Generating 3D Human Texture from a Single Image with Sampling and RefinementGenerating 3D Human Texture from a Single Image with Sampling and Refinement

Cited 0 time in webofscience Cited 0 time in scopus
  • Hit : 225
  • Download : 0
Generating the texture map for a 3D human mesh from a single image is challenging. To generate a plausible texture map, the invisible parts of the texture need to be synthesized with relevance to the visible part and the texture should semantically align to the UV space of the template mesh. To overcome such challenges, we propose a novel method that incorporates SamplerNet and RefineNet. SamplerNet predicts a sampling grid that enables sampling from the given visible texture information, and RefineNet refines the sampled texture to maintain spatial alignment.
Publisher
Association for Computing Machinery, Inc
Issue Date
2022-08-07
Language
English
Citation

SIGGRAPH 2022

DOI
10.1145/3532719.3543204
URI
http://hdl.handle.net/10203/298736
Appears in Collection
GCT-Conference Papers(학술회의논문)
Files in This Item
There are no files associated with this item.

qr_code

  • mendeley

    citeulike


rss_1.0 rss_2.0 atom_1.0