1 | A New Design Process for Viewer Participation in Interactive TV Program: Focused on the Interactive TV Game Show Hae-un-dae Shin, Jeongbeom; Kim, Hyun Jung; Kim, Jea In; Jun, Bong Gwan; Shi, Chung-Kon, HCI International 2014, pp.763 - 772, HCI International 2014, 2014-06-27 |
2 | (A) study on designing exhibition on socio-scientific issues using a narrative method = 내러티브를 활용한 사회과학적 이슈 전시 기획 방법론 연구link Yun, A Yon; Jun, Bong Gwan; et al, 한국과학기술원, 2019 |
3 | Aspects of Family Matters in Q & A Sections of 1930's Korean Newspapers Jun, Bong Gwan, The Association for Korean Studies in Europe 24th Biennial Conference , v.24, The Association for Korean Studies in Europe, 2009-06-20 |
4 | Automatic Detection of Four-Panel Cartoon in Large-Scale Korean Digitized Newspapers using Deep Learning Lee, Seojoon; Kim, Byungjun; Jun, Bong Gwan, Journal of Open Humanities Data, v.10, pp.1 - 15, 2024-06 |
5 | BUNNY BURNit: The Volatile Message as a New Social Network System to Overcom Digital Eternitiy Jun, Bong Gwan; Maeng, Sooyeon; Yeom, Jiho; Cho, Hanah, 8th International Conference on Advances in Computer Entertainment Technology, ACE(Advances in Computer Entertainment), 2011-11 |
6 | Computer-Based Character Creation in the Storytelling Field; Prototyping and Testing a ‘Random Character Creator’ Im, Ho Kyoung; Kim, Yi Kyung; Jun, Bong Gwan, HCI International 2013 , v.2, pp.546 - 550, HCI International, 2013-07-24 |
7 | Dealing with Socio-Scientific Issues in Science Exhibition: a Literature Review Yun, Ayon; Shi, Chungkon; Jun, Bong Gwan, RESEARCH IN SCIENCE EDUCATION, v.52, no.1, pp.99 - 110, 2022-02 |
8 | Deep learning-based object detection of “Four-Panel Cartoon" in big data: object detection, data analysis of image-based cultural contents in digital documents, and exploration of practical applications = 빅데이터에서 딥러닝 기반 “네컷만화" 이미지 객체 탐지: 디지털 문서에서 이미지 기반 문화 콘텐츠 탐지, 데이터 분석, 활용 연구link Lee, Seojoon; 이서준; et al, 한국과학기술원, 2024 |
9 | Desperate Pleas of Boncheo, the Original Wives, in the Q&As of Korean Newspapers in the 1930s Jun, Bong Gwan, 28th AKSE Conference Prague 2017, The Association for Korean Studies in Europe (AKSE), 2017-04-23 |
10 | Digital Dramaturgie Based on Social Media : Focused on Scripted Web Series Shin, Jeongbeom; Jun, Bong Gwan, visions of humanity in cyberculture, cyberspace, science fiction, Visions of Humanity in Cyberculture, 2013-07-19 |
11 | Exploring the User Experience with a Speech Recognition System for Smart TVs Jun, Bong Gwan; Han, Ahyoung; Choi, Jun Yeob; Choi, Jun Young, TVX 2014, TVX (ACM), 2014-06-27 |
12 | FutureSelf: What Happens When We Forecast Self-Trackers’ Future Health Statuses Saeyoung Rho; Injung Lee; Hankyung Kim; Jonghyuk Jung; Hyungi Kim; Jun, Bong Gwan; Lim, Youn-kyung, DIS '17 Proceedings of the Designing Interactive Systems Conference, pp.637 - 648, Designing Interactive Systems Conference 2017 (DIS 2017), 2017-06-13 |
