Jae Won; Roger Blanco Ribera; Cho, Kyung Min; Yu, Mi; Choi, Byung Kuk

113
Motion to Dance Music Generation using Latent Diffusion Model

Tan, Vanessa Hinayon; Nam, Junghyun; Noh, Junyong; Nam, Juhan, SIGGRAPH Asia 2023, Association for Computing Machinery, Inc, 2023-12-13

114
Multilevel vorticity confinement for water turbulence simulation

Jang, Taekwon; Seo, Jaewoo; Bae, Jinhyuk; Kim, Heeyoung; Noh, Junyong, Computer Graphics International 2010, Computer Graphics International, 2010-06-10

115
Multilinear Fluid Simulation with Model Reduction for Pressure Projection

Noh, Junyong; Bae, Jinhyuk; Park, SeHwi; Park, Jinho, The International Conference on Computer Animation and Social Agent(CASA) 2011, The International Conference on Computer Animation and Social Agent, 2011-05-26

116
Muscle-driven motion path planning using reinforcement learning = 강화 학습을 이용한 근육 기반 운동 경로 계획link

Hong, Seokpyo; 홍석표; et al, 한국과학기술원, 2014

117
NeRFFaceSpeech: one-shot audio-diven 3D talking head synthesis via generative prior = 생성적 사전 지식을 이용한 단일 이미지로부터 음성 입력 기반 말하는 3D 얼굴 생성link

Kim, Gihoon; 김기훈; et al, 한국과학기술원, 2024

118
Neural based image metamorphosislink

Park, Sanghun; Noh, Junyong; et al, 2021

119
Neural Crossbreed: Neural Based Image Metamorphosis

Park, Sanghun; Seo, Kwanggyoon; Noh, Junyong, ACM TRANSACTIONS ON GRAPHICS, v.39, no.6, pp.1 - 15, 2020-12

120
Neural Crossbreed: Neural Based Image Metamorphosis

Park, Sanghun; Seo, Kwanggun; Noh, Junyong, SIGGRAPH Asia 2020, pp.1 - 15, Association for Computing Machinery, Inc, 2020-12-12

121
Object Segmentation Ensuring Consistency across Multi-viewpoint Images

Jeong, Seunghwa; Lee, Jungjin; Kim, Bumki; Kim, Young Hui; Noh, Junyong, IEEE TRANSACTIONS ON PATTERN ANALYSIS AND MACHINE INTELLIGENCE, v.40, no.10, pp.2455 - 2468, 2018-10

122
Omnidirectional environmental projection mapping with single projector and single spherical mirror = 단일 프로젝터와 돔형 미러를 활용한 전 방향 프로젝션 시스템link

Kim, Bumki; 김범기; et al, 한국과학기술원, 2014

123
On-line Real-time Physics-based Predictive Motion Control with Balance Recovery

Noh, Junyong; Han, Daseong; Jin, Xiaogang; Shin, Joseph S., Eurographics 2014, Eurographics, 2014-04-07

124
On-line real-time physics-based predictive motion control with balance recovery

Han, Da Seong; Noh, Junyong; Jin, Xiaogang; Shin, Joseph S., COMPUTER GRAPHICS FORUM, v.33, no.2, pp.245 - 254, 2014-05

125
Online Avatar Motion Adaptation to Morphologically-similar Spaces

Choi, Soo Jin; Hong, Seokpyo; Cho, Kyungmin; Kim, Chaelin; Noh, Junyong, COMPUTER GRAPHICS FORUM, v.42, no.2, pp.13 - 24, 2023-05

126
Online Avatar Motion Adaptation to Morphologically‐similar Spaces

Choi, Soo Jin; Hong, Seokpyo; Cho, Kyungmin; Kim, Chaelin; Noh, Junyong, Eurographics 2023, pp.13 - 24, Saarland Informatics Campus (SIC), 2023-05-09

127
Online character motion adaptation to similar indoor environments = 유사한 구조의 실내 환경으로의 온라인 캐릭터 모션 적응link

Choi, Soojin; Noh, Junyong; et al, 한국과학기술원, 2022

128
Online real-time locomotive motion transformation based on biomechanical observations

Han, Da Seong; Hong, Seokpyo; Noh, Junyong; Jin, Xiaogang; Shin, Joseph S., COMPUTER ANIMATION AND VIRTUAL WORLDS, v.27, no.3-4, pp.378 - 384, 2016-05

129
Online Real-time Locomotive Motion Transformation Based on Biomechanical Observations

Han, Da Seong; Noh, Junyong; Hong, Seokpyo; Shin, Sung Yong, The International Conference on Computer Animation and Social Agent(CASA) 2016, The International Conference on Computer Animation and Social Agent, 2016-05-23

130
Optimized image-space representations of panoramic contents = 이미지 공간 내 최적화를 통한 파노라마 콘텐츠의 표현link

Lee, Jungjin; 이정진; et al, 한국과학기술원, 2017

131
Outfielder trajectory synthesis based on psychological models = 심리학 모델에 기반한 야구 외야수 궤적 생성link

Cho, Kyung-min; Noh, Junyong; et al, 한국과학기술원, 2016

132
Overthere : A Simple and Intuitive Object Registration Method for an Absolute Mid-air Pointing Interface

Noh, Junyong; Seo, Hyunggoog; Kim, Jaedong; Seo, Kwanggun; Ribera, Roger Blanco I., ACM Ubicomp 2021, pp.1 - 24, ACM Ubicomp, 2021-09-23

133
Overthere : A Simple and Intuitive Object Registration Method for an Absolute Mid-air Pointing Interface

Seo, Hyunggoog; Kim, Jaedong; Kwanggyoon Seo; Kim, Bumki; Noh, Junyong, Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, v.5, no.3, pp.1 - 24, 2021-09

134
Panoramic content production system for focus+context immersive display = 포커스+콘텍스트 몰입형 디스플레이를 위한 파노라믹 콘텐츠 제작 시스템link

Lee, Hanui; Noh, Junyong; et al, 한국과학기술원, 2017

135
Physics-based full-body soccer motion control for dribbling and shooting

Hong, Seokpyo; Han, Daseong; Cho, Kyungmin; Shin, Joseph S.; Noh, Junyong, SIGGRAPH 2019, pp.1, ACM SIGGRAPH, 2019-07-31

136
Physics-based full-body soccer motion control for dribbling and shooting = 축구 동작 생성을 위한 물리 기반 전신 동작 제어link

Hong, Seokpyo; Noh, Junyong; et al, 한국과학기술원, 2020

137
Physics-based Full-body Soccer Motion Control for Dribbling and Shooting

Hong, Seokpyo; Han, Daseong; Cho, Kyungmin; Shin, Sung-Yong; Noh, Junyong, ACM TRANSACTIONS ON GRAPHICS, v.38, no.4, pp.1 - 12, 2019-07

138
Physics-based trajectory optimization with automatic time warping

Han, Daseong; Noh, Junyong; Shin, Joseph S., COMPUTER ANIMATION AND VIRTUAL WORLDS, v.29, no.3-4, 2018-05

139
Physics-based trajectory optimization with automatic time warping

Han, Daseong; Noh, Junyong; Shin, Joseph S., The International Conference on Computer Animation and Social Agent(CASA) 2018, The International Conference on Computer Animation and Social Agent, 2018-05-22

140
Popstage : spatio-temporal matching based stage cross-editing video generation = 시공간 매칭 기반 무대 교차편집 영상 자동 생성link

Lee, Dawon; Noh, Junyong; et al, 한국과학기술원, 2019

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