On-line motion blending for real-time locomotion generation

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In this paper, we present an integrated framework of on-line motion blending for locomotion generation. We first provide a novel scheme for incremental timewarping, which always guarantees that the time goes forward. Combining the idea of motion blending with that of posture rearrangement, we introduce a motion transition graph to address on-line motion blending and transition simultaneously. Guided by a stream of motion specifications, our motion synthesis scheme moves from node to node in an on-line manner while blending a motion at a node and generating a transition motion at an edge. For smooth on-line motion transition, we also attach a set of example transition motions to an edge. To represent similar postures consistently, we exploit the inter-frame coherency embedded in the input motion specification. Finally, we provide a comprehensive solution to on-line motion retargeting by integrating existing techniques. Copyright (C) 2004 John Wiley Sons, Ltd.
Publisher
JOHN WILEY & SONS LTD
Issue Date
2004-07
Language
English
Article Type
Article; Proceedings Paper
Keywords

COMPUTER PUPPETRY; INTERPOLATION

Citation

COMPUTER ANIMATION AND VIRTUAL WORLDS, v.15, no.3-4, pp.125 - 138

ISSN
1546-4261
URI
http://hdl.handle.net/10203/82770
Appears in Collection
CS-Journal Papers(저널논문)
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