Browse "Graduate School of Culture Technology(문화기술대학원)" by Author Noh, Junyong

Showing results 63 to 122 of 203

63
Enhanced Interactive 360 degrees Viewing via Automatic Guidance

Cha, Seunghoon; Lee, Jungjin; Jeong, Seunghwa; Kim, Younghui; Noh, Junyong, ACM TRANSACTIONS ON GRAPHICS, v.39, no.5, pp.1 - 15, 2020-09

64
Enhanced interactive 360° viewing via automatic guidance = 자동 안내를 통한 향상된 360° 비디오 관람 방법link

Cha, Seunghoon; Noh, Junyong; et al, 한국과학기술원, 2020

65
Enhanced Interactive 360° Viewing via Automatic Guidance

Cha, Seung Hoon; Lee, Jungjin; Jeong, Seunghwa; Kim, Younghui; Noh, Junyong, SIGGRAPH 2020, pp.1 - 15, Association for Computing Machinery (ACM), 2020-08-26

66
Expression cloning

Noh, Junyong; Neumann, Ulrich, ACM SIGGRAPH ASIA 2001 , pp.277 - 288, ACM SIGGRAPH Symposium on Computer Animation, 2001-08

67
Extended spatial keyframing for complex character animation

Choi, B; You, M; Noh, Junyong, COMPUTER ANIMATION AND VIRTUAL WORLDS, v.19, no.3-4, pp.175 - 188, 2008-08

68
Extended Spatial Keyframing for Complex Character Animation

Choi, Byungkuk; You, Mi; Noh, Junyong, The International Conference on Computer Animation and Social Agent(CASA) 2008, The International Conference on Computer Animation and Social Agents, 2008-09-01

69
Facial animation transfer using local semantic patches = 부위별 의미론적 패치를 이용한 얼굴 애니메이션 전이link

Choi, Yeonsoo; Noh, Junyong; et al, 한국과학기술원, 2023

70
Facial Retargeting by Adding Supplemental Blendshapes

Kim, Paul Hyunjin; Song, Jaewon; Seol, Yeongho; Noh, Junyong, Pacific Graphics 2011, Pacific Graphics, 2011-09-23

71
Facial retargeting with automatic range of motion alignment

Blanco i Ribera, Roger; Zell, Eduard; Lewis, J. P.; Noh, Junyong; Botsch, Mario, ACM TRANSACTIONS ON GRAPHICS, v.36, no.4, pp.1 - 12, 2017-07

72
Facial retargeting with automatic range of motion alignment

Ribera, Roger Blanco I.; Noh, Junyong; EDUARD ZELL; J.P. LEWIS; MARIO BOTSCH, SIGGRAPH 2017, ACM SIGGRAPH, 2017-08-03

73
Foot contact-based gait motion style synthesis = 발 접촉 정보에 기반한 보행 동작 스타일 합성 기법link

Kim, Chaelin; Noh, Junyong; et al, 한국과학기술원, 2020

74
FULL-BODY MODELING METHOD AND APPARATUS BASED ON MODEL PREDICTIVE CONTROL WITH VISUOMOTOR SYSTEM

Noh, Junyong; Eom, Haegwang; Han, Daseong; Shin, Sung Yong

75
Full-body motion control of simulated 3D avatar from sparse sensor and direction control with deep reinforcement learning = 강화학습 및 희소 센서와 방향 컨트롤을 사용한 시뮬레이션된 3D 아바타의 전신 동작 제어link

Shin, Yerim; 신예림; et al, 한국과학기술원, 2024

76
Generating 3D Human Texture from a Single Image with Sampling and Refinement

Cha, Sihun; Seo, Kwanggun; Ashtari, Amirsaman; Noh, Junyong, SIGGRAPH 2022, Association for Computing Machinery, Inc, 2022-08-07

77
Generating 3D human texture from a single image with sampling and refinement = 샘플링 및 정교화를 통한 단일 이미지로부터 3D 인물 텍스처 생성link

