1 | (The) acquisition and application of ecological wisdom for space planning: in the case of Korean traditional gardenslink Min, Deedee Aram; Lee, Ji-Hyun; 이지현; Lee, Won Jae; et al, 2021 |
2 | Perceptual features of motion style frameworkslink Kim, Hye Ji; Lee, Sung-Hee; et al, 2021 |
3 | Placement retargeting of virtual avatars to dissimilar indoor spaceslink Yoon, Leonard; Lee, Sung-Hee; et al, 2021 |
4 | Real-time lighting estimation for photorealistic augmented realitylink Park, Jinwoo; Woo, Woontack; 우운택; Yoon, Sung Eui; et al, 2021 |
5 | Middle-aged and older adults’digital game experience and perception change: connecting generations through game playlink Lee, Seyeon; Shi, Chung-Kon; 시정곤; Doh, Young Yim; et al, 2021 |
6 | Utilizing digital fashion in the process of fashion designlink 한아영; Noh, Junyong; 노준용; Ahn, Jaehong; et al, 2020 |
7 | Cognitive and emotional processing of suspenseful narrative experience: The effect of uncertainty and repeated exposurelink Chun, Chang Ui; Shi, Chungkon; 시정곤; Park, Byungho; et al, 2021 |
8 | Neural based image metamorphosislink Park, Sanghun; Noh, Junyong; et al, 2021 |
9 | Estimating physical properties of contact objects in multi-touch interaction: focusing on art-related applicationslink Hong, Sanghwa; Nam, Juhan; et al, 2021 |
10 | Modeling user performance in moving-target acquisition tasks with input latencylink Lee, Injung; Nam, Juhan; et al, 2021 |
11 | Similarity-based deep learning for music retrievallink Lee, Jongpil; Nam, Juhan; et al, 2021 |
12 | Deep learning for vocal melody extractionlink Kum, Sangeun; Nam, Juhan; et al, 2021 |
13 | Semantic analysis and applications of vocal characteristics in music using deep learninglink Kim, Keunhyuoung; Nam, Juhan; et al, 2021 |
14 | Perceptual disambiguation by audiovisual information association & congruence and its applications on brain-machine interface = 시청각정보연합과 동일맥락형성에 의한 인지적모호성 감소와 뇌-기계 인터페이스 응용 연구link Kim, Sungyong; Kim, Jeounghoon; et al, 한국과학기술원, 2020 |
15 | Neural network-based learning of sleep patterns and application-driven interventions = 신경망 기반 수면 패턴 학습과 애플리케이션 주도 중재 연구link Park, Sungkyu; Kim, Wonjoon; 김원준; Cha, Meeyoung; et al, 한국과학기술원, 2020 |
16 | Pose estimation of a fast-moving articulated hand = 빠른 움직임의 손 관절 자세 추정link Park, Gabyong; Woo, Woontack; et al, 한국과학기술원, 2020 |
17 | Lords and strangers: Two network contexts of social influence = 사회적명성에영향을미치는두가지상반된 네트워크 위치: 문화 시장과 온라인 트롤링link Wi, Hyeung-Seok; Lee, Wonjae; et al, 한국과학기술원, 2020 |
18 | Enhanced interactive 360° viewing via automatic guidance = 자동 안내를 통한 향상된 360° 비디오 관람 방법link Cha, Seunghoon; Noh, Junyong; et al, 한국과학기술원, 2020 |
19 | Transcription and modeling of expressive piano performance using machine learning = 기계학습을 이용한 피아노 연주 채보와 모델링link Jeong, Dasaem; Nam, Juhan; et al, 한국과학기술원, 2020 |
20 | Physics-based full-body soccer motion control for dribbling and shooting = 축구 동작 생성을 위한 물리 기반 전신 동작 제어link Hong, Seokpyo; Noh, Junyong; et al, 한국과학기술원, 2020 |