Showing results 81 to 140 of 205
Hierarchical transformers for long-term motion in-betweening with trajectory conditioning = 경로 조건을 통한 장기 모션 인비트위닝을 위한 계층적 트랜스포머link Hong, Seokhyeon; 홍석현; et al, 한국과학기술원, 2023 |
Image processing apparatus and method using video signal of planar coordinate system and spherical coordinate system Noh, Junyong; Lee, Hanui; Lee, Sangwoo; Kim, Bumki; Lee, Jungjin |
Image processing method and apparatus Noh, Junyong; Park, Sanghun; Seo, Kwanggun |
Image processing method and device therefor Noh, Junyong; Lee, Hanui; Kim, Bumki; Kim, Gukho; Lelong, Julie Alfonsine E.; Karimi Dastjerdi Mohammad Reza; Kim, Allen; et al |
Immersive display apparatus and method for creation of peripheral view corresponding to input video Noh, Junyong; Lee, Sangwoo; Lee, Jungjin; Kim, Kyehyun; Kim, Bumki |
Indoor and outdoor illumination estimation from a single image using deep learning = 딥러닝을 사용하여 단일 이미지로부터 실내와 실외 환경에서의 광원 추출link Lee, Jiwon; Noh, Junyong; et al, 한국과학기술원, 2021 |
Interactive Locomotion Style Control for a Human Character based on Gait Cycle Features Kim, Chaelin; Eom, Haekwang; Yoo, Jung Eun; Choi, Soojin; Noh, Junyong, COMPUTER GRAPHICS FORUM, v.43, no.1, pp.1 - 14, 2024-02 |
Interactive rigging Bang, Seungbae; Choi, Byungkuk; Ribera, Roger Blanco I.; Kim, Meekyoung; Lee, Sung-Hee; Noh, Junyong, International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2015, ACM SIGGRAPH, 2015-08 |
Interactive rigging = 인터렉티브 리깅 : 뼈대 수정을 통한 가중치 계산link Bang, Seungbae; 방승배; et al, 한국과학기술원, 2014 |
Interactive Rigging with Intuitive Tools Bang, Seungbae; Choi, Byungkuk; Ribera, Roger Blanco I.; Kim, Meekyoung; Lee, Sung-Hee; Noh, Junyong, COMPUTER GRAPHICS FORUM, v.34, no.7, pp.123 - 132, 2015-10 |
Interactive Rigging with Intuitive Tools Bang, Seung Bae; Choi, Byung Kuk; Ribera, Roger Blanco I.; Lee, Sung Hee; Kim, Mee Kyoung; Noh, Junyong, SIGGRAPH 2015, ACM Special Interest Group on Computer Graphics and Interactive Techniques (SIGGRAPH), 2015-08 |
Interactive shadow removal using a conditional generative adversarial network = 생성적 적대 신경망을 사용한 상호작용적 그림자 제거link Seo, Kwanggun; Noh, Junyong; et al, 한국과학기술원, 2018 |
Interface for Efficient Fluid Simulation Kim,S.; Jang, T.; Noh, Junyong, 한국컴퓨터그래픽스학회 2010 학술대회, Korea Computer Graphics Society, 2010-06-29 |
Investigating user behavior in 360$\circ$ video watching and its effect on user experience in edited NFOV video = 360도 비디오 시청에 대한 유저의 행동양식 분석 및 NFOV 비디오 편집에 반영했을 때 가지는 효과 탐구link Yoo, JungEun; Noh, Junyong; et al, 한국과학기술원, 2018 |
Learning a physics-based basketball dribbling policy via masked motion imitation = 부분적 모방 학습을 이용한 물리 기반 농구 드리블 동작 학습link Park, Joonkyu; Noh, Junyong; et al, 한국과학기술원, 2023 |
LeGO: Leveraging a surface deformation network for animatable stylized face generation with one example = 표면 변형 네트워크를 활용한 하나의 예시 기반의 애니메이션 가능한 스타일화 된 얼굴 생성link Yoon, Soyeon; 윤소연; et al, 한국과학기술원, 2024 |
