DC Field | Value | Language |
---|---|---|
dc.contributor.author | Park, SI | ko |
dc.contributor.author | Shin, HJ | ko |
dc.contributor.author | Kim, TH | ko |
dc.contributor.author | Shin, Sung-Yong | ko |
dc.date.accessioned | 2013-03-04T13:19:56Z | - |
dc.date.available | 2013-03-04T13:19:56Z | - |
dc.date.created | 2012-02-06 | - |
dc.date.created | 2012-02-06 | - |
dc.date.issued | 2004-07 | - |
dc.identifier.citation | COMPUTER ANIMATION AND VIRTUAL WORLDS, v.15, no.3-4, pp.125 - 138 | - |
dc.identifier.issn | 1546-4261 | - |
dc.identifier.uri | http://hdl.handle.net/10203/82770 | - |
dc.description.abstract | In this paper, we present an integrated framework of on-line motion blending for locomotion generation. We first provide a novel scheme for incremental timewarping, which always guarantees that the time goes forward. Combining the idea of motion blending with that of posture rearrangement, we introduce a motion transition graph to address on-line motion blending and transition simultaneously. Guided by a stream of motion specifications, our motion synthesis scheme moves from node to node in an on-line manner while blending a motion at a node and generating a transition motion at an edge. For smooth on-line motion transition, we also attach a set of example transition motions to an edge. To represent similar postures consistently, we exploit the inter-frame coherency embedded in the input motion specification. Finally, we provide a comprehensive solution to on-line motion retargeting by integrating existing techniques. Copyright (C) 2004 John Wiley Sons, Ltd. | - |
dc.language | English | - |
dc.publisher | JOHN WILEY & SONS LTD | - |
dc.subject | COMPUTER PUPPETRY | - |
dc.subject | INTERPOLATION | - |
dc.title | On-line motion blending for real-time locomotion generation | - |
dc.type | Article | - |
dc.identifier.wosid | 000222795700002 | - |
dc.identifier.scopusid | 2-s2.0-23444454869 | - |
dc.type.rims | ART | - |
dc.citation.volume | 15 | - |
dc.citation.issue | 3-4 | - |
dc.citation.beginningpage | 125 | - |
dc.citation.endingpage | 138 | - |
dc.citation.publicationname | COMPUTER ANIMATION AND VIRTUAL WORLDS | - |
dc.contributor.localauthor | Shin, Sung-Yong | - |
dc.contributor.nonIdAuthor | Park, SI | - |
dc.contributor.nonIdAuthor | Shin, HJ | - |
dc.contributor.nonIdAuthor | Kim, TH | - |
dc.type.journalArticle | Article; Proceedings Paper | - |
dc.subject.keywordAuthor | computer animation | - |
dc.subject.keywordAuthor | example-based motion synthesis | - |
dc.subject.keywordAuthor | motion blending | - |
dc.subject.keywordAuthor | locomotion generation | - |
dc.subject.keywordPlus | COMPUTER PUPPETRY | - |
dc.subject.keywordPlus | INTERPOLATION | - |
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