3D sign language handshape generation from RGB videoRGB 영상으로부터의 3D 수어 손 모양 생성 기법

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This research aims to estimate 3D sign language hand shape animation from 2D RGB video with machine learning and artificial intelligence techniques. There has been great advances in 3D pose estimation research, which extracts human 3D poses from 2D RGB videos and images. However, several factors can be considered to improve when extracting 3D sign language poses. Such considerations include grammatical constraints, or eliminating noisy data. To achieve this goal, this thesis leverages 3D pose estimation technique to extract raw 3D poses from given 2D RGB video inputs. Furthermore, Triangular Moving Average based filtering is applied to eliminate noisy data. Gaussian Mixture Model based key- pose extraction component is applied to filtered data to extract significant key poses from given lexicon video. Extracted key-poses are then sorted according to intersecting point of Gaussian distributions. Lastly, extracted key-poses are compared with pre-designed sign language handshape models to configure handshape. Our system is tested on total of 1740 lexicon instances from American Sign Language users. Ablation study shows that our system was able to improve upon state-of-the-art pose estimation network.
Advisors
Noh, Junyongresearcher노준용researcher
Description
한국과학기술원 :문화기술대학원,
Publisher
한국과학기술원
Issue Date
2021
Identifier
325007
Language
eng
Description

학위논문(석사) - 한국과학기술원 : 문화기술대학원, 2021.8,[ii, 22 p. :]

Keywords

Sign language▼aAnimation▼aPose estimation▼aHuman computer interaction▼aAccessibility; 수어▼a애니메이션▼a포즈 추정▼a인간 컴퓨터 상호작용▼a접근성

URI
http://hdl.handle.net/10203/295109
Link
http://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=963468&flag=dissertation
Appears in Collection
GCT-Theses_Master(석사논문)
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