LightShop: An interactive lighting system incorporating the 2D image editing paradigm Kim, Y.; Noh, Junyong, LECTURE NOTES IN COMPUTER SCIENCE (INCLUDING SUBSERIES LECTURE NOTES IN ARTIFICIAL INTELLIGENCE AND LECTURE NOTES IN BIOINFORMATICS), v.5876 LNCS, no.PART 2, pp.59 - 70, 2009-12 |
LightShop: An interactive lighting system incorporating the 2D image editing paradigm Kim, Younghui; Noh, Junyong, International Symposium on Visual Computing(ISVC) 2009, pp.59 - 70, International Symposium on Visual Computing, 2009-12-02 |
Low Viscosity Flow Simulations for Animation Molemaker, Jeroen; Cohen, Jonathan M.; Patel, Sanjit; Noh, Junyong, SIGGRAPH 2008, pp.9 - 18, ACM Special Interest Group on Computer Graphics and Interactive Techniques (SIGGRAPH), 2008-07-07 |
Manipulating facial expressions of a 3D character using hand-drawn 2D sketches = 손으로 그린 2D 스케치를 통한 3D 캐릭터의 얼굴 표정 조작법link Chung, SeongWoo; Noh, Junyong; et al, 한국과학기술원, 2019 |
Method and apparatus for assisting object registration in a smart home system Noh, Junyong; Seo, Hyunggoog; Kim, Jaedong; Seo, Kwanggun; Kim, Bumki |
Method and apparatus for framing three dimensional target object for generation of virtual camera layout Noh, Junyong; Yoo, Jung Eun; Seo, Kwanggun; Park, Sanghun; Kim, Jaedong; Lee, Dawon |
METHOD FOR ESTIMATING SUITABILITY AS MULTI-SCREEN PROJECTING TYPE THEATRE SYSTEM Noh, Junyong; Lee, Jungjin; Lee, Sangwoo; Kim, Younghui; Kim, Bumki |
METHOD FOR PROVIDING AGE-RELATED GAIT MOTION TRASNFORMATION BASED ON BIOMECHANICAL OBSERVATIONS AND AN APPRATUS USING IT Noh, Junyong; Jung, Sunjin; Hong, Seokpyo; Cho, Kyungmin; Eom, Haegwang; Choi, Byung Kuk |
Model Predictive Control with a Visuomotor System for Physics-based Character Animation Eom, Haegwang; Han, Daseong; Shin, Joseph S.; Noh, Junyong, ACM TRANSACTIONS ON GRAPHICS, v.39, no.1, pp.1 - 11, 2020-02 |
Model Predictive Control with a Visuomotor System for Physics-based Character Animation Eom, Haegwang; Han, Daseong; Shin, Joseph S.; Noh, Junyong, SIGGRAPH 2020, pp.1 - 11, Association for Computing Machinery (ACM), 2020-08-25 |
Model predictive control with a visuomotor system for physics-based character animation = 물리 기반 캐릭터 애니메이션을 위한 시각운동 시스템을 결합한 모델 예측 제어link Eom, Haegwang; Noh, Junyong; et al, 한국과학기술원, 2020 |
Motion edit method and apparatus for articulated object Noh, Junyong; Choi, Byungkuk; Roger Blanco i Ribera; Hong, Seokpyo; Eom, Haegwang; Jung, Sunjin; J. P. Lewis; et al |
Motion processing method and apparatus Noh, Junyong; Eom, Haegwang; Choi, ByungKuk; Cho, Kyungmin; Jung, Sunjin; Hong, Seokpyo |
Motion Recommendation for Online Character Control Cho, Kyungmin; Kim, Chaelin; Park, Jungjin; Park, Joonkyu; Noh, Junyong, ACM TRANSACTIONS ON GRAPHICS, v.40, no.6, pp.1 - 16, 2021-12 |
Motion recommendation for online character control Cho, Kyungmin; Kim, Chaelin; Park, JungJin; Park, Joonkyu; Noh, Junyong, SIGGRAPH Asia 2021, Association for Computing Machinery (ACM), 2021-12-14 |
