Probabilistic pursuit-evasion games: Theory, implementation, and experimental evaluation

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We consider the problem of having a team of unmanned aerial vehicles (UAVs) and unmanned ground vehicles (UGVs) pursue a second team of evaders while concurrently building a map in an unknown environment. We cast the problem in a probabilistic game theoretical framework, and consider two computationally feasible greedy pursuit policies: local-max and global-max. To implement this scenario on real UAVs and UGVs, we propose a distributed hierarchical hybrid system architecture which emphasizes the autonomy of. each agent, yet allows for coordinated team efforts. We describe the implementation of the architecture on a fleet of UAVs and UGVs, detailing components such as high-level pursuit policy computation, map building and interagent communication, and low-level navigation, sensing, and control. We present both simulation and experimental results of real pursuit-evasion games involving our fleet of UAVs and UGVs, and evaluate the pursuit policies relating expected capture times to the speed and intelligence of the evaders and the sensing capabilities of the pursuers.
Publisher
IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
Issue Date
2002-10
Language
English
Article Type
Article; Proceedings Paper
Citation

IEEE TRANSACTIONS ON ROBOTICS AND AUTOMATION, v.18, no.5, pp.662 - 669

ISSN
1042-296X
DOI
10.1109/TRA.2002.804040
URI
http://hdl.handle.net/10203/83667
Appears in Collection
EE-Journal Papers(저널논문)
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