Cha, Sihun; Noh, Junyong; et al, 한국과학기술원, 2022

78
Generating Texture for 3D Human Avatar from a Single Image using Sampling and Refinement Networks

Cha, Sihun; Seo, Kwanggun; Ashtari, Amirsaman; Noh, Junyong, Eurographics 2023, pp.385 - 396, Saarland Informatics Campus (SIC), 2023-05-11

79
Generating Texture for 3D Human Avatar from a Single Image using Sampling and Refinement Networks

Cha, Sihun; Seo, Kwanggun; Ashtari, Amirsaman; Noh, Junyong, COMPUTER GRAPHICS FORUM, v.42, no.2, pp.385 - 396, 2023-05

80
Hierarchical transformers for long-term motion in-betweening with trajectory conditioning = 경로 조건을 통한 장기 모션 인비트위닝을 위한 계층적 트랜스포머link

Hong, Seokhyeon; 홍석현; et al, 한국과학기술원, 2023

81
Image processing apparatus and method using video signal of planar coordinate system and spherical coordinate system

Noh, Junyong; Lee, Hanui; Lee, Sangwoo; Kim, Bumki; Lee, Jungjin

82
Image processing method and apparatus

Noh, Junyong; Park, Sanghun; Seo, Kwanggun

83
Image processing method and device therefor

Noh, Junyong; Lee, Hanui; Kim, Bumki; Kim, Gukho; Lelong, Julie Alfonsine E.; Karimi Dastjerdi Mohammad Reza; Kim, Allen; et al

84
Immersive display apparatus and method for creation of peripheral view corresponding to input video

Noh, Junyong; Lee, Sangwoo; Lee, Jungjin; Kim, Kyehyun; Kim, Bumki

85
Indoor and outdoor illumination estimation from a single image using deep learning = 딥러닝을 사용하여 단일 이미지로부터 실내와 실외 환경에서의 광원 추출link

Lee, Jiwon; Noh, Junyong; et al, 한국과학기술원, 2021

86
Interactive Locomotion Style Control for a Human Character based on Gait Cycle Features

Kim, Chaelin; Eom, Haekwang; Yoo, Jung Eun; Choi, Soojin; Noh, Junyong, COMPUTER GRAPHICS FORUM, v.43, no.1, pp.1 - 14, 2024-02

87
Interactive rigging

Bang, Seungbae; Choi, Byungkuk; Ribera, Roger Blanco I.; Kim, Meekyoung; Lee, Sung-Hee; Noh, Junyong, International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2015, ACM SIGGRAPH, 2015-08

88
Interactive rigging = 인터렉티브 리깅 : 뼈대 수정을 통한 가중치 계산link

Bang, Seungbae; 방승배; et al, 한국과학기술원, 2014

89
Interactive Rigging with Intuitive Tools

Bang, Seungbae; Choi, Byungkuk; Ribera, Roger Blanco I.; Kim, Meekyoung; Lee, Sung-Hee; Noh, Junyong, COMPUTER GRAPHICS FORUM, v.34, no.7, pp.123 - 132, 2015-10

90
Interactive Rigging with Intuitive Tools

Bang, Seung Bae; Choi, Byung Kuk; Ribera, Roger Blanco I.; Lee, Sung Hee; Kim, Mee Kyoung; Noh, Junyong, SIGGRAPH 2015, ACM Special Interest Group on Computer Graphics and Interactive Techniques (SIGGRAPH), 2015-08

91
Interactive shadow removal using a conditional generative adversarial network = 생성적 적대 신경망을 사용한 상호작용적 그림자 제거link

Seo, Kwanggun; Noh, Junyong; et al, 한국과학기술원, 2018

92
Interface for Efficient Fluid Simulation

Kim,S.; Jang, T.; Noh, Junyong, 한국컴퓨터그래픽스학회 2010 학술대회, Korea Computer Graphics Society, 2010-06-29

