SyncPIE: mobile heads-up XR information access via bezel-based smartwatch touch interfaceSyncPIE: 베젤 기반 스마트워치 터치 인터페이스를 통한 모바일 헤드업 XR 정보 접근

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dc.contributor.advisor우운택-
dc.contributor.authorBaeck, Minju-
dc.contributor.author백민주-
dc.date.accessioned2024-07-30T19:30:47Z-
dc.date.available2024-07-30T19:30:47Z-
dc.date.issued2024-
dc.identifier.urihttp://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=1096183&flag=dissertationen_US
dc.identifier.urihttp://hdl.handle.net/10203/321398-
dc.description학위논문(석사) - 한국과학기술원 : 문화기술대학원, 2024.2,[iv, 27 p. :]-
dc.description.abstractWe propose ‘SyncPIE’, an innovative mobile heads-up information system that combines AR head-worn devices with smartwatch bezel-based input to address the challenges of low accuracy and divided attention in mobile augmented reality interaction. Despite the potential of the bezel-initiated touch gesture of smartwatches for eye-free interaction in a mobile context, its application in AR environments has not yet been fully explored. The SyncPIE system includes GlancePIE, an AR interface with a three-layer hierarchical pie menu allowing users to quickly view multiple options, and TouchPIE, which includes three bezel-based smartwatch touch interfaces designed for input without looking at the watch. Among the interfaces are the bezel-initiated BTS (Bezel-to-Slide) and BTap (Bezel-Tap), along with newly developed STB (Slide-to-Bezel), all tailored for AR integration. To investigate the potential of smartwatches bezel-based mobile interaction, we conducted two studies evaluating TouchPIE’s performance, usability, and social acceptability in both standing and walking scenarios. The STB method outperformed other bezel-initiated gestures in terms of speed, accuracy and usability. In addition, when evaluating the trade-offs and benefits of dual device use, the STB method demonstrated faster and better usability as well as lower mental load and arm fatigue compared to mid-air gestures, particularly in walking scenarios. This research opens new possibilities for mobile extended reality interaction methods in smartwatch and AR environments.-
dc.languageeng-
dc.publisher한국과학기술원-
dc.subject웨어러블 기기▼a모바일 정보 접근▼a스마트워치▼a확장현실 안경▼a베젤 기반 터치 인풋▼a파이메뉴▼a사용자 연구-
dc.subjectWearable devices▼aMobile information access▼aSmartwatch▼aExtended reality glasses▼aBezel-based touch input▼aPie menu▼aUser study-
dc.titleSyncPIE: mobile heads-up XR information access via bezel-based smartwatch touch interface-
dc.title.alternativeSyncPIE: 베젤 기반 스마트워치 터치 인터페이스를 통한 모바일 헤드업 XR 정보 접근-
dc.typeThesis(Master)-
dc.identifier.CNRN325007-
dc.description.department한국과학기술원 :문화기술대학원,-
dc.contributor.alternativeauthorWoo, Woontack-
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