Spatial gamification toolkit : Designing augmented reality games in and for the living room공간 게이미피케이션 : 실제 생활 공간 내에 적용가능한 증강 현실 게임을 디자인하는 툴킷

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Level editors are common tools that non-professional game designers can use to create their own games or game content. Typically, game developers release their internal tools, or simplified tools, to the public which also contains a variety of art assets that are available to the user. However, this means that the user is typically limited to creating content within a fixed virtual environment. The proliferation of augmented reality technology has made it easier for end-users to access and experience augmented reality content, including using their physical space as a game level. Despite the popularity of augmented reality gaming, current applications do not support custom game creation in augmented reality, and rather utilize generic content that can automatically adapt to a variety of spaces. This means that the unique characteristics and details of the room cannot be used by the application and that the user cannot leverage their creativity to create games tailored for their own space. In this thesis, we detail the motivation, related work, and design concept for the Spatial Gamification Toolkit, an augmented reality authoring tool for the HoloLens that enables users to create interactive games and experiences for their homes. We evaluated the Spatial Gamification Toolkit with non-professional game designers to demonstrate its ability to allow users to utilize spatial trigger-action programming in order to create games in and for the physical space the user is in. Through the user evaluation, we have identified user behavior which resulted in the proposal of design guidelines for the development of future interfaces. We conclude this thesis with a discussion of the improvements to be made to the system for the future and additional research opportunities.
Advisors
Daniel Pieter Saakesresearcher석다니엘researcher
Description
한국과학기술원 :산업디자인학과,
Publisher
한국과학기술원
Issue Date
2017
Identifier
325007
Language
eng
Description

학위논문(석사) - 한국과학기술원 : 산업디자인학과, 2017.8,[xi, 69 p. :]

Keywords

Augmented Reality▼aGame Design▼aLevel Editors▼aSpatial Programming▼aTrigger-Action Programming; 증강현실▼a게임 디자인▼a레벨 에디터▼a공간적인 프로그램밍▼a방아쇠 액션 프로그래밍

URI
http://hdl.handle.net/10203/243018
Link
http://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=718604&flag=dissertation
Appears in Collection
ID-Theses_Master(석사논문)
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