Browse "Dept. of Industrial Design(산업디자인학과)" by Type 

Showing results 949 to 968 of 2797

949
Narrating Routines through Game Dynamics: Impact of a Gamified Routine Management App for Autistic Individuals

Kim, Bogoan; Jeong, Dayoung; Hong, Hwajung; Han, Kyungsik, CHI '24: CHI Conference on Human Factors in Computing Systems, ACM, 2024-05-11

950
National Cultural Interpretations of Mobile Phone Design and Usage and Development of Cultural Design Framework: A Cross-Cultural Survey among Korea, China, and Japan

Eune, Juhyun; Lee, Kun-Pyo, International Journal of Affective Engineering, v.12, no.1, pp.27 - 36, 2013-07

951
National Design Characteristics in Robot Shown through Interactive Mapping

Lee, Kun-Pyo, Japan-Korea International Symposium on Kansei Engineering, pp.371 - 372, Japan-Korea International Symposium on Kansei Engineering, 2005-09-01

952
Nationality vs. Discipline Factor - Influence on user participation in ux research _ case study: comparing korean-vietnamese and design-engineering on generative session technique = 국가적 문화와 개인적 직업요인이 사용자경험 연구에 미치는 영향 비교 _ 사례연구: 아이디어 도출단계에서 한국-베트남, 디자인-공학사이의 비교를 중심으로link

Tran, Trang-Thu; Tran,Trang-Thu; et al, 한국과학기술원, 2008

953
New Image Processing Algorithm towards More Realistic Expression on Hair Coloring

Kim, Boram; Suk, Hyeon-Jeong, IS and T International Symposium on Electronic Imaging: 27th Color Imaging: Displaying, Processing, Hardcopy, and Applications, COLOR 2022, Society for Imaging Science and Technology, 2022-01

954
New Mobile Adaptation System for Better Avatar-mediated communication; Facial Expressions in Memoji

Park, Minjung; Suk, Hyeon-Jeong, 24th ACM International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2022, Association for Computing Machinery, Inc, 2022-09

955
Non-finito products : design for creative user experience with everyday digital products = 논피니토 제품 : 일상 디지털 제품의 창의적 사용경험을 위한 디자인link

Seok, Jin-Min; Lim, Youn-kyung; et al, 한국과학기술원, 2017

956
Non-finito products: a new design space of user creativity for personal user experience

Seok, Jin Min; Woo, Jongbum; Lim, Youn-kyung, 32nd Annual ACM Conference on Human Factors in Computing Systems, CHI 2014, pp.693 - 702, Association for Computing Machinery, 2014-04-28

957
NON-PNEUMATIC TIRE

Saakes, Daniel Pieter; Nam, Tek-Jin; Kim, Seung Ryeol; Kim, Se Yeong; Row, Yea Kyung; Son, Oo Sung; Yun, Dong Hyeok; et al

958
Non-pneumatic tire

Saakes, Daniel Pieter; Nam, Tek-Jin; Kim, Seung Ryeol; Kim, Se Yeong; Row, Yea Kyung; Son, Oo Sung; Yun, Dong Hyeok; et al

959
Non-verbal Cue Design for Future Robotic Computer

Kim, Yunkyung; Kim, Myung-Suk, 9th International Conference on Ubiquitous Robots and Ambient Intelligence, Korea Robotics Society, 2012-11

960
(Not to be taken) with a grain of salt: Enhancing perceived saltiness by 3D-printed surface textures

van Rompay, Thomas; van Ooijen, Iris; Groothedde, Sara; Saakes, Daniel, FOOD QUALITY AND PREFERENCE, v.93, 2021-10

961
NoteToon: exploring the effects of visual narratives within the notebook interface to improve communication = 노트툰: 시각적 내러티브를 활용한 노트북 인터페이스의 소통 개선 연구link

Kang, Daye; Andrea, Bianchi; et al, 한국과학기술원, 2021

962
Nunchi: enhancing user experience of everyday things using the concept of feedforward = 눈치: 피드포워드 개념을 이용한 일상사물의 사용경험 증진에 관한 연구link

Park, Richard Chulwoo; 박철우; et al, 한국과학기술원, 2015

963
NURBS surface fitting using orthogonal coordinate transform for rapid product development

Bae, Seok-Hyung; Choi, Byoung Kyu, COMPUTER-AIDED DESIGN, v.34, no.10, pp.683 - 690, 2002-09

964
OBJECT CONTROL METHOD AND OBJECT CONTROL DEVICE

Bae, Seok-Hyung; Kim, Yongkwan; Lee, Joon Hyub; An, Sang-Gyun

965
Observations of Team Design Processes and the Impact of Collaborative Technologies

Nam, Tek-Jin; Wright, D, Proceedings of CoDesigning 2000, pp.131 - 136, 2000-09

966
Office Environment and Amenity of the Taedok Science Town in Korea

Kim, Myung-Suk, International Symposium(Design of Amenity), pp.196 - 197, 1993

967
Olfactory puppetry: A method for exploring end-user expectations of olfactory interfaces in the context of social robots = 후각 인형극: 소셜 로봇의 맥락에서 후각 인터페이스에 대한 최종 사용자의 기대를 탐구하는 방법link

Cho, Haena; 조해나; et al, 한국과학기술원, 2024

968
Onboarding, Designing and Developing Mindful Mental Health Tracking Tools with Patients, Clinicians, and Researchers

홍화정, 한국 HCI 학회 학술대회, 한국HCI학회, 2019-02

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