Motion recommendation for online character control = 온라인 캐릭터 제어를 위한 모션 추천 시스템link Cho, Kyungmin; Noh, Junyong; et al, 한국과학기술원, 2022 |
Motion retargeting method for character animation and apparatus thererof Noh, Junyong; Song, Jae Won; Roger Blanco Ribera; Cho, Kyung Min; Yu, Mi; Choi, Byung Kuk |
Motion to Dance Music Generation using Latent Diffusion Model Tan, Vanessa Hinayon; Nam, Junghyun; Noh, Junyong; Nam, Juhan, SIGGRAPH Asia 2023, Association for Computing Machinery, Inc, 2023-12-13 |
Multilevel vorticity confinement for water turbulence simulation Jang, Taekwon; Seo, Jaewoo; Bae, Jinhyuk; Kim, Heeyoung; Noh, Junyong, Computer Graphics International 2010, Computer Graphics International, 2010-06-10 |
Multilinear Fluid Simulation with Model Reduction for Pressure Projection Noh, Junyong; Bae, Jinhyuk; Park, SeHwi; Park, Jinho, The International Conference on Computer Animation and Social Agent(CASA) 2011, The International Conference on Computer Animation and Social Agent, 2011-05-26 |
Muscle-driven motion path planning using reinforcement learning = 강화 학습을 이용한 근육 기반 운동 경로 계획link Hong, Seokpyo; 홍석표; et al, 한국과학기술원, 2014 |
NeRFFaceSpeech: one-shot audio-diven 3D talking head synthesis via generative prior = 생성적 사전 지식을 이용한 단일 이미지로부터 음성 입력 기반 말하는 3D 얼굴 생성link Kim, Gihoon; 김기훈; et al, 한국과학기술원, 2024 |
Neural based image metamorphosislink Park, Sanghun; Noh, Junyong; et al, 2021 |
Neural Crossbreed: Neural Based Image Metamorphosis Park, Sanghun; Seo, Kwanggyoon; Noh, Junyong, ACM TRANSACTIONS ON GRAPHICS, v.39, no.6, pp.1 - 15, 2020-12 |
Neural Crossbreed: Neural Based Image Metamorphosis Park, Sanghun; Seo, Kwanggun; Noh, Junyong, SIGGRAPH Asia 2020, pp.1 - 15, Association for Computing Machinery, Inc, 2020-12-12 |
Object Segmentation Ensuring Consistency across Multi-viewpoint Images Jeong, Seunghwa; Lee, Jungjin; Kim, Bumki; Kim, Young Hui; Noh, Junyong, IEEE TRANSACTIONS ON PATTERN ANALYSIS AND MACHINE INTELLIGENCE, v.40, no.10, pp.2455 - 2468, 2018-10 |
Omnidirectional environmental projection mapping with single projector and single spherical mirror = 단일 프로젝터와 돔형 미러를 활용한 전 방향 프로젝션 시스템link Kim, Bumki; 김범기; et al, 한국과학기술원, 2014 |
On-line Real-time Physics-based Predictive Motion Control with Balance Recovery Noh, Junyong; Han, Daseong; Jin, Xiaogang; Shin, Joseph S., Eurographics 2014, Eurographics, 2014-04-07 |
On-line real-time physics-based predictive motion control with balance recovery Han, Da Seong; Noh, Junyong; Jin, Xiaogang; Shin, Joseph S., COMPUTER GRAPHICS FORUM, v.33, no.2, pp.245 - 254, 2014-05 |
Online Avatar Motion Adaptation to Morphologically-similar Spaces Choi, Soo Jin; Hong, Seokpyo; Cho, Kyungmin; Kim, Chaelin; Noh, Junyong, COMPUTER GRAPHICS FORUM, v.42, no.2, pp.13 - 24, 2023-05 |
