Text to Game Character: Starting Point for Conditional Generative Adversarial Video Composition

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dc.contributor.authorLee, DongKunko
dc.contributor.authorChoi, Ho-Jinko
dc.date.accessioned2018-04-24T05:21:56Z-
dc.date.available2018-04-24T05:21:56Z-
dc.date.created2018-04-19-
dc.date.issued2018-01-15-
dc.identifier.citationThe 1st International Workshop on Big Data Analysis for Smart Energy (BigData4SmartEnergy 2018), The 5th IEEE International Conference on Big Data and Smart Computing (BigComp2018), pp.717 - 720-
dc.identifier.urihttp://hdl.handle.net/10203/241382-
dc.languageEnglish-
dc.publisherIEEE-
dc.titleText to Game Character: Starting Point for Conditional Generative Adversarial Video Composition-
dc.typeConference-
dc.type.rimsCONF-
dc.citation.beginningpage717-
dc.citation.endingpage720-
dc.citation.publicationnameThe 1st International Workshop on Big Data Analysis for Smart Energy (BigData4SmartEnergy 2018), The 5th IEEE International Conference on Big Data and Smart Computing (BigComp2018)-
dc.identifier.conferencecountryCC-
dc.identifier.conferencelocationShanghai-
dc.contributor.localauthorChoi, Ho-Jin-
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CS-Conference Papers(학술회의논문)
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