THE DIGITAL KOREAN WAVE: LOCAL ONLINE GAMING GOES GLOBAL

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In the twenty-first century, the Korean wave has been expanding with the growth of digital culture, particularly online gaming. The rapid growth of the Korean online game industry and exports to Western markets have raised the fundamental question of whether digital culture has changed the Korean wave from a regionally focused cultural flow to a Western-focused contra-flow. This article discusses the Korean online gaming industry as an example of contra-flow It also maps out the process by which local online games are appropriated for Western game users through content hybridisation and glocalisation. Finally, it questions whether this new trend can diminish asymmetrical cultural flows between the West and the East.
Publisher
UNIV QUEENSLAND PRESS
Issue Date
2011-11
Language
English
Article Type
Article
Keywords

VIDEO GAMES; GLOBALIZATION

Citation

MEDIA INTERNATIONAL AUSTRALIA, pp.128 - 136

ISSN
1329-878X
URI
http://hdl.handle.net/10203/93851
Appears in Collection
HSS-Journal Papers(저널논문)
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