DC Field | Value | Language |
---|---|---|
dc.contributor.advisor | Yoon, Tae Jung | - |
dc.contributor.advisor | 윤태중 | - |
dc.contributor.author | Choi, Won Jae | - |
dc.date.accessioned | 2023-06-21T19:31:06Z | - |
dc.date.available | 2023-06-21T19:31:06Z | - |
dc.date.issued | 2022 | - |
dc.identifier.uri | http://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=997859&flag=dissertation | en_US |
dc.identifier.uri | http://hdl.handle.net/10203/307543 | - |
dc.description | 학위논문(석사) - 한국과학기술원 : 경영공학부, 2022.2,[iii, 31 p. :] | - |
dc.description.abstract | Lockdown measures to curb the spread of the coronavirus (COVID-19) pandemic have had a significant effect on the economy and people’s physical and mental health. However, researchers have not closely examined the game industry. In this study, I analyzed data from Steam, the largest digital game distribution platform. According to empirical evidence, the COVID-19 outbreak significantly increased the demand for games, especially multiplayer games. The results also showed the existence of an additional discount effect under the pandemic among different game characteristics. | - |
dc.language | eng | - |
dc.publisher | 한국과학기술원 | - |
dc.title | Impact of the COVID-19 pandemic on consumer demand and price discounts in the game industry | - |
dc.title.alternative | Steam 데이터를 통해 살펴본 COVID-19 대유행시 게임 소비자의 수요와 가격 할인의 변화에 대한 연구 | - |
dc.type | Thesis(Master) | - |
dc.identifier.CNRN | 325007 | - |
dc.description.department | 한국과학기술원 :경영공학부, | - |
dc.contributor.alternativeauthor | 최원재 | - |
dc.title.subtitle | evidence from Steam | - |
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