The reduction of the bandwidth of texture memory in texture filtering

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dc.contributor.authorLee, JHko
dc.contributor.authorKim, JSko
dc.contributor.authorPark, Kyu Hoko
dc.date.accessioned2013-03-03T15:18:30Z-
dc.date.available2013-03-03T15:18:30Z-
dc.date.created2012-02-06-
dc.date.created2012-02-06-
dc.date.issued2001-09-
dc.identifier.citationIEICE TRANSACTIONS ON INFORMATION AND SYSTEMS, v.E84D, no.9, pp.1275 - 1276-
dc.identifier.issn0916-8532-
dc.identifier.urihttp://hdl.handle.net/10203/79199-
dc.description.abstractA method to reduce the bandwidth between texture memory and the rasterization processor is proposed. It achieves the reduction by not fetching useless texels from texture memory in bilinear filtering. Since it does not depend on cache and loss compression, it can be used in applications where the reusability of texels is low and loss compression is prevented.-
dc.languageEnglish-
dc.publisherIEICE-INST ELECTRONICS INFORMATION COMMUNICATIONS ENG-
dc.titleThe reduction of the bandwidth of texture memory in texture filtering-
dc.typeArticle-
dc.identifier.wosid000171700500015-
dc.identifier.scopusid2-s2.0-0035445858-
dc.type.rimsART-
dc.citation.volumeE84D-
dc.citation.issue9-
dc.citation.beginningpage1275-
dc.citation.endingpage1276-
dc.citation.publicationnameIEICE TRANSACTIONS ON INFORMATION AND SYSTEMS-
dc.contributor.localauthorPark, Kyu Ho-
dc.contributor.nonIdAuthorLee, JH-
dc.contributor.nonIdAuthorKim, JS-
dc.type.journalArticleLetter-
dc.subject.keywordAuthortexture mapping-
dc.subject.keywordAuthortexture filtering-
dc.subject.keywordAuthortexture memory-
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EE-Journal Papers(저널논문)
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