Impact of the COVID-19 pandemic on consumer demand and price discounts in the game industry : evidence from SteamSteam 데이터를 통해 살펴본 COVID-19 대유행시 게임 소비자의 수요와 가격 할인의 변화에 대한 연구

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dc.contributor.advisorYoon, Tae Jung-
dc.contributor.advisor윤태중-
dc.contributor.authorChoi, Won Jae-
dc.date.accessioned2023-06-21T19:31:06Z-
dc.date.available2023-06-21T19:31:06Z-
dc.date.issued2022-
dc.identifier.urihttp://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=997859&flag=dissertationen_US
dc.identifier.urihttp://hdl.handle.net/10203/307543-
dc.description학위논문(석사) - 한국과학기술원 : 경영공학부, 2022.2,[iii, 31 p. :]-
dc.description.abstractLockdown measures to curb the spread of the coronavirus (COVID-19) pandemic have had a significant effect on the economy and people’s physical and mental health. However, researchers have not closely examined the game industry. In this study, I analyzed data from Steam, the largest digital game distribution platform. According to empirical evidence, the COVID-19 outbreak significantly increased the demand for games, especially multiplayer games. The results also showed the existence of an additional discount effect under the pandemic among different game characteristics.-
dc.languageeng-
dc.publisher한국과학기술원-
dc.titleImpact of the COVID-19 pandemic on consumer demand and price discounts in the game industry-
dc.title.alternativeSteam 데이터를 통해 살펴본 COVID-19 대유행시 게임 소비자의 수요와 가격 할인의 변화에 대한 연구-
dc.typeThesis(Master)-
dc.identifier.CNRN325007-
dc.description.department한국과학기술원 :경영공학부,-
dc.contributor.alternativeauthor최원재-
dc.title.subtitleevidence from Steam-
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