Showing results 1821 to 1840 of 2450
Physics-based Full-body Soccer Motion Control for Dribbling and Shooting Hong, Seokpyo; Han, Daseong; Cho, Kyungmin; Shin, Sung-Yong; Noh, Junyong, ACM TRANSACTIONS ON GRAPHICS, v.38, no.4, pp.1 - 12, 2019-07 |
Interaction motion retargeting to highly dissimilar furniture environment Jin, Taeil; Lee, Sung-Hee, 18th Annual ACM SIGGRAPH / Eurographics Symposium on Computer Animation, SCA 2019, Association for Computing Machinery, Inc, 2019-07 |
순차적 네트워크를 이용한 휴먼 모션 매니폴드 구축 장덕경; 이성희, 한국컴퓨터그래픽스학회2019학술대회, 한국컴퓨터그래픽스학회, 2019-07-02 |
캐릭터 애니메이션용 모션 리타겟팅 방법 및 장치 노준용; 송재원; 로져; 조경민; 유미; 최병국, 2019-07-03 |
Video Extrapolation Using Neighboring Frames 이상우; 노준용; 이정진; 김범기; 김계현, 한국컴퓨터그래픽스학회 2019 학술대회, 한국컴퓨터그래픽스학회, 2019-07-03 |
분석적으로 미분 가능한 시스템 동역학을 이용한 온라인 동작 합성 기법 한다성; 노준용; 신성용, 한국컴퓨터그래픽스학회 2019 학술대회, 한국컴퓨터그래픽스학회, 2019-07-04 |
축구 동작 생성을 위한 물리 기반 전신 캐릭터 제어 노준용; 한다성; 조경민; 신성용; 홍석표, 한국컴퓨터그래픽스학회 2019 학술대회, 한국컴퓨터그래픽스학회, 2019-07-05 |
Variability in human visual representation Lee, Jeongmi, the Europe-Korea Conference on Science and Technology (EKC), the Europe-Korea Conference on Science and Technology (EKC), 2019-07-18 |
Physics-based full-body soccer motion control for dribbling and shooting Hong, Seokpyo; Han, Daseong; Cho, Kyungmin; Shin, Joseph S.; Noh, Junyong, SIGGRAPH 2019, pp.1, ACM SIGGRAPH, 2019-07-31 |
Remote Diagnosis of Architectural Heritage Based on 5W1H Model-Based Metadata in Virtual Reality![]() Lee, Jongwook; Kim, Junki; Ahn, Jaehong; Woo, Woontack, ISPRS INTERNATIONAL JOURNAL OF GEO-INFORMATION, v.8, no.8, 2019-08 |
Video Extrapolation Using Neighboring Frames Lee, Sangwoo; Noh, Junyong; Lee, Jungjin; Kim, Kyehyun; Kim, Bumki, SIGGRAPH 2019, ACM SIGGRAPH, 2019-08-01 |
사용자 능력을 증강시키는 증강 휴먼 서비스 제공 방법 및 그 시스템 우운택; 김은석; 유정민; 김준기, 2019-08-06 |
조선시대 민간 정원의 공간구성과 지리환경간의 상관관계 분석 민아람; 이지현, 한국디자인리서치, v.4, no.2, pp.64 - 75, 2019-09 |
SelfSync: Exploring self-synchronous body-based hotword gestures for initiating interaction Lee, Juyoung; Aggarwal, Shaurye; Wu, Jason; Starner, Thad; Woo, Woontack, 23rd International Symposium on Wearable Computers, ISWC 2019, pp.123 - 128, Association for Computing Machinery, 2019-09 |
Sustainable Design Framework for the Anthropocene Preliminary research of integrating the urban data with building information Lee, Gyueun; Lee, Ji-Hyun, 37th Conference on Education and Research in Computer Aided Architectural Design in Europe and 23rd Conference of the Iberoamerican Society Digital Graphics, eCAADe SIGraDi 2019, pp.561 - 568, Education and research in Computer Aided Architectural Design in Europe, 2019-09 |
Sustainable Building Design Framework for the Anthropocene Lee, Gyueun; Lee, Ji-Hyun, the 37th eCAADe and 23rd SIGraDi Conference, pp.561 - 568, the 37th eCAADe and 23rd SIGraDi Conference, 2019-09-12 |
Lighting Layout Optimization for 3D Indoor Scenes Jin, Sam; Lee, Sung-Hee, COMPUTER GRAPHICS FORUM, v.38, no.7, pp.733 - 743, 2019-10 |
A Conceptual Framework for the Externalization of Ecological Wisdom: The Case of Traditional Korean Gardens![]() Min, Aram; Lee, Ji-Hyun, SUSTAINABILITY, v.11, no.19, pp.5298, 2019-10 |
PostAR: Design a responsive reading system with multiple interactions for campus augmented posters Liu, Shuo; Jang, Seogsung; Woo, Woontack, 18th IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2019, pp.114 - 117, Institute of Electrical and Electronics Engineers Inc., 2019-10 |
플레이어 경험을 통한 게임의 예술성 의미 연구![]() 김민서; 김미진; 오규환; 도영임, 한국게임학회 논문지, v.19, no.5, pp.63 - 76, 2019-10 |
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