(An) Approach to the efficient creation of creature animation = 크리쳐 애니메이션의 효율적인 생성 방법

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dc.contributor.advisorNoh, Jun-Yong-
dc.contributor.advisor노준용-
dc.contributor.authorSeo, Jae-Woo-
dc.contributor.author서재우-
dc.date.accessioned2013-09-11T07:37:30Z-
dc.date.available2013-09-11T07:37:30Z-
dc.date.issued2012-
dc.identifier.urihttp://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=487052&flag=dissertation-
dc.identifier.urihttp://hdl.handle.net/10203/180270-
dc.description학위논문(박사) - 한국과학기술원 : 문화기술대학원, 2012.2, [ vi, 76 p. ]-
dc.languageeng -
dc.publisher한국과학기술원-
dc.subjectCharacter-
dc.subjectComputer Graphics-
dc.subjectCreature-
dc.subjectAnimation-
dc.subject컴퓨터 그래픽스-
dc.subject캐릭터-
dc.subject크리쳐-
dc.subject애니메이션-
dc.subject리깅-
dc.subjectRigging-
dc.title(An) Approach to the efficient creation of creature animation = 크리쳐 애니메이션의 효율적인 생성 방법-
dc.typeThesis(Ph.D)-
dc.identifier.CNRN487052/325007 -
dc.description.department한국과학기술원 : 문화기술대학원, -
dc.identifier.uid020075211-
dc.contributor.localauthorNoh, Jun-Yong-
dc.contributor.localauthor노준용-
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