Retrieval for footsteps sound assets and auto-triggering of humanoid character footsteps in in-game cutscenes인게임 컷신에서의 인간형 캐릭터 발걸음 사운드 에셋 검색 및 오토트리거링

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A need to develop a footsteps sound assets retrieval and auto-triggering method for in-game cutscene Foley work was identified. Footsteps assets retrieval and auto-triggering improve the efficiency of Foley artist's work. This paper introduces how to search for footsteps sound assets through metric learning and how to predict footsteps sound on a frame-by-frame. Footsteps sound asset retrieval model trained with metric learning by structure preserving. Retrieval performance has been improved using video and audio features extracted from the pre-trained model learned through audio-visual correspondence as training data. Footsteps sound auto-triggering model was trained with skeleton data and footsteps sound origin location data labeled via beat predominant local pulse. The proposed method allows us to search for appropriate footsteps sound assets for silent game videos, and specify where to insert them.
Advisors
Nam, Juhanresearcher남주한researcher
Description
한국과학기술원 :문화기술대학원,
Publisher
한국과학기술원
Issue Date
2021
Identifier
325007
Language
eng
Description

학위논문(석사) - 한국과학기술원 : 문화기술대학원, 2021.8,[iii, 26 p. :]

Keywords

Multimodal▼aMetric learning▼aMusic information retrieval▼aGame sound effect▼aIn-game cutscene; 멀티 모달▼a메트릭 학습▼a음악 정보 검색▼a게임 효과음▼a인게임 컷신

URI
http://hdl.handle.net/10203/295105
Link
http://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=963472&flag=dissertation
Appears in Collection
GCT-Theses_Master(석사논문)
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