13 | My Smart TV Agent: Designing Smart TV Persona for Linguistic UX Lee, Seyeon; Moon, Jiwon; Im, Hokyoung; Shi, Chung-Kon; Jun, Bong Gwan, HCI International 2014, pp.262 - 271, HCI International 2014, 2014-06-27 |
14 | Quantitative methodology on the success factors of Squid Game based on the worldwide audience responses Kim, Byungjun; Jun, Bong Gwan, 31st AKSE Conference, AKSE(Association for Korean Studies in Europe), 2023-06-23 |
15 | Recalcitrant or Obedient? Same-Sex Love and Female Students Jun, Bong Gwan, The 21st Asian Studies Conference Japan (ASCJ 2017), The Asian Studies Conference Japan, 2017-07-08 |
16 | The Birth of Pokpuin: Feminizing Real Estate Speculation in 1970s South Korea Jun, Bong Gwan, 29th AKSE Conference (AKSE 2019), The Association for Korean Studies in Europe, 2019-04-12 |
17 | The New Communication Interface to Determine the Lifespan of Digital Information Maeng, Sooyeon; Jun, Bong Gwan, HCI International 2013, pp.396 - 404, HCI International, 2013-07-26 |
18 | The role of English Wikipedia in mediating East Asian historical disputes: the case of Balhae Jee, Jonghyun; Kim, Byungjun; Jun, Bong Gwan, ASIAN JOURNAL OF COMMUNICATION, v.34, no.4, pp.399 - 418, 2024-07 |
19 | TV 프로그램과 시청자의 상호작용성 강화를 위한 참여자 보상 방법에 관한 연구 = Study on the method of rewarding participants for enhancing the interactivity between TV programs and viewerslink 이수지; Lee, Su ji; et al, 한국과학기술원, 2016 |
20 | Ye Cha Yun's Diplomatic Activities and Seoul Reform Project Jun, Bong Gwan, 2011 AKSE Conference , v.25, The Association for Korean Studies in Europe, 2011-06-17 |
21 | 박세영 초기시에 나타난 중국의 의미 Jun, Bong Gwan, 한중인문학회 제11회 국제학술발표대회 (The 11st International Seminar on the Humanities of Korea & China), pp.72 - 78, 한중인문학회, 2003-12 |
22 | 백석 시의 모더니티 Jun, Bong Gwan, 한중인문학회 제14회 국제학술발표대회, pp.96 - 106, 한중인문학회, 2005-07 |
23 | 비평 언어의 변동 : 문예지 비평 텍스트에 나타난 개념단어의 변동 양상, 1995~2015 = The shift of critical language : the shifting aspects of concept words shown criticism in literature magazines, 1995~2015link 김병준; 이원재; Lee, Wonjae; 전봉관; et al, 한국과학기술원, 2017 |
24 | 식민지 지식인의 눈에 비친 중일전쟁 -임학수의 '전선시집'(인문사, 1939)을 중심으로 Jun, Bong Gwan, 한중인문학회 제12회 국제학술대회, pp.87 - 95, 한중인문학회, 2004-06 |
25 | 어드벤처 게임에서 의도형성 방식에 따른 플레이어 경험의 차이 = The differences of player experience according to intention formation method in adventure Gamelink 최준엽; Choi, Jun Yeob; et al, 한국과학기술원, 2015 |
26 | 온라인 메모리얼 뮤지엄 방문 만족에 영향을 미치는 전시 특성과 방문 동기 유형 연구 = A characteristic of exhibition and visitor’s motivation that affects satisfaction in online memorial museum : focusing on the ‘e-museum of the Japanese military sexual slavery’link 조수연; Cho, Su Yeon; et al, 한국과학기술원, 2016 |
27 | 플레이어의 연속적 경험 향상을 위한 장소기반 혼합현실 게임의 서사 디자인 모델 연구 = A study on narrative design model of location-based mixed reality games for enhancing players’ Continuous Experiencelink 김윤성; Kim, Youn-Sung; et al, 한국과학기술원, 2014 |