Showing results 45 to 104 of 203
Data-driven Bird Simulation Ju, E.; Choi, B.; Noh, Junyong; Lee, J ., SIGGRAPH 2011, ACM SIGGRAPH Symposium on Computer Animation, 2011-08-07 |
Data-Driven Control of Flapping Flight Ju, Eunjung; Won, Jungdam; Lee, Jehee; Choi, Byungkuk; Noh, Junyong; Choi, Min Gyu, ACM TRANSACTIONS ON GRAPHICS, v.32, no.5, 2013-09 |
Data-Driven Motion Capture Using a Single Smartphone Noh, Junyong; EOM, HAEGWANG; Choi, Byung Kuk, Computer Graphics International 2014, Computer Graphics International, 2014-06-13 |
Data-driven motion capture using a single smartphone = 스마트폰을 이용한 데이터 기반 모션 캡쳐link Eom, Haegwang; 엄해광; et al, 한국과학기술원, 2014 |
Data-guided Model Predictive Control Based on Smoothed Contact Dynamics Han, Da Seong; Noh, Junyong; Eom, Hae Gwang; Shin, Sung-Yong, Eurographics 2016, Eurographics, 2016-05-13 |
Data-guided Model Predictive Control Based on Smoothed Contact Dynamics Han, Daseong; Eom, Haegwang; Noh, Junyong; Shin), Joseph S, COMPUTER GRAPHICS FORUM, v.35, no.2, pp.533 - 543, 2016-05 |
Deep learning based 360 video upright adjustment and stabilization = 딥러닝 기반 360도 비디오 수평 추정 및 안정화link Park, Haneul; 박하늘; et al, 한국과학기술원, 2023 |
Deep Learning-Based Unsupervised Human Facial Retargeting Kim, Seonghyeon; Jung, Sunjin; Seo, Kwanggyoon; Blanco i Ribera, Roger; Noh, Junyong, COMPUTER GRAPHICS FORUM, v.40, no.7, pp.45 - 55, 2021-11 |
Deep Learning‐Based Unsupervised Human Facial Retargeting Kim, Seonghyeon; Jung, Sunjin; Seo, Kwanggun; i Ribera, Roger Blanco; Noh, Junyong, The 28th and 29th Pacific Conference on Computer Graphics and Applications, Pacific Graphics 20+21, pp.45 - 55, Pacific Graphics, 2021-10-18 |
Deep motion refinement for stitched locomotion = 딥러닝 기반 스티칭된 보행 애니메이션 수정link Kim, Haemin; Noh, Junyong; et al, 한국과학기술원, 2022 |
Deformation-based animation of snake locomotion Seol, Y.; Noh, Junyong, LECTURE NOTES IN COMPUTER SCIENCE (INCLUDING SUBSERIES LECTURE NOTES IN ARTIFICIAL INTELLIGENCE AND LECTURE NOTES IN BIOINFORMATICS), v.5358 LNCS, no.PART 1, pp.646 - 657, 2008-12 |
Deformation-Based Animation of Snake Locomotion Seol, Yeongho; Noh, Junyong, The International Conference on Computer Animation and Social Agent(CASA) 2008, The International Conference on Computer Animation and Social Agents, 2008-09-01 |
Deformation-based animation of snake locomotion Seol, Y.; Noh, Junyong, International Symposium on Visual Computing(ISVC) 2008, International Symposium on Visual Computing, 2008-12-01 |
Depth manipulation using disparity histogram analysis for stereoscopic 3D Lee, Sangwoo; Kim, Young Hui; Lee, Jungjin; Kim, Kyehyun; Lee, Kyunghan; Noh, Junyong, VISUAL COMPUTER, v.30, no.4, pp.455 - 465, 2014-04 |
Depth Manipulation using Disparity Histogram Analysis for Stereoscopic 3D Noh, Junyong; Younghui Kim; Sangwoo Lee; Kyehyun Kim; Kyunghan Lee, The International Conference on Computer Animation and Social Agent(CASA) 2013, Computer Animation and Social Agents, 2013-05-16 |
