Conceptualizing u-Content Ecosystem in Ubiquitous VR Environments

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dc.contributor.authorWoo, Woontack-
dc.contributor.authorOh, Yoosoo-
dc.contributor.authorHa, Taejin-
dc.contributor.authorKang, Changgu-
dc.date.accessioned2013-03-29T13:57:27Z-
dc.date.available2013-03-29T13:57:27Z-
dc.date.created2012-07-23-
dc.date.issued2011-07-
dc.identifier.citationISUVR 2011, v., no., pp.13 - 16-
dc.identifier.urihttp://hdl.handle.net/10203/171203-
dc.description.abstractIn this paper, we propose a concept of u-Content ecosystem in ubiquitous VR environments. We present a definition and features of u-Content ecosystem, and describe its application scenario to interacting with users in ubiquitous VR environments. We also explain the u-Content life-cycle that includes resources, contents production, growth, evolution, reproduction, and destruction.-
dc.languageENG-
dc.publisherUVR Lab., GIST-
dc.titleConceptualizing u-Content Ecosystem in Ubiquitous VR Environments-
dc.typeConference-
dc.type.rimsCONF-
dc.citation.beginningpage13-
dc.citation.endingpage16-
dc.citation.publicationnameISUVR 2011-
dc.identifier.conferencecountrySouth Korea-
dc.contributor.localauthorWoo, Woontack-
dc.contributor.nonIdAuthorOh, Yoosoo-
dc.contributor.nonIdAuthorHa, Taejin-
dc.contributor.nonIdAuthorKang, Changgu-
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GCT-Conference Papers(학술회의논문)
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