Showing results 241 to 260 of 2449
Altruism in games: Helping others help themselves Kang, Ah Reum; Kim, Hana; Woo, Jiyoung; Park, Juyong; Kim, Huy Kang, 2014 13th Annual Workshop on Network and Systems Support for Games, NetGames 2014, IEEE Computer Society, 2014-12 |
An Abstraction Model for Information Visualization on Ambient Displays, IEEE Pacific Visualization Kim, Hee Sun; Wohn, Kwang-Yun, IEEE Pacific Visualization, IEEE Pacific Visualization Symposium, 2014-03-04 |
AN ADAPTIVE ACO-BASED FUZZY CLUSTERING ALGORITHM FOR NOISY IMAGE SEGMENTATION Yu, Jeongmin; Lee, Sung-Hee; Jeon, Moongu, INTERNATIONAL JOURNAL OF INNOVATIVE COMPUTING INFORMATION AND CONTROL, v.8, no.6, pp.3907 - 3918, 2012-06 |
An adaptive website system to improve efficiency with web mining techniques Lee, Ji-Hyun; Shiu, WK, ADVANCED ENGINEERING INFORMATICS, v.18, no.3, pp.129 - 142, 2004-07 |
An analytical way to find influencers on social networks and validate their effects in disseminating social games Kim S.; Han S., 2009 International Conference on Advances in Social Network Analysis and Mining, ASONAM 2009, pp.41 - 46, 2009-07-20 |
An Architecture for Flexible Entity Configuration in a Simulation Environment Kang, C; Oh , Y; WOO, Woontack, Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development , pp.38 - 48, 2009 |
An assessment of a spatial ear training program for perceived auditory source width Kim, Sungyoung; Imamura, Hidetaka, JOURNAL OF THE ACOUSTICAL SOCIETY OF AMERICA , v.142, no.2, pp.EL201 - EL204, 2017-08 |
An assessment of individualized technical ear training for audio production Kim, Sungyoung, JOURNAL OF THE ACOUSTICAL SOCIETY OF AMERICA, v.138, no.1, pp.EL110 - EL113, 2015-07 |
An efficient collision detection algorithm using range data for walk-through systems Lee, SonOu; Heo, JunHyeok; Wohn, Kwang-Yun, Proceedings of the 1997 ACM Symposium on Virtual Reality Software and Technology, VRST, pp.119 - 123, ACM, 1997-09-15 |
An efficient diffusion model for viscous fingering Cha, Seunghoon; Park, Jinho; Hwang, Jonghyun; Noh, Junyong, VISUAL COMPUTER, v.28, no.6-8, pp.563 - 571, 2012-06 |
An Efficient Diffusion Model for Viscous Fingering Noh, Junyong; Cha, Seunghoon; Hwang, Jonghyun; Park, Jinho; Seo, Hyunggoog, 한국컴퓨터그래픽스학회 2012 학술대회, Korea Computer Graphics Society, 2012-06-25 |
An efficient diffusion model for viscous fingering = 비스커스 핑거링 표현을 위한 효율적인 확산 모델에 관한 연구link Cha, Seung-Hoon; 차승훈; et al, 한국과학기술원, 2012 |
An Efficient Diffusion Model for Viscous Fingering Noh, Junyong; Cha, Seunghoon; Hwang, Jonghyun; Park, Jinho, Computer Graphics International 2012, Computer Graphics International, 2012-06-12 |
An Efficient Motion Graph Searching Algorithm for Augmented Reality Characters Lee, Sukwon; Lee, Sung-Hee, Human-Computer Interaction International Conference(HCII), pp.449 - 458, HCII, 2013-07-01 |
An empirical study on enhancing presence in telecommunication environment: with a focus on augmented reality = 원거리 의사소통 환경에서의 현존감 강화 방안 연구: 증강현실 기술을 중심으로link Kim, Jea-In; 김재인; Shi, Chung-Kon; 시정곤; et al, 한국과학기술원, 2014 |
An Eulerian approach for constructing a map between surfaces with different topologies Park, Hangil; Cho, Young Jin; Bang, Seungbae; Lee, Sung-Hee, COMPUTER GRAPHICS FORUM, v.35, no.7, pp.11 - 19, 2016-10 |
An exploratory study on relations between gameplay experience and the level of moral judgment = 게임경험과 도덕적 판단력의 상관관계에 대한 탐색적 연구link Ahn, Kay-Youn; 안계윤; et al, 한국과학기술원, 2012 |
An HMD-based Mixed Reality System for Avatar-Mediated Remote Collaboration with Bare-hand Interaction Noh, Seung-Tak; Yeo, Hui-Shyong; Woo, Woontack, ICAT-EGVE 15: Eurographics Workshop on Virtual Environments, The Eurographics Association, 2015-10 |
An immersive bidirectional system for life-size 3D communication Kuster, Claudia Plöss; Ranieri, Nicola; Bazin, Jean-Charles; Martin, Tobias; Laffont, Pierre-Yves; Popa, Tiberiu; Gross, Markus, 29th International Conference on Computer Animation and Social Agents, CASA 2016, pp.89 - 96, Association for Computing Machinery, 2016-05-23 |
An Immersive Kendo (Gum-do) Game with an Intelligent Cyber-Fighter Yoon, J; Ryu, J; Kim, SH; WOO, Woontack, Virtual Reality and its Application in Industry 2002, v.Hangzhou, pp.400 - 407, 2002-04 |
Discover