Depth Map Generation for Building Images Noh, Junyong; Sangwoo Lee; Jungjin Lee; Younghui Kim; Kyunghan Lee; Kyehyun Kim, Computer Graphics International 2013, pp.185 - 186, Computer Graphics International, 2013-06-13 |
Design and applications of shape-changing display with closed surface based on spherical coordinate system = 구형 좌표계 기반 닫힌 표면을 갖는 형상변환 디스플레이 시스템의 설계 및 활용link Ban, Seonghoon; Noh, Junyong; et al, 한국과학기술원, 2018 |
Disparity Graph Editing for Stereoscopic Contents Creation Kim, Soyoung; Seol, Yeongho; Noh, Junyong, The CGI Workshop on VFX, Animation, and Stereo Movies, 2011, CGI, 2011-06-12 |
Enhanced Interactive 360 degrees Viewing via Automatic Guidance Cha, Seunghoon; Lee, Jungjin; Jeong, Seunghwa; Kim, Younghui; Noh, Junyong, ACM TRANSACTIONS ON GRAPHICS, v.39, no.5, pp.1 - 15, 2020-09 |
Enhanced interactive 360° viewing via automatic guidance = 자동 안내를 통한 향상된 360° 비디오 관람 방법link Cha, Seunghoon; Noh, Junyong; et al, 한국과학기술원, 2020 |
Enhanced Interactive 360° Viewing via Automatic Guidance Cha, Seung Hoon; Lee, Jungjin; Jeong, Seunghwa; Kim, Younghui; Noh, Junyong, SIGGRAPH 2020, pp.1 - 15, Association for Computing Machinery (ACM), 2020-08-26 |
Expression cloning Noh, Junyong; Neumann, Ulrich, ACM SIGGRAPH ASIA 2001 , pp.277 - 288, ACM SIGGRAPH Symposium on Computer Animation, 2001-08 |
Extended spatial keyframing for complex character animation Choi, B; You, M; Noh, Junyong, COMPUTER ANIMATION AND VIRTUAL WORLDS, v.19, no.3-4, pp.175 - 188, 2008-08 |
Extended Spatial Keyframing for Complex Character Animation Choi, Byungkuk; You, Mi; Noh, Junyong, The International Conference on Computer Animation and Social Agent(CASA) 2008, The International Conference on Computer Animation and Social Agents, 2008-09-01 |
Facial animation transfer using local semantic patches = 부위별 의미론적 패치를 이용한 얼굴 애니메이션 전이link Choi, Yeonsoo; Noh, Junyong; et al, 한국과학기술원, 2023 |
Facial Retargeting by Adding Supplemental Blendshapes Kim, Paul Hyunjin; Song, Jaewon; Seol, Yeongho; Noh, Junyong, Pacific Graphics 2011, Pacific Graphics, 2011-09-23 |
Facial retargeting with automatic range of motion alignment Blanco i Ribera, Roger; Zell, Eduard; Lewis, J. P.; Noh, Junyong; Botsch, Mario, ACM TRANSACTIONS ON GRAPHICS, v.36, no.4, pp.1 - 12, 2017-07 |
Facial retargeting with automatic range of motion alignment Ribera, Roger Blanco I.; Noh, Junyong; EDUARD ZELL; J.P. LEWIS; MARIO BOTSCH, SIGGRAPH 2017, ACM SIGGRAPH, 2017-08-03 |
Foot contact-based gait motion style synthesis = 발 접촉 정보에 기반한 보행 동작 스타일 합성 기법link Kim, Chaelin; Noh, Junyong; et al, 한국과학기술원, 2020 |
FULL-BODY MODELING METHOD AND APPARATUS BASED ON MODEL PREDICTIVE CONTROL WITH VISUOMOTOR SYSTEM Noh, Junyong; Eom, Haegwang; Han, Daseong; Shin, Sung Yong |
