Demo: FROG: Optimizing power consumption of mobile games using perception-aware frame rate scaling

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A mobile GPU constitutes the majority of power consumption on a mobile device and mobile games top as the most popular class of graphics applications. In this demo, we present FROG, a novel frame rate optimization system for mobile gaming applications. FROG makes use of human visual perception to graphics and regulates application's frame rendering process on-the-fly for maximizing power saving without degrading the user experience. The system works on an existing commercial smartphone and support the legacy gaming applications from app stores without requiring any changes from applications.
Publisher
Association for Computing Machinery
Issue Date
2017-08
Language
English
Citation

23rd Annual International Conference on Mobile Computing and Networking, MobiCom 2017, pp.498 - 500

DOI
10.1145/3117811.3119868
URI
http://hdl.handle.net/10203/310940
Appears in Collection
CS-Conference Papers(학술회의논문)
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