DC Field | Value | Language |
---|---|---|
dc.contributor.author | Kim, Y. | ko |
dc.contributor.author | Lee, G.A. | ko |
dc.contributor.author | Jo, D. | ko |
dc.contributor.author | Yang, U. | ko |
dc.contributor.author | Kim, G. | ko |
dc.contributor.author | Park, Jinah | ko |
dc.date.accessioned | 2011-08-18T07:35:34Z | - |
dc.date.available | 2011-08-18T07:35:34Z | - |
dc.date.created | 2012-02-06 | - |
dc.date.created | 2012-02-06 | - |
dc.date.issued | 2011-01-09 | - |
dc.identifier.citation | 2011 IEEE International Conference on Consumer Electronics, ICCE 2011, pp.269 - 270 | - |
dc.identifier.uri | http://hdl.handle.net/10203/24929 | - |
dc.description.sponsorship | This work was supported by the Ministry of Culture, Sports and Tourism (MCST) and KOCCA [2-09-1205-001-10986-07-001], and partially supported by Mid-career Researcher Program through NRF grant funded by the MEST 2010-0000242. | en |
dc.language | English | - |
dc.language.iso | en_US | en |
dc.publisher | IEEE | - |
dc.title | Analysis on virtual interaction-induced fatigue and difficulty in manipulation for interactive 3D gaming console | - |
dc.type | Conference | - |
dc.identifier.wosid | 000295128300135 | - |
dc.identifier.scopusid | 2-s2.0-79952911336 | - |
dc.type.rims | CONF | - |
dc.citation.beginningpage | 269 | - |
dc.citation.endingpage | 270 | - |
dc.citation.publicationname | 2011 IEEE International Conference on Consumer Electronics, ICCE 2011 | - |
dc.identifier.conferencecountry | US | - |
dc.identifier.conferencelocation | Las Vegas, NV | - |
dc.embargo.liftdate | 9999-12-31 | - |
dc.embargo.terms | 9999-12-31 | - |
dc.contributor.localauthor | Park, Jinah | - |
dc.contributor.nonIdAuthor | Kim, Y. | - |
dc.contributor.nonIdAuthor | Lee, G.A. | - |
dc.contributor.nonIdAuthor | Jo, D. | - |
dc.contributor.nonIdAuthor | Yang, U. | - |
dc.contributor.nonIdAuthor | Kim, G. | - |
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