Showing results 144 to 203 of 203
Real-Time CNN Training and Compression for Neural-Enhanced Adaptive Live Streaming Jeong, Seunghwa; Kim, Bumki; Cha, Seunghoon; Seo, Kwanggyoon; Chang, Hayoung; Lee, Jungjin; Kim, Younghui; et al, IEEE Transactions on Pattern Analysis and Machine Intelligence, pp.1 - 16, 2024-03 |
Real-time Content Projection onto a Tunnel from a Moving Subway Train Kim, Jaedong; Kim, Jihwan; Noh, Junyong; Eom, Haegwang; Kim, Young Hui, The 28th and 29th Pacific Conference on Computer Graphics and Applications, Pacific Graphics 20+21, Pacific Graphics, 2021-10-20 |
Real-time content projection onto a tunnel from a moving subway train = 움직이는 지하철 열차에서 터널 위 실시간 콘텐츠 투사link Kim, Jaedong; Noh, Junyong; et al, 한국과학기술원, 2022 |
Real-Time Human Shadow Removal in a Front Projection System Kim, Jaedong; Seo, Hyunggoog; Cha, Seung Hoon; Noh, Junyong, COMPUTER GRAPHICS FORUM, v.38, no.1, pp.443 - 454, 2019-03 |
Real-Time Human Shadow Removal in a Front Projection System Noh, Junyong; Kim, Jaedong; Seo, Hyunggoog; Cha, Seung Hoon, Eurographics 2019, pp.443 - 454, Eurographics Association (EG), 2019-05-07 |
Real-time keystone correction and image stabilization for a mobile projector = 미니 빔프로젝터를 위한 실시간 키스톤 보정 및 영상 안정화link Kim, Sang Hoon; Noh, Junyong; et al, 한국과학기술원, 2019 |
Real-time Shadow Removal using a Volumetric Skeleton Model in a Front Projection System Kim, Jaedong; Noh, Junyong; Seo, Hyunggoog; Cha, Seung Hoon, Pacific Graphics 2017, pp.1 - 4, Pacific Graphics 2017, 2017-10-17 |
Real-time Tunnel Projection from a Moving Subway Train Kim, Jaedong; Eom, Haegwang; Kim, Jihwan; Kim, Younghui; Noh, Junyong, VISUAL COMPUTER, v.39, no.7, pp.2711 - 2724, 2023-07 |
Realistic Paint Simulation based on Fluidity, Diffusion, and Absorption Noh, Junyong; You, Mi; Cha, Seunghoon; Kim, Jihwan, The International Conference on Computer Animation and Social Agent(CASA) 2013, Computer Animation and Social Agents, 2013-05-16 |
Realistic paint simulation based on fluidity, diffusion, and absorption You, Mi; Jang, Taekwon; Cha, Seunghoon; Kim, Jihwan; Noh, Junyong, COMPUTER ANIMATION AND VIRTUAL WORLDS, v.24, no.3-4, pp.297 - 306, 2013-05 |
Recurrent Motion Refiner for Locomotion Stitching Kim, Haemin; Cho, Kyungmin; Hong, Seokhyeon; Noh, Junyong, COMPUTER GRAPHICS FORUM, v.42, no.6, 2023-09 |
Reference Based Sketch Extraction via Attention Mechanism Seo, Chang Wook; Ashtari, Amirsaman; Noh, Junyong; Cha, Sihun; Cholmin Kang, SIGGRAPH Asia 2022, Association for Computing Machinery, 2022-12-07 |
Reference Based Sketch Extraction via Attention Mechanism Ashtari, Amirsaman; Seo, Chang Wook; Kang, Cholmin; Cha, Sihun; Noh, Junyong, ACM TRANSACTIONS ON GRAPHICS, v.41, no.6, pp.1 - 16, 2022-12 |
Rich360: Optimized Spherical Representation from Structured Panoramic Camera Arrays Lee, Jungjin; Kim, Bumki; Kim, Kyehyun; Kim, Young Hui; Noh, Junyong, ACM TRANSACTIONS ON GRAPHICS, v.35, no.4, 2016-07 |