Online Avatar Motion Adaptation to Morphologically‐similar Spaces Choi, Soo Jin; Hong, Seokpyo; Cho, Kyungmin; Kim, Chaelin; Noh, Junyong, Eurographics 2023, pp.13 - 24, Saarland Informatics Campus (SIC), 2023-05-09 |
Online character motion adaptation to similar indoor environments = 유사한 구조의 실내 환경으로의 온라인 캐릭터 모션 적응link Choi, Soojin; Noh, Junyong; et al, 한국과학기술원, 2022 |
Online real-time locomotive motion transformation based on biomechanical observations Han, Da Seong; Hong, Seokpyo; Noh, Junyong; Jin, Xiaogang; Shin, Joseph S., COMPUTER ANIMATION AND VIRTUAL WORLDS, v.27, no.3-4, pp.378 - 384, 2016-05 |
Online Real-time Locomotive Motion Transformation Based on Biomechanical Observations Han, Da Seong; Noh, Junyong; Hong, Seokpyo; Shin, Sung Yong, The International Conference on Computer Animation and Social Agent(CASA) 2016, The International Conference on Computer Animation and Social Agent, 2016-05-23 |
Optimized image-space representations of panoramic contents = 이미지 공간 내 최적화를 통한 파노라마 콘텐츠의 표현link Lee, Jungjin; 이정진; et al, 한국과학기술원, 2017 |
Outfielder trajectory synthesis based on psychological models = 심리학 모델에 기반한 야구 외야수 궤적 생성link Cho, Kyung-min; Noh, Junyong; et al, 한국과학기술원, 2016 |
Overthere : A Simple and Intuitive Object Registration Method for an Absolute Mid-air Pointing Interface Noh, Junyong; Seo, Hyunggoog; Kim, Jaedong; Seo, Kwanggun; Ribera, Roger Blanco I., ACM Ubicomp 2021, pp.1 - 24, ACM Ubicomp, 2021-09-23 |
Overthere : A Simple and Intuitive Object Registration Method for an Absolute Mid-air Pointing Interface Seo, Hyunggoog; Kim, Jaedong; Kwanggyoon Seo; Kim, Bumki; Noh, Junyong, Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, v.5, no.3, pp.1 - 24, 2021-09 |
Panoramic content production system for focus+context immersive display = 포커스+콘텍스트 몰입형 디스플레이를 위한 파노라믹 콘텐츠 제작 시스템link Lee, Hanui; Noh, Junyong; et al, 한국과학기술원, 2017 |
Physics-based full-body soccer motion control for dribbling and shooting Hong, Seokpyo; Han, Daseong; Cho, Kyungmin; Shin, Joseph S.; Noh, Junyong, SIGGRAPH 2019, pp.1, ACM SIGGRAPH, 2019-07-31 |
Physics-based full-body soccer motion control for dribbling and shooting = 축구 동작 생성을 위한 물리 기반 전신 동작 제어link Hong, Seokpyo; Noh, Junyong; et al, 한국과학기술원, 2020 |
Physics-based Full-body Soccer Motion Control for Dribbling and Shooting Hong, Seokpyo; Han, Daseong; Cho, Kyungmin; Shin, Sung-Yong; Noh, Junyong, ACM TRANSACTIONS ON GRAPHICS, v.38, no.4, pp.1 - 12, 2019-07 |
Physics-based trajectory optimization with automatic time warping Han, Daseong; Noh, Junyong; Shin, Joseph S., COMPUTER ANIMATION AND VIRTUAL WORLDS, v.29, no.3-4, 2018-05 |
Physics-based trajectory optimization with automatic time warping Han, Daseong; Noh, Junyong; Shin, Joseph S., The International Conference on Computer Animation and Social Agent(CASA) 2018, The International Conference on Computer Animation and Social Agent, 2018-05-22 |
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