We present a new method in multiresolution rendering of a complex object. Our method uses viewer-centered features including the silhouette in generating multiresolution model. Because the silhouette of an object depends on the position of the viewer. the silhouette has difficulties in real-time generation. We propose the AGSphere for real-time management of the silhouette. The AGSphere easily identifies silhouette parts and manages it in multiresolution manner. The primary applicable feature of the AGSphere is the silhouette from the viewer, but we can also use the AGSphere for other directional features like light silhouette. In this paper, we show experimental results for the silhouette either from the viewer or the light. The efficiency of the proposed method is compared with other methods. we also propose new texture map generation method to use with the multiresolution geometry. Generated texture map has valid mapping function for the multiresolution geometry minimizing texture distortions.