Editing Scene Illumination and Material Appearance of Light-Field Images

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In this paper, we propose a method for editing the scene appearance of light-field images. Our method enables users to manipulate the illumination and material properties of scenes captured in light-field format, offering various control over image appearance, including dynamic relighting and material appearance modification, which leverages our specially designed inverse rendering framework for light-field images. By effectively separating light fields into appearance parameters—such as diffuse albedo, normal, specular intensity, and roughness within a multi-plane image domain, we overcome the traditional challenges of light-field imaging decomposition. These challenges include handling front-parallel views and a limited image count, which have previously hindered neural inverse rendering networks when applying them to light-field image data. Our method also approximates environmental illumination using spherical Gaussians, significantly enhancing the realism of scene reflectance. Furthermore, by differentiating scene illumination into far-bound and near-bound light environments, our method enables highly realistic editing of scene appearance and illumination, especially for local illumination effects. This differentiation allows for efficient, real-time relighting rendering and integrates seamlessly with existing layered light-field rendering frameworks. Our method demonstrates rendering capabilities from casually captured light-field images.
Publisher
Science and Technology Publications, Lda
Issue Date
2025-02-26
Language
English
Citation

20th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2025, pp.90 - 101

DOI
10.5220/0013145500003912
URI
http://hdl.handle.net/10203/335366
Appears in Collection
CS-Conference Papers(학술회의논문)
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