Rich360: Optimized Spherical Representation from Structured Panoramic Camera Arrays Lee, Jungjin; Noh, Junyong; Kim, Bumki; Kim, Kyehyun; Kim, Young Hui, SIGGRAPH 2016, ACM SIGGRAPH, 2016-07-26 |
Rigging Transfer Seo, Jaewoo; Kim, Younghui; Wi, Daehyeon; Seol, Yeongho; Noh, Junyong, The International Conference on Computer Animation and Social Agent(CASA) 2010, The International Conference on Computer Animation and Social Agent, 2010-05-31 |
Rigging transfer Seo, Jaewoo; Seol, Yeongho; Wi, Daehyeon; Kim, Younghui; Noh, Junyong, COMPUTER ANIMATION AND VIRTUAL WORLDS, v.21, no.3-4, pp.375 - 386, 2010-05 |
Saliency Diagrams : a tool for analyzing animation through the relative importance of keyposes Nghiem, Nicolas; Roberts, Richard; Lewis, JP; Noh, Junyong, SIGGRAPH ASIA 2019, pp.49 - 52, ACM SIGGRAPH, 2019-11-18 |
Scene-space video extrapolation = 장면 정보 기반 비디오 영역 확장 기술link Lee, Sang-Woo; Noh, Junyong; et al, 한국과학기술원, 2018 |
ScreenX: Public Immersive Theatres with Uniform Movie Viewing Experiences Lee, Jungjin; Lee, Sangwoo; Kim, Young Hui; Noh, Junyong, IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, v.23, no.2, pp.1124 - 1138, 2017-02 |
ScreenX: Public Immersive Theatres with Uniform Movie Viewing Experiences Lee, Sangwoo; Lee, Jungjin; Noh, Junyong; Kim, Young Hui, IEEE Virtual Reality 2017, IEEE Virtual Reality, 2017-03-21 |
Self-adjusting facial animation retargeting = 부드러운 메쉬 표면 및 대응점 움직임의 주성분에 의해 조정된 얼굴 애니메이션 리타겟팅link Blanco i Ribera, Roger; 블란코 리베라, 루제; et al, 한국과학기술원, 2017 |
Semi-supervised reference-based sketch extraction using a contrastive learning framework Seo, Chang Wook; Ashtari, Amirsaman; Noh, Junyong, SIGGRAPH 2023, pp.1 - 12, Association for Computing Machinery (ACM), 2023-08-07 |
Semi-supervised reference-based sketch extraction using a contrastive learning framework SEO, CHANG WOOK; Ashtari, Amirsaman; Noh, Junyong, ACM TRANSACTIONS ON GRAPHICS, v.42, no.4, pp.1 - 12, 2023-08 |
Shadow removal in front projection system using skeleton model = 스켈레톤 모델을 이용한 전방 프로젝션 환경에서 그림자 제거link Kim, Jaedong; Noh, Junyong; et al, 한국과학기술원, 2015 |
Simulating SPH Fluid with Multi-Level Vorticity Jang, Taekwon; Blanco, Roger; Bae, Jinhyuk; Noh, Junyong, The International Conference on Computer Animation and Social Agent(CASA) 2011, The International Conference on Computer Animation and Social Agents, 2011-05-26 |
Simulating SPH Fluid with Multi-Level Vorticity Jang, Taekwon; Ribera, Roger Blanco i; Bae, Jinhyuk; Noh, Junyong, The International Journal of Virtual Reality, v.10, no.1, pp.21 - 27, 2011-05 |
Simulating Water Turbulence in Particle Fluids Noh, Junyong; You, Mi; Hwang, Jonghyun; Cha, Seunghoon; Hwang, Huicheol; Jang, Taekwon, Computer Graphics International 2012, Computer Graphics International, 2012-06-14 |
Sketch-based motion editing for 3D articulated characters = 3차원 다 관절체 캐릭터를 위한 스케치 기반 동작 편집link Choi, Byungkuk; 최병국; et al, 한국과학기술원, 2016 |
