DC Field | Value | Language |
---|---|---|
dc.contributor.author | Bottega, Jair Augusto | ko |
dc.contributor.author | Kich, Victor Augusto | ko |
dc.contributor.author | de Jesus, Junior Costa | ko |
dc.contributor.author | Steinmetz, Raul | ko |
dc.contributor.author | Kolling, Alisson Henrique | ko |
dc.contributor.author | Grando, Ricardo Bedin | ko |
dc.contributor.author | Guerra, Rodrigo da Silva | ko |
dc.contributor.author | Gamarra, Daniel Fernando Tello | ko |
dc.date.accessioned | 2024-01-16T08:00:20Z | - |
dc.date.available | 2024-01-16T08:00:20Z | - |
dc.date.created | 2024-01-16 | - |
dc.date.issued | 2023-12 | - |
dc.identifier.citation | JOURNAL OF INTELLIGENT & ROBOTIC SYSTEMS, v.109, no.4 | - |
dc.identifier.issn | 0921-0296 | - |
dc.identifier.uri | http://hdl.handle.net/10203/317865 | - |
dc.description.abstract | This paper introduces Jubileo, an open-source simulated humanoid robot as a framework for the development of human-robot interaction applications. By leveraging the power of the Robot Operating System (ROS) and Unity in a virtual reality environment, this simulation establishes a strong connection to real robotics, faithfully replicating the robot's physical components down to its motors and enabling communication with servo-actuators to control both the animatronic face and the joints of a real humanoid robot. To validate the capabilities of the framework, we propose English teaching games that integrate Virtual Reality (VR), game-based Human-Robot Interaction (HRI), and advanced large language models such as Generative Pre-trained Transformer (GPT). These games aim to foster linguistic competence within dynamic and interactive virtual environments. The incorporation of large language models bolsters the robot's capability to generate human-like responses, thus facilitating a more realistic conversational experience. Moreover, the simulation framework reduces real-world testing risks and offers a cost-effective, efficient, and scalable platform for developing new HRI applications. The paper underscores the transformative potential of converging VR, large language models, and HRI, particularly in educational applications. | - |
dc.language | English | - |
dc.publisher | SPRINGER | - |
dc.title | Jubileo: An Immersive Simulation Framework for Social Robot Design | - |
dc.type | Article | - |
dc.identifier.wosid | 001117621200001 | - |
dc.identifier.scopusid | 2-s2.0-85178895874 | - |
dc.type.rims | ART | - |
dc.citation.volume | 109 | - |
dc.citation.issue | 4 | - |
dc.citation.publicationname | JOURNAL OF INTELLIGENT & ROBOTIC SYSTEMS | - |
dc.identifier.doi | 10.1007/s10846-023-01991-3 | - |
dc.contributor.localauthor | de Jesus, Junior Costa | - |
dc.contributor.nonIdAuthor | Bottega, Jair Augusto | - |
dc.contributor.nonIdAuthor | Kich, Victor Augusto | - |
dc.contributor.nonIdAuthor | Steinmetz, Raul | - |
dc.contributor.nonIdAuthor | Kolling, Alisson Henrique | - |
dc.contributor.nonIdAuthor | Grando, Ricardo Bedin | - |
dc.contributor.nonIdAuthor | Guerra, Rodrigo da Silva | - |
dc.contributor.nonIdAuthor | Gamarra, Daniel Fernando Tello | - |
dc.description.isOpenAccess | N | - |
dc.type.journalArticle | Article | - |
dc.subject.keywordAuthor | Human-robot interaction | - |
dc.subject.keywordAuthor | Virtual reality | - |
dc.subject.keywordAuthor | Learning game | - |
dc.subject.keywordAuthor | English language learning | - |
dc.subject.keywordAuthor | Large language models | - |
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