93
Investigating user behavior in 360$\circ$ video watching and its effect on user experience in edited NFOV video = 360도 비디오 시청에 대한 유저의 행동양식 분석 및 NFOV 비디오 편집에 반영했을 때 가지는 효과 탐구link

Yoo, JungEun; Noh, Junyong; et al, 한국과학기술원, 2018

94
Learning a physics-based basketball dribbling policy via masked motion imitation = 부분적 모방 학습을 이용한 물리 기반 농구 드리블 동작 학습link

Park, Joonkyu; Noh, Junyong; et al, 한국과학기술원, 2023

95
LeGO: Leveraging a surface deformation network for animatable stylized face generation with one example = 표면 변형 네트워크를 활용한 하나의 예시 기반의 애니메이션 가능한 스타일화 된 얼굴 생성link

Yoon, Soyeon; 윤소연; et al, 한국과학기술원, 2024

96
LightShop: An interactive lighting system incorporating the 2D image editing paradigm

Kim, Y.; Noh, Junyong, LECTURE NOTES IN COMPUTER SCIENCE (INCLUDING SUBSERIES LECTURE NOTES IN ARTIFICIAL INTELLIGENCE AND LECTURE NOTES IN BIOINFORMATICS), v.5876 LNCS, no.PART 2, pp.59 - 70, 2009-12

97
LightShop: An interactive lighting system incorporating the 2D image editing paradigm

Kim, Younghui; Noh, Junyong, International Symposium on Visual Computing(ISVC) 2009, pp.59 - 70, International Symposium on Visual Computing, 2009-12-02

98
Low Viscosity Flow Simulations for Animation

Molemaker, Jeroen; Cohen, Jonathan M.; Patel, Sanjit; Noh, Junyong, SIGGRAPH 2008, pp.9 - 18, ACM Special Interest Group on Computer Graphics and Interactive Techniques (SIGGRAPH), 2008-07-07

99
Manipulating facial expressions of a 3D character using hand-drawn 2D sketches = 손으로 그린 2D 스케치를 통한 3D 캐릭터의 얼굴 표정 조작법link

Chung, SeongWoo; Noh, Junyong; et al, 한국과학기술원, 2019

100
Method and apparatus for assisting object registration in a smart home system

Noh, Junyong; Seo, Hyunggoog; Kim, Jaedong; Seo, Kwanggun; Kim, Bumki

101
Method and apparatus for framing three dimensional target object for generation of virtual camera layout

Noh, Junyong; Yoo, Jung Eun; Seo, Kwanggun; Park, Sanghun; Kim, Jaedong; Lee, Dawon

102
METHOD FOR ESTIMATING SUITABILITY AS MULTI-SCREEN PROJECTING TYPE THEATRE SYSTEM

Noh, Junyong; Lee, Jungjin; Lee, Sangwoo; Kim, Younghui; Kim, Bumki

103
METHOD FOR PROVIDING AGE-RELATED GAIT MOTION TRASNFORMATION BASED ON BIOMECHANICAL OBSERVATIONS AND AN APPRATUS USING IT

Noh, Junyong; Jung, Sunjin; Hong, Seokpyo; Cho, Kyungmin; Eom, Haegwang; Choi, Byung Kuk

104
Model Predictive Control with a Visuomotor System for Physics-based Character Animation

Eom, Haegwang; Han, Daseong; Shin, Joseph S.; Noh, Junyong, ACM TRANSACTIONS ON GRAPHICS, v.39, no.1, pp.1 - 11, 2020-02

105
Model Predictive Control with a Visuomotor System for Physics-based Character Animation

Eom, Haegwang; Han, Daseong; Shin, Joseph S.; Noh, Junyong, SIGGRAPH 2020, pp.1 - 11, Association for Computing Machinery (ACM), 2020-08-25

106
Model predictive control with a visuomotor system for physics-based character animation = 물리 기반 캐릭터 애니메이션을 위한 시각운동 시스템을 결합한 모델 예측 제어link

