Showing results 2461 to 2480 of 2764
긍정 컴퓨팅을 위한 설득적 인터렉션 디자인 방법론 및 SW 기술 개발:ABC (Activity-Balanced-Concentrated) Life 사례 공유 홍화정, HCI Korea 2021, 한국 HCI 학회, 2021-01 |
디자이너의 창의적 사고를 돕기 위한 텍스트 기반 인공지능 디자인 생성 도구 윤경원; 남택진, HCI KOREA 2021, 한국HCI학회, 2021-01-28 |
가정용 사물인터넷 제품 디자인을 위한 사용자 니즈 조형준; 남택진, HCI KOREA 2021, 한국HCI학회, 2021-01-28 |
Propose IK3T: a STEAM Education System for Interactive Toy Play Piao, Yunzhu; 정윤우; 남택진, HCI KOREA 2021, 한국HCI학회, 2021-01-28 |
Collaborative Design Tool for Co-Design Session to Explore Autonomous Vehicle Infotainment 이지은; 정윤우; 남택진, HCI KOREA 2021, 한국HCI학회, 2021-01-29 |
Preference for luminance uniformity of refrigerator lighting Jeong, Kyeong Ah; You, Chanyang; Suk, Hyeon-Jeong, Color Research & Application, v.46, no.1, pp.146 - 154, 2021-02 |
팩트체크 뉴스에 대한 이용자 반응 분석: 언어적 특성, 인지·정서적 반응 및 논쟁 댓글의 출현 양상을 중심으로 고예나; 김우정; 한경식; 홍화정, 언론정보연구, v.58, no.1, pp.5 - 71, 2021-02 |
Footsie: Exploring Physical Human-Machine-Interaction through Flirtatious Furniture Lee, Young Suk; Saakes, Daniel Pieter, 15th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2021, Association for Computing Machinery, Inc, 2021-02 |
VirtualWire: Supporting Rapid Prototyping with Instant Reconfigurations of Wires in Breadboarded Circuits Lee, Woojin; Prasad, Ramkrishna; Je, Seungwoo; Kim, Yoonji; Oakley, Ian; Ashbrook, Daniel; Bianchi, Andrea, TEI '21: Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction, pp.1 - 12, ACM, 2021-02-14 |
Exploring Pseudo Hand-Eye Interaction on the Head-Mounted Display Kim, Myung Jin; Bianchi, Andrea, AHs '21: Augmented Humans International Conference 2021, pp.251 - 258, ACM, 2021-02-22 |
Hi, KIA! 기계 학습을 이용한 기동어 기반 감성 분류![]() 김태수; 김영우; 김근형; 김철민; 전형석; 석현정, 감성과학, v.24, no.1, pp.91 - 104, 2021-03 |
Measuring and describing the discoloration of liquid foundation![]() Yan, Yuchun; Lee, Juhyun; Hong, Jongin; Suk, Hyeon-Jeong, COLOR RESEARCH AND APPLICATION, v.46, no.2, pp.362 - 375, 2021-04 |
Papers101: Supporting the Discovery Process in the Literature Review Workflow for Novice Researchers Choe, Kiroong; Jung, Seokweon; Park, Seokhyeon; Hong, Hwajung; Seo, Jinwook, 14th IEEE Pacific Visualization Symposium, PacificVis 2021, pp.176 - 180, IEEE, 2021-04 |
AMBIGUUS TILES: ORIGAMI RHOMBIC PYRAMID TILES FOR CREATING DUAL-VIEW TILE MOSAICS Kim, Hyunjung; Kim, Myeongseong; Lee, Yujin, LEONARDO, v.54, no.2, pp.206 - 207, 2021-04 |
Generating Accurate Caption Units for Figure Captioning Qian, Xin; Koh, Eunyee; Du, Fan; Kim, Sungchul; Chan, Joel; Rossi, Ryan A.; Malik, Sana; et al, 2021 World Wide Web Conference, WWW 2021, pp.2792 - 2804, ACM, 2021-04-19 |
Elevate: A Walkable Pin-Array for Large Shape-Changing Terrains Je, Seungwoo; Lim, Hyunseung; Moon, Kongpyung; Teng, Shan-Yuan; Brooks, Jas; Lopes, Pedro; Bianchi, Andrea, CHI '21: CHI Conference on Human Factors in Computing Systems, pp.1 - 11, ACM, 2021-05-06 |
GamesBond: Bimanual Haptic Illusion of Physically Connected Objects for Immersive VR Using Grip Deformation Ryu, Neung; Jo, Hye-Young; Pahud, Michel; Sinclair, Mike; Bianchi, Andrea, CHI '21: CHI Conference on Human Factors in Computing Systems, pp.1 - 10, ACM, 2021-05-06 |
ToonNote: Improving Communication in Computational Notebooks Using Interactive Data Comics Kang, DaYe; Ho, Tony; Marquardt, Nicolai; Mutlu, Bilge; Bianchi, Andrea, CHI '21: CHI Conference on Human Factors in Computing Systems, pp.1 - 14, ACM, 2021-05-06 |
ADIO: An Interactive Artifact Physically Representing the Intangible Digital Audiobook Listening Experience in Everyday Living Spaces Lee, Kyung-Ryong; Kim, Beom; Kim, Junyoung; Hong, Hwajung; Park, Young-Woo, 2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths, CHI 2021, ACM, 2021-05-06 |
Comparing Perspectives Around Human and Technology Support for Contact Tracing Lu, Xi; Reynolds, Tera Leigh; Jo, Eunkyung; Hong, Hwajung; Page, Xinru; Chen, Yunan; Epstein, Daniel A., 2021 CHI Conference on Human Factors in Computing Systems, CHI 2021, ACM, 2021-05-06 |
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