Full-body motion control of simulated 3D avatar from sparse sensor and direction control with deep reinforcement learning강화학습 및 희소 센서와 방향 컨트롤을 사용한 시뮬레이션된 3D 아바타의 전신 동작 제어

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dc.contributor.advisor노준용-
dc.contributor.authorShin, Yerim-
dc.contributor.author신예림-
dc.date.accessioned2024-07-30T19:30:48Z-
dc.date.available2024-07-30T19:30:48Z-
dc.date.issued2024-
dc.identifier.urihttp://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=1096190&flag=dissertationen_US
dc.identifier.urihttp://hdl.handle.net/10203/321405-
dc.description학위논문(석사) - 한국과학기술원 : 문화기술대학원, 2024.2,[iv, 25 p. :]-
dc.description.abstractInteractive control of a 3D avatar is crucial to provide immersive experience for a VR user. Extensive research has been conducted on 3D avatar control techniques that allows a VR user to control a 3D avatar and interact with virtual objects while it moves around a large virtual environment. However, the research primarily focused on control system for a VR user who can physically walk around and there has been limited research on continuous control method for a seated VR user. In this work, the proposed method generates physically plausible full-body movement of a 3D avatar by combining GAN-based imitation learning with sparse sensor and directional control rewards. In this work, we propose a new reward function for sparse sensor tracking. Furthermore, we discuss how the value of the weights in this reward function affects the overall result of the generated motion. Our results show that a seated VR user can use sparse sensor signals and directional control inputs to realistically control a physic-based 3D avatar and interact with various virtual objects according to the laws of physics, e.g. blocking thrown projectiles, punching a target, or picking up an object.-
dc.languageeng-
dc.publisher한국과학기술원-
dc.subject물리 기반 모션 컨트롤▼a웨어러블 디바이스▼a심층 강화 학습-
dc.subjectPhysics-based character control▼aWearable device▼aDeep reinforecement learning-
dc.titleFull-body motion control of simulated 3D avatar from sparse sensor and direction control with deep reinforcement learning-
dc.title.alternative강화학습 및 희소 센서와 방향 컨트롤을 사용한 시뮬레이션된 3D 아바타의 전신 동작 제어-
dc.typeThesis(Master)-
dc.identifier.CNRN325007-
dc.description.department한국과학기술원 :문화기술대학원,-
dc.contributor.alternativeauthorNoh, Junyong-
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