The purpose of this study was to determine the socio-cultural meaning and problems of virtual reality sports room. Case study method was applied, and literature review and in-depth interview were conducted.
As a result of analyzing the socio-cultural meaning of the virtual reality sports room, it was found that it contributed to providing physical activity opportunities, providing educational environments suitable for the trend of the 4th Industrial Revolution, providing opportunities and raising awareness for underprivileged students, reducing the burden on teachers.
As a result of analyzing the problems of the virtual reality sports room, the budget support system and budget shortage problem, the absence of training and manuals for the use of the virtual reality sports room, the lack of business support and selection system, and the maintenance and management of equipment were derived.