Research on methodology for generating real-time bio-signal-based data sculptures using EEG device.EEG기기를 활용한 실시간 생체신호 기반 데이터 스컬쳐 조형 방법론 연구

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The purpose of this research is to study data sculpture, which is a sculpture created and stored as data in a digital virtual space and exhibited in a virtual or real space, and to propose a data sculpture design based on real-time brain wave data. According to previous studies and works on data art and computer sculpture, we defined data sculpture and analyzed its characteristics and production process to find the aesthetic meaning of data sculpture. On this basis, we analyzed the changes in the role of the creator according to the type of data sculpture production. Then, we discussed the significance of sculptures created based on EEG data, summarized previous studies and examples of works, and proposed a generative data sculpture design using EEG data. By revealing the characteristics of data sculpture and changes in the role of the artist through the proposed design of data sculpture, we sought to understand sculpture in the digital age and the aesthetic and technical understanding of future sculpture.
Advisors
이진준researcher
Description
한국과학기술원 :문화기술대학원,
Publisher
한국과학기술원
Issue Date
2024
Identifier
325007
Language
eng
Description

학위논문(석사) - 한국과학기술원 : 문화기술대학원, 2024.2,[v, 109 p. :]

Keywords

데이터 스컬쳐▼a생체신호기반 조각▼a예술가의 역할; Data sculpture▼aBiosignal-based sculpture▼aRole of artist

URI
http://hdl.handle.net/10203/321406
Link
http://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=1096191&flag=dissertation
Appears in Collection
GCT-Theses_Master(석사논문)
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