GPU-based real-time soft tissue deformation with cutting and haptic feedback

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This article describes a series of contributions in the field of real-time simulation of soft tissue biomechanics. These contributions address various requirements for interactive simulation of complex surgical procedures. In particular, this article presents results in the areas of soft tissue deformation, contact modelling, simulation of cutting, and haptic rendering, which are all relevant to a variety of medical interventions. The contributions described in this article share a common underlying model of deformation and rely on GPU implementations to significantly improve computation times. This consistency in the modelling technique and computational approach ensures coherent results as well as efficient, robust and flexible solutions. (C) 2010 Elsevier Ltd. All rights reserved.
Publisher
PERGAMON-ELSEVIER SCIENCE LTD
Issue Date
2010-12
Language
English
Article Type
Review
Keywords

SURGERY SIMULATION; OBJECTS; MODELS

Citation

PROGRESS IN BIOPHYSICS MOLECULAR BIOLOGY, v.103, no.2-3, pp.159 - 168

ISSN
0079-6107
DOI
10.1016/j.pbiomolbio.2010.09.016
URI
http://hdl.handle.net/10203/95124
Appears in Collection
ME-Journal Papers(저널논문)
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