Eom, Haegwang; Noh, Junyong; et al, 한국과학기술원, 2020

107
Motion edit method and apparatus for articulated object

Noh, Junyong; Choi, Byungkuk; Roger Blanco i Ribera; Hong, Seokpyo; Eom, Haegwang; Jung, Sunjin; J. P. Lewis; et al

108
Motion processing method and apparatus

Noh, Junyong; Eom, Haegwang; Choi, ByungKuk; Cho, Kyungmin; Jung, Sunjin; Hong, Seokpyo

109
Motion Recommendation for Online Character Control

Cho, Kyungmin; Kim, Chaelin; Park, Jungjin; Park, Joonkyu; Noh, Junyong, ACM TRANSACTIONS ON GRAPHICS, v.40, no.6, pp.1 - 16, 2021-12

110
Motion recommendation for online character control

Cho, Kyungmin; Kim, Chaelin; Park, JungJin; Park, Joonkyu; Noh, Junyong, SIGGRAPH Asia 2021, Association for Computing Machinery (ACM), 2021-12-14

111
Motion recommendation for online character control = 온라인 캐릭터 제어를 위한 모션 추천 시스템link

Cho, Kyungmin; Noh, Junyong; et al, 한국과학기술원, 2022

112
Motion retargeting method for character animation and apparatus thererof

Noh, Junyong; Song, Jae Won; Roger Blanco Ribera; Cho, Kyung Min; Yu, Mi; Choi, Byung Kuk

113
Motion to Dance Music Generation using Latent Diffusion Model

Tan, Vanessa Hinayon; Nam, Junghyun; Noh, Junyong; Nam, Juhan, SIGGRAPH Asia 2023, Association for Computing Machinery, Inc, 2023-12-13

114
Multilevel vorticity confinement for water turbulence simulation

Jang, Taekwon; Seo, Jaewoo; Bae, Jinhyuk; Kim, Heeyoung; Noh, Junyong, Computer Graphics International 2010, Computer Graphics International, 2010-06-10

115
Multilinear Fluid Simulation with Model Reduction for Pressure Projection

Noh, Junyong; Bae, Jinhyuk; Park, SeHwi; Park, Jinho, The International Conference on Computer Animation and Social Agent(CASA) 2011, The International Conference on Computer Animation and Social Agent, 2011-05-26

116
Muscle-driven motion path planning using reinforcement learning = 강화 학습을 이용한 근육 기반 운동 경로 계획link

Hong, Seokpyo; 홍석표; et al, 한국과학기술원, 2014

117
NeRFFaceSpeech: one-shot audio-diven 3D talking head synthesis via generative prior = 생성적 사전 지식을 이용한 단일 이미지로부터 음성 입력 기반 말하는 3D 얼굴 생성link

Kim, Gihoon; 김기훈; et al, 한국과학기술원, 2024

118
Neural based image metamorphosislink

Park, Sanghun; Noh, Junyong; et al, 2021

119
Neural Crossbreed: Neural Based Image Metamorphosis

Park, Sanghun; Seo, Kwanggyoon; Noh, Junyong, ACM TRANSACTIONS ON GRAPHICS, v.39, no.6, pp.1 - 15, 2020-12

120
Neural Crossbreed: Neural Based Image Metamorphosis

Park, Sanghun; Seo, Kwanggun; Noh, Junyong, SIGGRAPH Asia 2020, pp.1 - 15, Association for Computing Machinery, Inc, 2020-12-12

121
Object Segmentation Ensuring Consistency across Multi-viewpoint Images

Jeong, Seunghwa; Lee, Jungjin; Kim, Bumki; Kim, Young Hui; Noh, Junyong, IEEE TRANSACTIONS ON PATTERN ANALYSIS AND MACHINE INTELLIGENCE, v.40, no.10, pp.2455 - 2468, 2018-10

122
Omnidirectional environmental projection mapping with single projector and single spherical mirror = 단일 프로젝터와 돔형 미러를 활용한 전 방향 프로젝션 시스템link

Kim, Bumki; 김범기; et al, 한국과학기술원, 2014

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