Showing results 1 to 12 of 12
Effects of Avatar Transparency on Social Presence in Task-Centric Mixed Reality Remote Collaboration Yoon, Boram; Shin, Jae-eun; Kim, Hyung-il; Oh, Seo Young; Kim, Dooyoung; Woo, Woontack, IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, v.29, no.11, pp.4578 - 4588, 2023-11 |
Evaluating Remote Virtual Hands Models on Social Presence in Hand-based 3D Remote Collaboration Yoon, Boram; Kim, Hyung-il; Oh, Seo Young; Woo, Woontack, 19th IEEE International Symposium on Mixed and Augmented Reality (ISMAR), pp.520 - 532, IEEE Computer Society, IEEE VGTC and ACM SIGGRAPH, 2020-11-12 |
Finger Contact in Gesture Interaction Improves Time-domain Input Accuracy in HMD-based Augmented Reality Oh, Seo Young; Yoon, Boram; Kim, Hyung-il; Woo, Woontack, 2020 ACM CHI Conference on Human Factors in Computing Systems, CHI EA 2020Honolulu25, pp.1 - 8, SIGCHI, 2020-04 |
Geometry-aware Interactive AR Authoring using a Smartphone in a wearable AR Environment Woo, Woon-Tack; Yu, Jeongmin; JINWOO, PARK; GABYONG, PARK; Joen, Jinwoo; Kim, Hyung-il, 5th International Conference on Distributed, Ambient and Pervasive Interactions (DAPI) Held as Part of 19th International Conference on Human-Computer Interaction (HCI International), pp.416 - 424, HCI International, 2017-07-13 |
HMD 기반 증강현실 환경에서의 강건한 6-DOF 객체 조작을 위한 스마트 워치 활용 손 추적 시스템 = Smartwatch-assisted robust 6-DOF hand tracking system for HMD-based augmented realitylink 김형일; Kim, Hyung-il; et al, 한국과학기술원, 2016 |
Integrating wearable muscle sensing for hand-based interactions in mixed reality = 혼합 현실 손 기반 상호작용을 위한 착용형 근육 센싱 결합link Kim, Hyung-il; 김형일; et al, 한국과학기술원, 2023 |
Is any room really OK? the effect of room size and furniture on presence, narrative engagement, and usability during a space-adaptive augmented reality game Shin, Jae-eun; KIM, HAYUN; Parker, Callum; Kim, Hyung-il; Oh, Seo Young; Woo, Woontack, 18th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2019, pp.135 - 144, Institute of Electrical and Electronics Engineers Inc., 2019-10 |
OmniSense: Exploring Novel Input Sensing and Interaction Techniques on Mobile Device with an Omni-Directional Camera Yeo, Hui-Shyong; Wu, Erwin; Kim, Daehwa; Lee, Juyoung; Kim, Hyung-il; Oh, Seo Young; Takagi, Luna; et al, 2023 CHI Conference on Human Factors in Computing Systems, CHI 2023, ACM, 2023-04-23 |
Smartwatch-assisted robust 6-DOF hand tracker for object manipulation in HMD-based augmented reality Kim, Hyung-il; Woo, Woontack, 11th IEEE Symposium on 3D User Interfaces, 3DUI 2016, pp.251 - 252, Institute of Electrical and Electronics Engineers Inc., 2016-03 |
SWAG DEMO: SMART WATCH ASSISTED GESTURE INTERACTION FOR MIXED REALITY HEAD-MOUNTED DISPLAYS Kim, Hyung-il; Lee, Juyoung; Yeo, Hui-Shyong; Quigle, Aaron; Woo, Woon-Tack, 17th IEEE International Symposium on Mixed and Augmented Reality (ISMAR), pp.428 - 429, IEEE, 2018-10-16 |
The Effects of Device and Spatial Layout on Social Presence During a Dynamic Remote Collaboration Task in Mixed Reality Shin, Jae-eun; Yoon, Boram; Kim, Dooyoung; Kim, Hyung-il; Woo, Woontack, 2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), pp.394 - 403, IEEE, 2022-10-19 |
Visualizing Hand Force with Wearable Muscle Sensing for Enhanced Mixed Reality Remote Collaboration Kim, Hyung-il; Yoon, Boram; Oh, Seo Young; Woo, Woontack, IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, v.29, no.11, pp.4611 - 4621, 2023-11 |
Discover