On-line motion blending for real-time locomotion generation

Cited 42 time in webofscience Cited 0 time in scopus
  • Hit : 304
  • Download : 0
DC FieldValueLanguage
dc.contributor.authorPark, SIko
dc.contributor.authorShin, HJko
dc.contributor.authorKim, THko
dc.contributor.authorShin, Sung-Yongko
dc.date.accessioned2013-03-04T13:19:56Z-
dc.date.available2013-03-04T13:19:56Z-
dc.date.created2012-02-06-
dc.date.created2012-02-06-
dc.date.issued2004-07-
dc.identifier.citationCOMPUTER ANIMATION AND VIRTUAL WORLDS, v.15, no.3-4, pp.125 - 138-
dc.identifier.issn1546-4261-
dc.identifier.urihttp://hdl.handle.net/10203/82770-
dc.description.abstractIn this paper, we present an integrated framework of on-line motion blending for locomotion generation. We first provide a novel scheme for incremental timewarping, which always guarantees that the time goes forward. Combining the idea of motion blending with that of posture rearrangement, we introduce a motion transition graph to address on-line motion blending and transition simultaneously. Guided by a stream of motion specifications, our motion synthesis scheme moves from node to node in an on-line manner while blending a motion at a node and generating a transition motion at an edge. For smooth on-line motion transition, we also attach a set of example transition motions to an edge. To represent similar postures consistently, we exploit the inter-frame coherency embedded in the input motion specification. Finally, we provide a comprehensive solution to on-line motion retargeting by integrating existing techniques. Copyright (C) 2004 John Wiley Sons, Ltd.-
dc.languageEnglish-
dc.publisherJOHN WILEY & SONS LTD-
dc.subjectCOMPUTER PUPPETRY-
dc.subjectINTERPOLATION-
dc.titleOn-line motion blending for real-time locomotion generation-
dc.typeArticle-
dc.identifier.wosid000222795700002-
dc.identifier.scopusid2-s2.0-23444454869-
dc.type.rimsART-
dc.citation.volume15-
dc.citation.issue3-4-
dc.citation.beginningpage125-
dc.citation.endingpage138-
dc.citation.publicationnameCOMPUTER ANIMATION AND VIRTUAL WORLDS-
dc.contributor.localauthorShin, Sung-Yong-
dc.contributor.nonIdAuthorPark, SI-
dc.contributor.nonIdAuthorShin, HJ-
dc.contributor.nonIdAuthorKim, TH-
dc.type.journalArticleArticle; Proceedings Paper-
dc.subject.keywordAuthorcomputer animation-
dc.subject.keywordAuthorexample-based motion synthesis-
dc.subject.keywordAuthormotion blending-
dc.subject.keywordAuthorlocomotion generation-
dc.subject.keywordPlusCOMPUTER PUPPETRY-
dc.subject.keywordPlusINTERPOLATION-
Appears in Collection
CS-Journal Papers(저널논문)
Files in This Item
There are no files associated with this item.
This item is cited by other documents in WoS
⊙ Detail Information in WoSⓡ Click to see webofscience_button
⊙ Cited 42 items in WoS Click to see citing articles in records_button

qr_code

  • mendeley

    citeulike


rss_1.0 rss_2.0 atom_1.0