Linear-time algorithms for finding the shadow volumes from a convex area light source

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An area light source in three-dimensional space shines past a scene polygon to generate two types of shadow volumes for each scene polygon, i.e., one with partial occlusion and the other with complete occlusion. These are called penumbra and umbra, respectively. In this paper we propose linear-time algorithms for computing the penumbra and the umbra of a scene polygon from an area light source, respectively.
Publisher
SPRINGER VERLAG
Issue Date
1998-03
Language
English
Article Type
Article
Keywords

HIDDEN-SURFACE REMOVAL

Citation

ALGORITHMICA, v.20, no.3, pp.227 - 241

ISSN
0178-4617
URI
http://hdl.handle.net/10203/74734
Appears in Collection
CS-Journal Papers(저널논문)
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