Advances in tangible interaction and ubiquitous virtual reality

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dc.contributor.authorHong, Dongpyoko
dc.contributor.authorHöllerer, Tobiasko
dc.contributor.authorHaller, Michaelko
dc.contributor.authorTakemura, Haruoko
dc.contributor.authorCheok, Adrian Davidko
dc.contributor.authorKim, Gerard Jounghyunko
dc.contributor.authorBillinghurst, Markko
dc.contributor.authorWoo, Woontackko
dc.contributor.authorHornecker, Evako
dc.contributor.authorJacob, Robert J.K.ko
dc.contributor.authorHummels, Carolineko
dc.contributor.authorUllmer, Bryggko
dc.contributor.authorSchmidt, Albrechtko
dc.contributor.authorVan Den Hoven, Eliseko
dc.contributor.authorMazalek, Aliko
dc.date.accessioned2013-03-07T03:46:28Z-
dc.date.available2013-03-07T03:46:28Z-
dc.date.created2012-03-27-
dc.date.created2012-03-27-
dc.date.created2012-03-27-
dc.date.issued2008-04-
dc.identifier.citationIEEE PERVASIVE COMPUTING, v.7, no.2, pp.90 - 96-
dc.identifier.issn1536-1268-
dc.identifier.urihttp://hdl.handle.net/10203/89327-
dc.description.abstractThe first article reports on context-sensitive augmented-reality research presented at the 2007 International Symposium on Ubiquitous Virtual Reality. This student-organized event explored the use of contextual information, design principles, and effective user evaluation for developing AR applications for ubiquitous computing environments. The second article reports on The International Conference on Tangible and Embedded Interaction, the first conference series worldwide to focus on tangible and embedded interaction. The conference is interdisciplinary, covering the arts, hardware design, software toolkits for prototyping, and user studies and theory development. © 2006 IEEE.-
dc.languageEnglish-
dc.publisherIEEE COMPUTER SOC-
dc.titleAdvances in tangible interaction and ubiquitous virtual reality-
dc.typeArticle-
dc.identifier.scopusid2-s2.0-42549119649-
dc.type.rimsART-
dc.citation.volume7-
dc.citation.issue2-
dc.citation.beginningpage90-
dc.citation.endingpage96-
dc.citation.publicationnameIEEE PERVASIVE COMPUTING-
dc.identifier.doi10.1109/MPRV.2008.27-
dc.contributor.localauthorWoo, Woontack-
dc.contributor.nonIdAuthorHong, Dongpyo-
dc.contributor.nonIdAuthorHöllerer, Tobias-
dc.contributor.nonIdAuthorHaller, Michael-
dc.contributor.nonIdAuthorTakemura, Haruo-
dc.contributor.nonIdAuthorCheok, Adrian David-
dc.contributor.nonIdAuthorKim, Gerard Jounghyun-
dc.contributor.nonIdAuthorBillinghurst, Mark-
dc.contributor.nonIdAuthorHornecker, Eva-
dc.contributor.nonIdAuthorJacob, Robert J.K.-
dc.contributor.nonIdAuthorHummels, Caroline-
dc.contributor.nonIdAuthorUllmer, Brygg-
dc.contributor.nonIdAuthorSchmidt, Albrecht-
dc.contributor.nonIdAuthorVan Den Hoven, Elise-
dc.contributor.nonIdAuthorMazalek, Ali-
dc.description.isOpenAccessN-
dc.subject.keywordAuthorAugmented reality-
dc.subject.keywordAuthorConference-
dc.subject.keywordAuthorEmbedded-
dc.subject.keywordAuthorTangible-
dc.subject.keywordAuthorTUI-
dc.subject.keywordAuthorUbiquitous computing-
dc.subject.keywordAuthorUbiquitous virtual reality-
dc.subject.keywordAuthorVirtual reality-
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