Advances in tangible interaction and ubiquitous virtual reality

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The first article reports on context-sensitive augmented-reality research presented at the 2007 International Symposium on Ubiquitous Virtual Reality. This student-organized event explored the use of contextual information, design principles, and effective user evaluation for developing AR applications for ubiquitous computing environments. The second article reports on The International Conference on Tangible and Embedded Interaction, the first conference series worldwide to focus on tangible and embedded interaction. The conference is interdisciplinary, covering the arts, hardware design, software toolkits for prototyping, and user studies and theory development. © 2006 IEEE.
Publisher
IEEE COMPUTER SOC
Issue Date
2008-04
Language
English
Citation

IEEE PERVASIVE COMPUTING, v.7, no.2, pp.90 - 96

ISSN
1536-1268
DOI
10.1109/MPRV.2008.27
URI
http://hdl.handle.net/10203/89327
Appears in Collection
GCT-Journal Papers(저널논문)
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