Linear-time algorithms for finding the shadow volumes from a convex area light source

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dc.contributor.authorYoo, KHko
dc.contributor.authorKim, DSko
dc.contributor.authorShin, Sung-Yongko
dc.contributor.authorChwa, Kyung Yongko
dc.date.accessioned2013-03-02T17:32:31Z-
dc.date.available2013-03-02T17:32:31Z-
dc.date.created2012-02-06-
dc.date.created2012-02-06-
dc.date.issued1998-03-
dc.identifier.citationALGORITHMICA, v.20, no.3, pp.227 - 241-
dc.identifier.issn0178-4617-
dc.identifier.urihttp://hdl.handle.net/10203/74734-
dc.description.abstractAn area light source in three-dimensional space shines past a scene polygon to generate two types of shadow volumes for each scene polygon, i.e., one with partial occlusion and the other with complete occlusion. These are called penumbra and umbra, respectively. In this paper we propose linear-time algorithms for computing the penumbra and the umbra of a scene polygon from an area light source, respectively.-
dc.languageEnglish-
dc.publisherSPRINGER VERLAG-
dc.subjectHIDDEN-SURFACE REMOVAL-
dc.titleLinear-time algorithms for finding the shadow volumes from a convex area light source-
dc.typeArticle-
dc.identifier.wosid000071211600001-
dc.identifier.scopusid2-s2.0-19944383507-
dc.type.rimsART-
dc.citation.volume20-
dc.citation.issue3-
dc.citation.beginningpage227-
dc.citation.endingpage241-
dc.citation.publicationnameALGORITHMICA-
dc.contributor.localauthorShin, Sung-Yong-
dc.contributor.localauthorChwa, Kyung Yong-
dc.contributor.nonIdAuthorYoo, KH-
dc.contributor.nonIdAuthorKim, DS-
dc.type.journalArticleArticle-
dc.subject.keywordAuthorcomputational geometry-
dc.subject.keywordAuthorpenumbra-
dc.subject.keywordAuthorumbra-
dc.subject.keywordAuthorcomputer graphics-
dc.subject.keywordPlusHIDDEN-SURFACE REMOVAL-
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