Full-body motion control of simulated 3D avatar from sparse sensor and direction control with deep reinforcement learning = 강화학습 및 희소 센서와 방향 컨트롤을 사용한 시뮬레이션된 3D 아바타의 전신 동작 제어link Shin, Yerim; 신예림; et al, 한국과학기술원, 2024 |
Generating 3D Human Texture from a Single Image with Sampling and Refinement Cha, Sihun; Seo, Kwanggun; Ashtari, Amirsaman; Noh, Junyong, SIGGRAPH 2022, Association for Computing Machinery, Inc, 2022-08-07 |
Generating 3D human texture from a single image with sampling and refinement = 샘플링 및 정교화를 통한 단일 이미지로부터 3D 인물 텍스처 생성link Cha, Sihun; Noh, Junyong; et al, 한국과학기술원, 2022 |
Generating Texture for 3D Human Avatar from a Single Image using Sampling and Refinement Networks Cha, Sihun; Seo, Kwanggun; Ashtari, Amirsaman; Noh, Junyong, Eurographics 2023, pp.385 - 396, Saarland Informatics Campus (SIC), 2023-05-11 |
Generating Texture for 3D Human Avatar from a Single Image using Sampling and Refinement Networks Cha, Sihun; Seo, Kwanggun; Ashtari, Amirsaman; Noh, Junyong, COMPUTER GRAPHICS FORUM, v.42, no.2, pp.385 - 396, 2023-05 |
Hierarchical transformers for long-term motion in-betweening with trajectory conditioning = 경로 조건을 통한 장기 모션 인비트위닝을 위한 계층적 트랜스포머link Hong, Seokhyeon; 홍석현; et al, 한국과학기술원, 2023 |
Image processing apparatus and method using video signal of planar coordinate system and spherical coordinate system Noh, Junyong; Lee, Hanui; Lee, Sangwoo; Kim, Bumki; Lee, Jungjin |
Image processing method and apparatus Noh, Junyong; Park, Sanghun; Seo, Kwanggun |
Image processing method and device therefor Noh, Junyong; Lee, Hanui; Kim, Bumki; Kim, Gukho; Lelong, Julie Alfonsine E.; Karimi Dastjerdi Mohammad Reza; Kim, Allen; et al |
Immersive display apparatus and method for creation of peripheral view corresponding to input video Noh, Junyong; Lee, Sangwoo; Lee, Jungjin; Kim, Kyehyun; Kim, Bumki |
Indoor and outdoor illumination estimation from a single image using deep learning = 딥러닝을 사용하여 단일 이미지로부터 실내와 실외 환경에서의 광원 추출link Lee, Jiwon; Noh, Junyong; et al, 한국과학기술원, 2021 |
Interactive Locomotion Style Control for a Human Character based on Gait Cycle Features Kim, Chaelin; Eom, Haekwang; Yoo, Jung Eun; Choi, Soojin; Noh, Junyong, COMPUTER GRAPHICS FORUM, v.43, no.1, pp.1 - 14, 2024-02 |
Interactive rigging Bang, Seungbae; Choi, Byungkuk; Ribera, Roger Blanco I.; Kim, Meekyoung; Lee, Sung-Hee; Noh, Junyong, International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2015, ACM SIGGRAPH, 2015-08 |
Interactive rigging = 인터렉티브 리깅 : 뼈대 수정을 통한 가중치 계산link Bang, Seungbae; 방승배; et al, 한국과학기술원, 2014 |
Interactive Rigging with Intuitive Tools Bang, Seungbae; Choi, Byungkuk; Ribera, Roger Blanco I.; Kim, Meekyoung; Lee, Sung-Hee; Noh, Junyong, COMPUTER GRAPHICS FORUM, v.34, no.7, pp.123 - 132, 2015-10 |
Interactive Rigging with Intuitive Tools Bang, Seung Bae; Choi, Byung Kuk; Ribera, Roger Blanco I.; Lee, Sung Hee; Kim, Mee Kyoung; Noh, Junyong, SIGGRAPH 2015, ACM Special Interest Group on Computer Graphics and Interactive Techniques (SIGGRAPH), 2015-08 |
