DC Field | Value | Language |
---|---|---|
dc.contributor.author | 최진수 | ko |
dc.contributor.author | 김영민 | ko |
dc.contributor.author | 이영주 | ko |
dc.date.accessioned | 2021-03-26T01:56:16Z | - |
dc.date.available | 2021-03-26T01:56:16Z | - |
dc.date.created | 2021-03-03 | - |
dc.date.created | 2021-03-03 | - |
dc.date.issued | 2020-09 | - |
dc.identifier.citation | 공학교육연구, v.23, no.5, pp.3 - 15 | - |
dc.identifier.issn | 1738-6454 | - |
dc.identifier.uri | http://hdl.handle.net/10203/281878 | - |
dc.description.abstract | With the 4th Industrial Revolution, educational change is required to cultivate the ability to adapt in the rapidly changing future. Accordingly, the importance of nurturing convergent talents to create new values using the humanities imagination, science and technology creativity, and engineering problem solving ability has emerged. The purpose of this study is to develop STEAM education program with Daedeok R&D Zone and KAIST resources for middle school and high school level. With this program, we investigated the effectivenss of STEAM education on creative problem solving ability, self-efficacy and the perception of STEAM education with pre-test and poste-test model. For this study, 91 students(46 middle school, 45 high school) participated in STEAM education program. As a result student participated in the STEAM program improved the creative problem-solving ability and students’ interest in math and science. Also, students perceived STEAM program provided benefits of science-related career information. The suggestions were discussed based on the results. | - |
dc.language | Korean | - |
dc.publisher | 한국공학교육학회 | - |
dc.title | 지역기관을 활용한 중·고등학교 융합인재교육(STEAM) 프로그램 개발 및 적용 | - |
dc.title.alternative | A Study on Development and Application of STEAM Program for Middle and High School Students using Local Institution(KAIST) | - |
dc.type | Article | - |
dc.type.rims | ART | - |
dc.citation.volume | 23 | - |
dc.citation.issue | 5 | - |
dc.citation.beginningpage | 3 | - |
dc.citation.endingpage | 15 | - |
dc.citation.publicationname | 공학교육연구 | - |
dc.identifier.doi | 10.18108/jeer.2020.23.5.3 | - |
dc.identifier.kciid | ART002636130 | - |
dc.contributor.localauthor | 이영주 | - |
dc.contributor.nonIdAuthor | 최진수 | - |
dc.contributor.nonIdAuthor | 김영민 | - |
dc.description.isOpenAccess | Y | - |
dc.subject.keywordAuthor | STEAM | - |
dc.subject.keywordAuthor | Convergence education | - |
dc.subject.keywordAuthor | R& | - |
dc.subject.keywordAuthor | D | - |
dc.subject.keywordAuthor | KAIST | - |
dc.subject.keywordAuthor | Educational effect | - |
dc.subject.keywordAuthor | Learning material | - |
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