SketchiMo: Sketch-based Motion Editing for Articulated Characters Choi, Byungkuk; Ribera, Roger Blanco I.; Lewis, J. P.; Seol, Yeongho; Hong, Seokpyo; Eom, Haegwang; Jung, Sunjin; et al, ACM TRANSACTIONS ON GRAPHICS, v.35, no.4, 2016-07 |
SketchiMo: Sketch-based Motion Editing for Articulated Characters Choi, Byungkuk; Noh, Junyong; Ribera, Roger Blanco I.; Lewis, J. P.; Seol, Yeong Ho; Hong, Seokpyo; Eom, Haegwang; et al, SIGGRAPH 2016, ACM SIGGRAPH, 2016-07-28 |
Sketching of Mirror-Symmetric Shapes Cordier, Frederic; Seo, Hyewon; Park, Jinho; Noh, Junyong, IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, v.17, no.11, pp.1650 - 1662, 2011-11 |
Spacetime Expression Cloning for Blendshapes Noh, Junyong; Yeongho Seo; Anjyo, K.; Byungkuk Choi; Jaewoo Seo; Lewis, J.P., SIGGRAPH 2012, ACM SIGGRAPH Symposium on Computer Animation, 2012-08-06 |
Sparse Rig Parameter Optimization for Character Animation Song, Jaewon; Ribera, Roger Blanco I.; Cho, Kyungmin; You, Mi; Lewis, JP; Choi, Byungkuk; Noh, Junyong, COMPUTER GRAPHICS FORUM, v.36, no.2, pp.85 - 94, 2017-05 |
Sparse Rig Parameter Optimization for Character Animation Song, Jaewon; Noh, Junyong; Ribera, Roger Blanco I.; Cho, Kyungmin; You mi; J.P. LEWIS; Choi, Byungkuk, Eurographics 2017, pp.85 - 94, Eurographics Association (EG), 2017-04-25 |
Speech animation synthesis based on a Korean co-articulation model = 한국어 동시조음 모델에 기반한 스피치 애니메이션 생성link Jang, Junyong; Noh, Junyong; et al, 한국과학기술원, 2020 |
Stereoscopic image generation of background terrain scenes Hwang, Huicheol; Kim, Kyehyun; Blanco i Ribera, Roger; Noh, Junyong, COMPUTER ANIMATION AND VIRTUAL WORLDS, v.22, no.2-3, pp.317 - 323, 2011-05 |
Stereoscopic Image Generation of Background Terrain Scenes Hwang, Huicheol; Kim, Kyehyun; Blanco, Roger; Noh, Junyong, The International Conference on Computer Animation and Social Agent(CASA) 2011, The International Conference on Computer Animation and Social Agents, 2011-05-27 |
StyleGAN-based head swapping = 스타일갠 기반 머리 합성link Jung, Jiyeon; 정지연; et al, 한국과학기술원, 2023 |
StylePortraitVideo: Editing Portrait Videos with Expression Optimization Seo, Kwanggun; Oh, Seoung Wug; Lu, Jingwan; Kim, Seonghyeon; Noh, Junyong, COMPUTER GRAPHICS FORUM, v.41, no.7, pp.165 - 175, 2022-10 |
StylePortraitVideo: Editing Portrait Videos with Expression Optimization Seo, Kwanggun; Noh, Junyong; Oh, Seoung Wug; Lu, Jingwan; Lee, Joon-Young; Kim, Seonghyeon, Pacific Graphics 2022, AsiaGraphics Association., 2022-10-06 |
Synthesis of 3D faces Enciso, R.; Li, J.; Fidaleo, D.; Kim, T.Y.; Noh, Junyong; Neumann, U., Digital and Computational Video, 1999 |
Synthesizing Character Animation with Smoothly Decomposed Motion Layers Eom, Haegwang; Choi, Byungkuk; Cho, Kyungmin; Jung, Sunjin; Hong, Seokpyo; Noh, Junyong, COMPUTER GRAPHICS FORUM, v.39, no.1, pp.595 - 606, 2020-02 |
Synthesizing Character Animation with Smoothly Decomposed Motion Layers Eom, Haegwang; Noh, Junyong; Jung, Sunjin; Hong, Seokpyo; Choi, Byungkuk; Cho, Kyungmin, Eurographics 2020, Eurographics Association (EG), 2020-05-28 |
