DC Field | Value | Language |
---|---|---|
dc.contributor.advisor | Bazin, Jean-Charles | - |
dc.contributor.advisor | 바장장샤를 | - |
dc.contributor.author | Kim, Ikhwan | - |
dc.date.accessioned | 2021-05-11T19:36:37Z | - |
dc.date.available | 2021-05-11T19:36:37Z | - |
dc.date.issued | 2019 | - |
dc.identifier.uri | http://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=871339&flag=dissertation | en_US |
dc.identifier.uri | http://hdl.handle.net/10203/283182 | - |
dc.description | 학위논문(박사) - 한국과학기술원 : 문화기술대학원, 2019.8,[v, 75 p. :] | - |
dc.description.abstract | This research proposes a systematic classification methodology to label and classify digital games, a large-scale database about classified digital games, and a design methodology for virtual environments in digital games. The proposed classification methodology classifies digital games with a combination of 16 variables in five standards. With the classification methodology, a total of 7407 digital games have been classified across PC and console platforms and have been constituted into a database. By analyzing the database, I calculated 100 types of unpublished new types of digital games and I analyzed the pattern of the digital game market until 2017. The proposed design methodology is layer-based, according to the proposed classification. A game designer classifies the type of game he or she wants to develop, creates a PAM (Player Activity Map), design, and overlays the required layers in order to create a master plan. The validation experiment of the proposed design methodology demonstrated that it reduces the irrelevant time taken during the design process from 14.59% to 0.33%. Moreover, the design methodology has increased the conceived cooperation level among the designers by 300\% and considerably improved the qualitative satisfaction of the finished design. | - |
dc.language | eng | - |
dc.publisher | 한국과학기술원 | - |
dc.subject | Digital game▼avirtual landscape▼adesign methodology▼agame classification▼agame database | - |
dc.subject | 디지털 게임▼a가상공간▼a설계방법론▼a게임 디자인▼a조경 | - |
dc.title | Virtual landscape in digital games | - |
dc.title.alternative | 가상경관 분류 방법론을 활용한 디지털 게임 데이터베이스 및 가상경관 설계 방법론의 구축 | - |
dc.type | Thesis(Ph.D) | - |
dc.identifier.CNRN | 325007 | - |
dc.description.department | 한국과학기술원 :문화기술대학원, | - |
dc.contributor.alternativeauthor | 김익환 | - |
dc.title.subtitle | from classification to large-scale database and design methodologies. | - |
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