Interactive shadow removal using a conditional generative adversarial network = 생성적 적대 신경망을 사용한 상호작용적 그림자 제거link Seo, Kwanggun; Noh, Junyong; et al, 한국과학기술원, 2018 |
Interface for Efficient Fluid Simulation Kim,S.; Jang, T.; Noh, Junyong, 한국컴퓨터그래픽스학회 2010 학술대회, Korea Computer Graphics Society, 2010-06-29 |
Investigating user behavior in 360$\circ$ video watching and its effect on user experience in edited NFOV video = 360도 비디오 시청에 대한 유저의 행동양식 분석 및 NFOV 비디오 편집에 반영했을 때 가지는 효과 탐구link Yoo, JungEun; Noh, Junyong; et al, 한국과학기술원, 2018 |
Learning a physics-based basketball dribbling policy via masked motion imitation = 부분적 모방 학습을 이용한 물리 기반 농구 드리블 동작 학습link Park, Joonkyu; Noh, Junyong; et al, 한국과학기술원, 2023 |
LeGO: Leveraging a surface deformation network for animatable stylized face generation with one example = 표면 변형 네트워크를 활용한 하나의 예시 기반의 애니메이션 가능한 스타일화 된 얼굴 생성link Yoon, Soyeon; 윤소연; et al, 한국과학기술원, 2024 |
LightShop: An interactive lighting system incorporating the 2D image editing paradigm Kim, Y.; Noh, Junyong, LECTURE NOTES IN COMPUTER SCIENCE (INCLUDING SUBSERIES LECTURE NOTES IN ARTIFICIAL INTELLIGENCE AND LECTURE NOTES IN BIOINFORMATICS), v.5876 LNCS, no.PART 2, pp.59 - 70, 2009-12 |
LightShop: An interactive lighting system incorporating the 2D image editing paradigm Kim, Younghui; Noh, Junyong, International Symposium on Visual Computing(ISVC) 2009, pp.59 - 70, International Symposium on Visual Computing, 2009-12-02 |
Low Viscosity Flow Simulations for Animation Molemaker, Jeroen; Cohen, Jonathan M.; Patel, Sanjit; Noh, Junyong, SIGGRAPH 2008, pp.9 - 18, ACM Special Interest Group on Computer Graphics and Interactive Techniques (SIGGRAPH), 2008-07-07 |
Manipulating facial expressions of a 3D character using hand-drawn 2D sketches = 손으로 그린 2D 스케치를 통한 3D 캐릭터의 얼굴 표정 조작법link Chung, SeongWoo; Noh, Junyong; et al, 한국과학기술원, 2019 |
Method and apparatus for assisting object registration in a smart home system Noh, Junyong; Seo, Hyunggoog; Kim, Jaedong; Seo, Kwanggun; Kim, Bumki |
Method and apparatus for framing three dimensional target object for generation of virtual camera layout Noh, Junyong; Yoo, Jung Eun; Seo, Kwanggun; Park, Sanghun; Kim, Jaedong; Lee, Dawon |
METHOD FOR ESTIMATING SUITABILITY AS MULTI-SCREEN PROJECTING TYPE THEATRE SYSTEM Noh, Junyong; Lee, Jungjin; Lee, Sangwoo; Kim, Younghui; Kim, Bumki |
METHOD FOR PROVIDING AGE-RELATED GAIT MOTION TRASNFORMATION BASED ON BIOMECHANICAL OBSERVATIONS AND AN APPRATUS USING IT Noh, Junyong; Jung, Sunjin; Hong, Seokpyo; Cho, Kyungmin; Eom, Haegwang; Choi, Byung Kuk |
Model Predictive Control with a Visuomotor System for Physics-based Character Animation Eom, Haegwang; Han, Daseong; Shin, Joseph S.; Noh, Junyong, ACM TRANSACTIONS ON GRAPHICS, v.39, no.1, pp.1 - 11, 2020-02 |
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