Talking Face Noh, Junyong; Neumann, Ulrich, IEEE International Conference on Multimedia and Expo, 2000-07 |
Terrain Geometry from Monocular Image Sequences McKenzie, Alexander; Vendrovsky, Eugene; Noh, Junyong, JOURNAL OF COMPUTING SCIENCE AND ENGINEERING, v.2, no.1, pp.98 - 108, 2008-03 |
The State of The Art CG Technology and its Application to 3D Contents Choi, B.; Seol, Y.; Seo, J.; Noh, Junyong, Computer Graphics and Interaction Society, pp.5 - 10, 2011-04 |
The Study on Realistic Paint Simulation Noh, Junyong; You, Mi; Cha, Seung Hoon; Kim, Jihwan, Communications of the Korean Institute of Information Scientists and Engineers, pp.29 - 33, Communications of the Korean Institute of Information Scientists and Engineers, 2013-11 |
Toon Rendering of Water Animation Noh, Junyong; You, Mi; Park, Jinho; Choi, Byungkuk, Pacific Graphics 2009, Pacific Graphics, 2009-10-07 |
Trcollage: Efficient image collage using tree-based layer reordering Liu, Shiguang; Wang, Xiaobing; Li, Ping; Noh, Junyong, 7th International Conference on Virtual Reality and Visualization, ICVRV 2017, pp.454 - 455, Institute of Electrical and Electronics Engineers Inc., 2017-10 |
User-friendly object and display registration method for a mid-air pointing interface = 공중 포인팅 인터페이스를 위한 사용자 친화적인 오브젝트 및 디스플레이 레지스트레이션 방법link Seo, Hyung-Goog; Noh, Junyong; et al, 한국과학기술원, 2022 |
Utilizing digital fashion in the process of fashion designlink 한아영; Noh, Junyong; 노준용; Ahn, Jaehong; et al, 2020 |
Video Extrapolation Using Neighboring Frames Lee, Sangwoo; Noh, Junyong; Lee, Jungjin; Kim, Kyehyun; Kim, Bumki, SIGGRAPH 2019, ACM SIGGRAPH, 2019-08-01 |
Video Extrapolation Using Neighboring Frames Lee, Sangwoo; Lee, Jungjin; Kim, Bumki; Kim, Kyehyun; Noh, Junyong, ACM TRANSACTIONS ON GRAPHICS, v.38, no.3, pp.1 - 13, 2019-06 |
Video outpainting with human-in-the-loop system and dual-domain propagation framework = 휴먼 인 더 루프 시스템과 이중 도메인 프레임워크를 이용한 영상 아웃페인팅link Yun, Hyun Ho; 윤현호; et al, 한국과학기술원, 2024 |
Video Panorama for 2D to 3D Conversion Blanco i Ribera, Roger; Choi, Sungwoo; Kim, Younghui; Lee, JungJin; Noh, Junyong, COMPUTER GRAPHICS FORUM, v.31, no.7, pp.2213 - 2222, 2012-09 |
Video Panorama for 2D to 3D Conversion Noh, Junyong; Roger Blanco i Ribera; Sungwoo Choi; Younghui Kim; JungJin Lee, Pacific Graphics 2012, Pacific Graphics, 2012-09-12 |
Virtual camera layout generation using a reference video Yoo, Jung Eun; Seo, Kwanggun; Park, Sanghun; Kim, Jaedong; LEE, DAWON; Noh, Junyong, 2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths, CHI 2021, pp.1 - 11, Association for Computing Machinery, 2021-05-12 |
Visual fluid animation via lifting wavelet transform Liu, Shiguang; Xu, Yixin; Noh, Junyong; Tong, Yiying, COMPUTER ANIMATION AND VIRTUAL WORLDS, v.25, no.3-4, pp.475 - 485, 2014-05 |
색상 변화에 따른 실제 벽과 가상 벽의 미적 반응 평가 = Aesthetic response evaluation on virtual wall versus real wall in different colorslink 서진; Seo, Jin; et al, 한국과학기술원, 2016 |
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