DC Field | Value | Language |
---|---|---|
dc.contributor.author | Kim J.Y. | ko |
dc.contributor.author | Allen J.P. | ko |
dc.contributor.author | Lee E. | ko |
dc.date.accessioned | 2013-03-06T19:44:19Z | - |
dc.date.available | 2013-03-06T19:44:19Z | - |
dc.date.created | 2012-02-06 | - |
dc.date.created | 2012-02-06 | - |
dc.date.issued | 2008 | - |
dc.identifier.citation | COMMUNICATIONS OF THE ACM, v.51, no.2, pp.36 - 42 | - |
dc.identifier.issn | 0001-0782 | - |
dc.identifier.uri | http://hdl.handle.net/10203/88205 | - |
dc.language | English | - |
dc.publisher | ASSOC COMPUTING MACHINERY | - |
dc.title | Alternate reality gaming | - |
dc.type | Article | - |
dc.identifier.wosid | 000253022900009 | - |
dc.identifier.scopusid | 2-s2.0-38849191078 | - |
dc.type.rims | ART | - |
dc.citation.volume | 51 | - |
dc.citation.issue | 2 | - |
dc.citation.beginningpage | 36 | - |
dc.citation.endingpage | 42 | - |
dc.citation.publicationname | COMMUNICATIONS OF THE ACM | - |
dc.identifier.doi | 10.1145/1314215.1314222 | - |
dc.contributor.localauthor | Kim J.Y. | - |
dc.contributor.nonIdAuthor | Allen J.P. | - |
dc.contributor.nonIdAuthor | Lee E. | - |
dc.type.journalArticle | Article | - |
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