(An) Approach to the efficient creation of creature animation = 크리쳐 애니메이션의 효율적인 생성 방법

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Advisors
Noh, Jun-Yongresearcher노준용
Description
한국과학기술원 : 문화기술대학원,
Publisher
한국과학기술원
Issue Date
2012
Identifier
487052/325007  / 020075211
Language
eng
Description

학위논문(박사) - 한국과학기술원 : 문화기술대학원, 2012.2, [ vi, 76 p. ]

Keywords

Character; Computer Graphics; Creature; Animation; 컴퓨터 그래픽스; 캐릭터; 크리쳐; 애니메이션; 리깅; Rigging

URI
http://hdl.handle.net/10203/180270
Link
http://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=487052&flag=dissertation
Appears in Collection
GCT-Theses_Ph.D.(박사논문)
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