학위논문(석사) - 한국과학기술원 : 문화기술대학원, 2007. 8, [ 48 p. ]
Online Game Experiences; Simulation; General Self-efficacy; Social Self-efficacy; Computer Self-efficacy; 온라인게임경험; 시뮬레이션; 일반적 자기효능감; 사회적 효능감; 컴퓨터 자기효능감; Online Game Experiences; Simulation; General Self-efficacy; Social Self-efficacy; Computer Self-efficacy; 온라인게임경험; 시뮬레이션; 일반적 자기효능감; 사회적 효능감; 컴퓨터 자기효능감
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