The reduction of the bandwidth of texture memory in texture filtering

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A method to reduce the bandwidth between texture memory and the rasterization processor is proposed. It achieves the reduction by not fetching useless texels from texture memory in bilinear filtering. Since it does not depend on cache and loss compression, it can be used in applications where the reusability of texels is low and loss compression is prevented.
Publisher
IEICE-INST ELECTRONICS INFORMATION COMMUNICATIONS ENG
Issue Date
2001-09
Language
English
Article Type
Letter
Citation

IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS, v.E84D, no.9, pp.1275 - 1276

ISSN
0916-8532
URI
http://hdl.handle.net/10203/79199
Appears in Collection
EE-Journal Papers(저널논문)
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